Coded functionality now supports basic un-typed substitutions from the
surrounding dictionary. For example:
value 1.2345;
#codeExecute
{
scalar s = $value;
...
};
It also now supports the more functional typed substitutions, such as:
direction (1 0 0);
#codeExecute
{
vector v = $<vector>direction;
...
};
These substitutions are now possible in all code blocks. Blocks with
access to the dictionary (e.g., #codeRead) will do a lookup which will
not require re-compilation if the value is changed. Blocks without
access to the dictionary will have the value directly substituted, and
will require recompilation when the value is changed.
The dynamic code functionality has been generalised so that the names of
the code entries in the specifying dictionary can be set by the caller.
This means that functions which utilise dynamic code but use different
entry names (e.g., codedFunctionObject uses codeExecute, codeEnd,
etc..., instead of code) now function correctly. The differently named
entries now form part of the library hash, and re-building triggers
appropriately as they are modified.
codedFunctionObject: Added the "codeWrite" entry
for the "write" function for consistency.
The previous method of using the "code" entry for the "write"
function was inconsistent and very confusing.