/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2020 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::streamLineParticleCloud Description A Cloud of streamLine particles SourceFiles streamLineCloud.C \*---------------------------------------------------------------------------*/ #ifndef streamLineParticleCloud_H #define streamLineParticleCloud_H #include "Cloud.H" #include "streamLineParticle.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class streamLineCloud Declaration \*---------------------------------------------------------------------------*/ class streamLineParticleCloud : public Cloud { public: //- Type of parcel the cloud was instantiated for typedef streamLineParticle parcelType; //- Runtime type information TypeName("streamLineParticleCloud"); // Constructors //- Construct given mesh streamLineParticleCloud ( const polyMesh&, const word& cloudName = "defaultCloud", bool readFields = true ); //- Construct from mesh, cloud name, and a list of particles streamLineParticleCloud ( const polyMesh& mesh, const word& cloudName, const IDLList& particles ); //- Disallow default bitwise copy construction streamLineParticleCloud(const streamLineParticleCloud&) = delete; // Member Operators //- Disallow default bitwise assignment void operator=(const streamLineParticleCloud&) = delete; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //