/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2018 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "attachDetach.H" #include "polyMesh.H" #include "primitiveMesh.H" #include "primitiveFacePatch.H" #include "polyTopoChanger.H" // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // const Foam::Map& Foam::attachDetach::pointMatchMap() const { if (!pointMatchMapPtr_) { calcPointMatchMap(); } return *pointMatchMapPtr_; } void Foam::attachDetach::calcPointMatchMap() const { if (debug) { Pout<< "void attachDetach::calcPointMatchMap() const " << " for object " << name() << " : " << "Calculating point matching" << endl; } if (pointMatchMapPtr_) { FatalErrorInFunction << "Point match map already calculated for object " << name() << abort(FatalError); } const polyMesh& mesh = topoChanger().mesh(); const faceList& faces = mesh.faces(); const polyPatch& masterPatch = mesh.boundaryMesh()[masterPatchID_.index()]; const polyPatch& slavePatch = mesh.boundaryMesh()[slavePatchID_.index()]; // Create the reverse patch out of the slave patch primitiveFacePatch reverseSlavePatch ( faceList(slavePatch.size()), mesh.points() ); const label slavePatchStart = slavePatch.start(); forAll(reverseSlavePatch, facei) { reverseSlavePatch[facei] = faces[slavePatchStart + facei].reverseFace(); } // Create point merge list and remove merged points const labelList& masterMeshPoints = masterPatch.meshPoints(); const labelList& slaveMeshPoints = reverseSlavePatch.meshPoints(); const faceList& masterLocalFaces = masterPatch.localFaces(); const faceList& slaveLocalFaces = reverseSlavePatch.localFaces(); pointMatchMapPtr_ = new Map