When snappyHexMesh is run in parallel it re-balances the mesh during refinement
and layer addition by redistribution which requires a decomposition method
that operates in parallel, e.g. hierachical or ptscotch. decomposePar uses a
decomposition method which operates in serial e.g. hierachical but NOT
ptscotch. In order to run decomposePar followed by snappyHexMesh in parallel it
has been necessary to change the method specified in decomposeParDict but now
this is avoided by separately specifying the decomposition and distribution
methods, e.g. in the incompressible/simpleFoam/motorBike case:
numberOfSubdomains 6;
decomposer hierarchical;
distributor ptscotch;
hierarchicalCoeffs
{
n (3 2 1);
order xyz;
}
The distributor entry is also used for run-time mesh redistribution, e.g. in the
multiphase/interFoam/RAS/floatingObject case re-distribution for load-balancing
is enabled in constant/dynamicMeshDict:
distributor
{
type distributor;
libs ("libfvMeshDistributors.so");
redistributionInterval 10;
}
which uses the distributor specified in system/decomposeParDict:
distributor hierarchical;
This rationalisation provides the structure for development of mesh
redistribution and load-balancing.
Basic support is now provided for dynamic mesh redistribution, particularly for
load-balancing. The mesh distributor is selected in the optional 'distributor'
entry in dynamicMeshDict, for example in the
multiphase/interFoam/RAS/floatingObject tutorial case when run in parallel using
the new Allrun-parallel script
distributor
{
type decomposer;
libs ("libfvMeshDistributors.so");
redistributionInterval 10;
}
in which the 'decomposer' form of redistribution is selected to call the mesh
decomposition method specified in decomposeParDict to re-decompose the mesh for
redistribution. The redistributionInterval entry specifies how frequently mesh
redistribution takes place, in the above every 10th time-step. An optional
maxImbalance entry is also provided to control redistribution based on the cell
distribution imbalance:
Class
Foam::fvMeshDistributor::decomposer
Description
Dynamic mesh redistribution using the decomposer
Usage
Example of single field based refinement in all cells:
\verbatim
distributor
{
type decomposer;
libs ("libfvMeshDistributors.so");
// How often to redistribute
redistributionInterval 10;
// Maximum fractional cell distribution imbalance
// before rebalancing
maxImbalance 0.1;
}
\endverbatim
Currently mesh refinement/unrefinement and motion with redistribution is
supported but many aspects of OpenFOAM are not yet and will require further
development, in particular fvModels and Lagrangian.
Also only the geometry-based simple and hierarchical decomposition method are
well behaved for redistribution, scotch and ptScotch cause dramatic changes in
mesh distribution with a corresponding heavy communications overhead limiting
their usefulness or at least the frequency with which they should be called to
redistribute the mesh.
The surfaceVectorField Uf is used instead of the flux field phi for ddtPhiCorr
in moving mesh cases to handle linear and rotating motion and must mapped from
the volVectorField U to new faces created by cell splitting or merging in mesh
refinement/unrefinement.
The floatingObject tutorial has been update to demonstrate this functionality by
adding the following topoChanger entry to dynamicMeshDict:
topoChanger
{
type refiner;
libs ("libfvMeshTopoChangers.so");
// How often to refine
refineInterval 1;
// Field to be refinement on
field alpha.water;
// Refine field in between lower..upper
lowerRefineLevel 0.001;
upperRefineLevel 0.999;
// Have slower than 2:1 refinement
nBufferLayers 1;
// Refine cells only up to maxRefinement levels
maxRefinement 1;
// Stop refinement if maxCells reached
maxCells 200000;
// Flux field and corresponding velocity field. Fluxes on changed
// faces get recalculated by interpolating the velocity. Use 'none'
// on surfaceScalarFields that do not need to be reinterpolated.
correctFluxes
(
(phi none)
(nHatf none)
(rhoPhi none)
(alphaPhi.water none)
(meshPhi none)
(ghf none)
);
// Write the refinement level as a volScalarField
dumpLevel true;
}
Note that currently only single rigid body motion is supported (but multi-body
support will be added shortly) and the Crank-Nicolson scheme is not supported.
Mesh motion and topology change are now combinable run-time selectable options
within fvMesh, replacing the restrictive dynamicFvMesh which supported only
motion OR topology change.
All solvers which instantiated a dynamicFvMesh now instantiate an fvMesh which
reads the optional constant/dynamicFvMeshDict to construct an fvMeshMover and/or
an fvMeshTopoChanger. These two are specified within the optional mover and
topoChanger sub-dictionaries of dynamicFvMeshDict.
When the fvMesh is updated the fvMeshTopoChanger is first executed which can
change the mesh topology in anyway, adding or removing points as required, for
example for automatic mesh refinement/unrefinement, and all registered fields
are mapped onto the updated mesh. The fvMeshMover is then executed which moved
the points only and calculates the cell volume change and corresponding
mesh-fluxes for conservative moving mesh transport. If multiple topological
changes or movements are required these would be combined into special
fvMeshMovers and fvMeshTopoChangers which handle the processing of a list of
changes, e.g. solidBodyMotionFunctions:multiMotion.
The tutorials/multiphase/interFoam/laminar/sloshingTank3D3DoF case has been
updated to demonstrate this new functionality by combining solid-body motion
with mesh refinement/unrefinement:
/*--------------------------------*- C++ -*----------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Version: dev
\\/ M anipulation |
\*---------------------------------------------------------------------------*/
FoamFile
{
format ascii;
class dictionary;
location "constant";
object dynamicMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
mover
{
type motionSolver;
libs ("libfvMeshMovers.so" "libfvMotionSolvers.so");
motionSolver solidBody;
solidBodyMotionFunction SDA;
CofG (0 0 0);
lamda 50;
rollAmax 0.2;
rollAmin 0.1;
heaveA 4;
swayA 2.4;
Q 2;
Tp 14;
Tpn 12;
dTi 0.06;
dTp -0.001;
}
topoChanger
{
type refiner;
libs ("libfvMeshTopoChangers.so");
// How often to refine
refineInterval 1;
// Field to be refinement on
field alpha.water;
// Refine field in between lower..upper
lowerRefineLevel 0.001;
upperRefineLevel 0.999;
// Have slower than 2:1 refinement
nBufferLayers 1;
// Refine cells only up to maxRefinement levels
maxRefinement 1;
// Stop refinement if maxCells reached
maxCells 200000;
// Flux field and corresponding velocity field. Fluxes on changed
// faces get recalculated by interpolating the velocity. Use 'none'
// on surfaceScalarFields that do not need to be reinterpolated.
correctFluxes
(
(phi none)
(nHatf none)
(rhoPhi none)
(alphaPhi.water none)
(meshPhi none)
(meshPhi_0 none)
(ghf none)
);
// Write the refinement level as a volScalarField
dumpLevel true;
}
// ************************************************************************* //
Note that currently this is the only working combination of mesh-motion with
topology change within the new framework and further development is required to
update the set of topology changers so that topology changes with mapping are
separated from the mesh-motion so that they can be combined with any of the
other movements or topology changes in any manner.
All of the solvers and tutorials have been updated to use the new form of
dynamicMeshDict but backward-compatibility was not practical due to the complete
reorganisation of the mesh change structure.
The FOAM file format has not changed from version 2.0 in many years and so there
is no longer a need for the 'version' entry in the FoamFile header to be
required and to reduce unnecessary clutter it is now optional, defaulting to the
current file format 2.0.
Description
Time-dependent external force restraint using Function1.
Usage
Example applying a constant force to the floatingObject:
restraints
{
force
{
type externalForce;
body floatingObject;
location (0 0 0);
force (100 0 0);
}
}
Based on code contributed by SeongMo Yeon
Resolves contribution request https://bugs.openfoam.org/view.php?id=3358
and replaced interDyMFoam with a script which reports this change.
The interDyMFoam tutorials have been moved into the interFoam directory.
This change is one of a set of developments to merge dynamic mesh functionality
into the standard solvers to improve consistency, usability, flexibility and
maintainability of these solvers.
Henry G. Weller
CFD Direct Ltd.