/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2023 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::mappedWallPolyPatch Description Wall patch which holds a mapping engine to map values from another patch SourceFiles mappedWallPolyPatch.C \*---------------------------------------------------------------------------*/ #ifndef mappedWallPolyPatch_H #define mappedWallPolyPatch_H #include "wallPolyPatch.H" #include "mappedPatchBase.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { class polyMesh; /*---------------------------------------------------------------------------*\ Class mappedWallPolyPatch Declaration \*---------------------------------------------------------------------------*/ class mappedWallPolyPatch : public wallPolyPatch, public mappedPatchBase { // Private Data //- Do we need to re-calculate the mapping if mesh motion takes place? // Defaults to true. const bool reMapAfterMove_; protected: // Protected Member Functions //- Initialise the calculation of the patch geometry virtual void initCalcGeometry(PstreamBuffers&); //- Calculate the patch geometry virtual void calcGeometry(PstreamBuffers&); //- Initialise the patches for moving points virtual void initMovePoints(PstreamBuffers&, const pointField&); //- Correct patches after moving points virtual void movePoints(PstreamBuffers&, const pointField&); //- Initialise the update of the patch topology virtual void initTopoChange(PstreamBuffers&); //- Update of the patch topology virtual void topoChange(PstreamBuffers&); public: //- Runtime type information TypeName("mappedWall"); // Constructors //- Construct from components mappedWallPolyPatch ( const word& name, const label size, const label start, const label index, const polyBoundaryMesh& bm, const word& patchType ); //- Construct from components mappedWallPolyPatch ( const word& name, const label size, const label start, const label index, const word& neighbourRegion, const word& neighbourPatch, const polyBoundaryMesh& bm ); //- Construct from dictionary mappedWallPolyPatch ( const word& name, const dictionary& dict, const label index, const polyBoundaryMesh& bm, const word& patchType ); //- Construct as copy, resetting the boundary mesh mappedWallPolyPatch ( const mappedWallPolyPatch&, const polyBoundaryMesh& ); //- Construct given the original patch and resetting the // face list and boundary mesh information mappedWallPolyPatch ( const mappedWallPolyPatch& pp, const polyBoundaryMesh& bm, const label index, const label newSize, const label newStart ); //- Construct and return a clone, resetting the boundary mesh virtual autoPtr clone(const polyBoundaryMesh& bm) const { return autoPtr(new mappedWallPolyPatch(*this, bm)); } //- Construct and return a clone, resetting the face list // and boundary mesh virtual autoPtr clone ( const polyBoundaryMesh& bm, const label index, const label newSize, const label newStart ) const { return autoPtr ( new mappedWallPolyPatch ( *this, bm, index, newSize, newStart ) ); } //- Destructor virtual ~mappedWallPolyPatch(); // Member Functions //- Write the polyPatch data as a dictionary virtual void write(Ostream&) const; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //