If the sequence of meshes are decomposed independently the number, order and
potentially type of processor patches is likely to change. Thus the processor
patches and patch fields must be replaced with those of the new mesh.
According to the C++11 standard the xsputn might call an overload function which
must be provided for correct operation and is required by gcc-12.1 but not
earlier releases.
See
https://cplusplus.com/reference/streambuf/streambuf/xsputn/
Its default behavior in streambuf is to retrieve n characters, as if calling
sputc for each, stopping if any call would return EOF. Except it is
unspecified whether member overflow is called or whether other means are
used in case of overflows.
https://cplusplus.com/reference/streambuf/streambuf/overflow/
int overflow (int c = EOF);
Put character on overflow
Virtual function called by other member functions to put a character
into the controlled output sequence without changing the current
position.
It is called by public member functions such as sputc to write a
character when there are no writing positions available at the put
pointer (pptr).
Its default behavior in streambuf is to always return EOF (indicating
failure), but derived classes can override this behavior to attempt to
write the character directly and/or to alter pptr and other internal
pointers so that more storage is provided, potentially writing unwritten
characters to the controlled output sequence. Both filebuf and stringbuf
override this virtual member function.
Parameters c
Character to be put.
If this is the end-of-file value (EOF), no character is put, but the other effects of calling this function are attempted.
Return Value
In case of success, the character put is returned, converted to a value
of type int_type using member traits_type::to_int_type.
Otherwise, it returns the end-of-file value (EOF) either if called with
this value as argument c or to signal a failure (some implementations
may throw an exception instead).
Resolves bug-report https://bugs.openfoam.org/view.php?id=3856
and moveDynamicMesh renamed to moveMesh
Description
Mesh motion and topological mesh change utility.
Executes the mover, topoChanger and distributor specified in the
dynamicMeshDict in a time-loop.