/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2019 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Application surfaceFind Description Finds nearest face and vertex. \*---------------------------------------------------------------------------*/ #include "argList.H" #include "OFstream.H" #include "MeshedSurfaces.H" using namespace Foam; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // int main(int argc, char *argv[]) { #include "removeCaseOptions.H" argList::validArgs.append("surface file"); argList::addOption("x", "X", "The point x-coordinate (if non-zero)"); argList::addOption("y", "Y", "The point y-coordinate (if non-zero)"); argList::addOption("z", "Z", "The point y-coordinate (if non-zero)"); argList args(argc, argv); const point samplePt ( args.optionLookupOrDefault("x", 0), args.optionLookupOrDefault("y", 0), args.optionLookupOrDefault("z", 0) ); Info<< "Looking for nearest face/vertex to " << samplePt << endl; Info<< "Reading surf ..." << endl; meshedSurface surf1(args[1]); // // Nearest vertex // const pointField& localPoints = surf1.localPoints(); label minIndex = -1; scalar minDist = great; forAll(localPoints, pointi) { const scalar dist = mag(localPoints[pointi] - samplePt); if (dist < minDist) { minDist = dist; minIndex = pointi; } } Info<< "Nearest vertex:" << nl << " index : " << minIndex << " (in localPoints)" << nl << " index : " << surf1.meshPoints()[minIndex] << " (in points)" << nl << " coordinates: " << localPoints[minIndex] << nl << endl; // // Nearest face // const pointField& points = surf1.points(); minIndex = -1; minDist = great; forAll(surf1, facei) { const pointHit hit = surf1[facei].nearestPoint(samplePt, points); if (hit.distance() < minDist) { minDist = hit.distance();; minIndex = facei; } } const face& f = surf1[minIndex]; Info<< "Nearest face:" << nl << " index : " << minIndex << nl << " centre : " << f.centre(points) << nl << " face : " << f << nl << " vertex coords:" << endl; forAll(f, fp) { Info<< " " << points[f[fp]] << nl; } const List& surfZones = surf1.surfZones(); label surfZone = -1; forAll(surfZones, zonei) { if (minIndex >= surfZones[zonei].start()) { surfZone = zonei; } } Info<< " zone/region : " << surfZone << endl; Info<< endl; Info<< "End\n" << endl; return 0; } // ************************************************************************* //