The subtract option in mapFieldsPar was not implemented correctly and the significant complexity in meshToMesh required to support it creates an unwarranted maintenance overhead. The equivalent functionality is now provided by the more flexible, convenient and simpler subtract functionObject.
79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Copyright (C) 2022 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#ifndef mapMeshes_H
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#define mapMeshes_H
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#include "meshToMesh0.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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void mapConsistentMesh
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(
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const fvMesh& meshSource,
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const fvMesh& meshTarget,
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const meshToMesh0::order& mapOrder
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);
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void mapSubMesh
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(
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const fvMesh& meshSource,
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const fvMesh& meshTarget,
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const HashTable<word>& patchMap,
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const wordList& cuttingPatches,
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const meshToMesh0::order& mapOrder
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);
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void mapConsistentSubMesh
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(
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const fvMesh& meshSource,
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const fvMesh& meshTarget,
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const meshToMesh0::order& mapOrder
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);
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wordList addProcessorPatches
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(
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const fvMesh& meshTarget,
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const wordList& cuttingPatches
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);
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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