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\\/ M anipulation |
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Class
Foam::decompositionMethod
Description
Abstract base class for decomposition
SourceFiles
decompositionMethod.C
\*---------------------------------------------------------------------------*/
#ifndef decompositionMethod_H
#define decompositionMethod_H
#include "polyMesh.H"
#include "CompactListList.H"
#include "decompositionConstraint.H"
#include "IOdictionary.H"
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class decompositionMethod Declaration
\*---------------------------------------------------------------------------*/
class decompositionMethod
{
protected:
// Protected data
dictionary decompositionDict_;
label nProcessors_;
//- Optional constraints
PtrList constraints_;
// Protected member functions
//- Return the number of weights per point
label nWeights
(
const pointField& points,
const scalarField& pointWeights
) const;
//- Check the weights against the points
// and return the number of weights per point
label checkWeights
(
const pointField& points,
const scalarField& pointWeights
) const;
public:
//- Runtime type information
TypeName("decompositionMethod");
// Declare run-time constructor selection tables
declareRunTimeSelectionTable
(
autoPtr,
decompositionMethod,
decomposer,
(
const dictionary& decompositionDict
),
(decompositionDict)
);
declareRunTimeSelectionTable
(
autoPtr,
decompositionMethod,
distributor,
(
const dictionary& decompositionDict
),
(decompositionDict)
);
// Constructors
//- Construct given the decomposition dictionary
decompositionMethod(const dictionary& decompositionDict);
//- Disallow default bitwise copy construction
decompositionMethod(const decompositionMethod&) = delete;
// Selectors
//- Return a reference to the selected decomposition method
static autoPtr NewDecomposer
(
const dictionary& decompositionDict
);
//- Return a reference to the selected decomposition method
static autoPtr NewDistributor
(
const dictionary& decompositionDict
);
//- Destructor
virtual ~decompositionMethod()
{}
// Member Functions
label nDomains() const
{
return nProcessors_;
}
//- Read and return the decomposeParDict
static IOdictionary decomposeParDict(const Time& time);
// No topology (implemented by geometric decomposers)
//- Return for every coordinate the wanted processor number.
virtual labelList decompose
(
const pointField& points,
const scalarField& pointWeights
)
{
NotImplemented;
return labelList(0);
}
//- Like decompose but with uniform weights on the points
virtual labelList decompose(const pointField&)
{
NotImplemented;
return labelList(0);
}
// Topology provided by mesh
//- Return for every coordinate the wanted processor number. Use the
// mesh connectivity (if needed)
virtual labelList decompose
(
const polyMesh& mesh,
const pointField& points,
const scalarField& pointWeights
) = 0;
//- Like decompose but with uniform weights on the points
virtual labelList decompose(const polyMesh&, const pointField&);
//- Return for every coordinate the wanted processor number. Gets
// passed agglomeration map (from fine to coarse cells) and coarse
// cell location. Can be overridden by decomposers that provide
// this functionality natively. Coarse cells are local to the
// processor (if in parallel). If you want to have coarse cells
// spanning processors use the globalCellCells instead.
virtual labelList decompose
(
const polyMesh& mesh,
const labelList& cellToRegion,
const pointField& regionPoints,
const scalarField& regionWeights
);
//- Like decompose but with uniform weights on the regions
virtual labelList decompose
(
const polyMesh& mesh,
const labelList& cellToRegion,
const pointField& regionPoints
);
// Topology provided explicitly addressing
//- Return for every coordinate the wanted processor number.
// The connectivity is equal to mesh.cellCells() except for
// - in parallel the cell numbers are global cell numbers
// (starting
// from 0 at processor0 and then incrementing all through the
// processors)
// - the connections are across coupled patches
virtual labelList decompose
(
const labelListList& globalCellCells,
const pointField& cellCentres,
const scalarField& cellWeights
) = 0;
//- Like decompose but with uniform weights on the cells
virtual labelList decompose
(
const labelListList& globalCellCells,
const pointField& cellCentres
);
// Other
//- Convert the given scalar weights to labels
// in the range 0-labelMax/2
// Removes 0 weights and updates nWeights accordingly
static labelList scaleWeights
(
const scalarField& weights,
label& nWeights,
const bool distributed = true
);
//- Helper: determine (local or global) cellCells from mesh
// agglomeration. Agglomeration is local to the processor.
// local : connections are in local indices. Coupled across
// cyclics but not processor patches.
// global : connections are in global indices. Coupled across
// cyclics and processor patches.
static void calcCellCells
(
const polyMesh& mesh,
const labelList& agglom,
const label nLocalCoarse,
const bool global,
CompactListList