/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2020 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::codedBase Description Base class for function objects and boundary conditions using dynamic code SourceFiles codedBase.C \*---------------------------------------------------------------------------*/ #ifndef codedBase_H #define codedBase_H #include "dictionary.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Forward declaration of classes class dynamicCode; class dynamicCodeContext; class dlLibraryTable; /*---------------------------------------------------------------------------*\ Class codedBase Declaration \*---------------------------------------------------------------------------*/ class codedBase { // Private Data //- Previously loaded library mutable fileName oldLibPath_; // Private Member Functions //- Global loader/unloader function type typedef void (*loaderFunctionType)(bool); //- Load specified library and execute globalFuncName(true) void* loadLibrary ( const fileName& libPath, const string& globalFuncName, const dictionary& contextDict ) const; //- Execute globalFuncName(false) and unload specified library void unloadLibrary ( const fileName& libPath, const string& globalFuncName, const dictionary& contextDict ) const; //- Create library based on the dynamicCodeContext void createLibrary(dynamicCode&, const dynamicCodeContext&) const; protected: //- Update library as required void updateLibrary() const; //- Name of the dynamically generated CodedType virtual const word& codeName() const = 0; //- Return a description (type + name) for the output virtual string description() const = 0; //- Get the dictionary to initialize the codeContext virtual const dictionary& codeDict() const = 0; //- Get the keywords associated with source code virtual const wordList& codeKeys() const = 0; //- Adapt the context for the current object virtual void prepare(dynamicCode&, const dynamicCodeContext&) const = 0; //- Clear any redirected objects virtual void clearRedirect() const = 0; public: //- Runtime type information ClassName("codedBase"); // Constructors //- Construct null codedBase(); //- Disallow default bitwise copy construction codedBase(const codedBase&) = delete; //- Destructor virtual ~codedBase(); // Member Operators //- Disallow default bitwise assignment void operator=(const codedBase&) = delete; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //