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License
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Class
Foam::multiDirRefinement
Description
Does multiple pass refinement to refine cells in multiple directions.
Gets a list of cells to refine and vectorFields for the whole mesh.
It then tries to refine in one direction after the other the wanted cells.
After construction the mesh will have been refined in multiple directions.
Holds the list of cells to refine and the map from original to added for
every refinement level.
Gets constructed from a dictionary or from components.
Uses an undoableMeshCutter which does the actual cutting. Undo facility
is switched of unless constructed from external one which allows this.
The cut cells get stored in addedCells which is for every vectorField
to cut with the map from uncut to added cell (i.e. from master to slave).
Note: map is only valid for a given direction.
Parallel: should be ok. Uses 'reduce' whenever it needs to make a
local decision.
SourceFiles
multiDirRefinement.C
\*---------------------------------------------------------------------------*/
#ifndef multiDirRefinement_H
#define multiDirRefinement_H
#include "refinementIterator.H"
#include "vectorField.H"
#include "Map.H"
#include "className.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class undoableMeshCutter;
class cellLooper;
class topoSet;
/*---------------------------------------------------------------------------*\
Class multiDirRefinement Declaration
\*---------------------------------------------------------------------------*/
class multiDirRefinement
{
// Private data
//- Current set of cells to refine. Extended with added cells.
labelList cellLabels_;
//- From original to added cells.
// Gives for every cell in the original mesh an empty list or the
// list of cells this one has been split into (note: will include
// itself so e.g. for hex will be 8 if 2x2x2 refinement)
labelListList addedCells_;
// Private Static Functions
//- Given map from original to added cell set the refineCell for
// the added cells to be equal to the one on the original cells.
static void addCells(const Map