Files
OpenFOAM-12/applications/utilities/mesh/manipulation/mergeMeshes/mergePolyMesh.C
Henry Weller 3ace8f434b polyTopoChangeMap: Renamed from mapPolyMesh to clarify purpose and scope
The polyTopoChangeMap is the map specifically relating to polyMesh topological
changes generated by polyTopoChange and used to update and map mesh related
types and fields following the topo-change.
2022-03-31 22:05:37 +01:00

519 lines
13 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2022 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "mergePolyMesh.H"
#include "Time.H"
#include "polyTopoChanger.H"
#include "polyTopoChangeMap.H"
#include "polyAddPoint.H"
#include "polyAddCell.H"
#include "polyAddFace.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
defineTypeNameAndDebug(mergePolyMesh, 1);
}
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
Foam::label Foam::mergePolyMesh::patchIndex(const polyPatch& p)
{
// Find the patch name on the list. If the patch is already there
// and patch types match, return index
const word& pType = p.type();
const word& pName = p.name();
bool nameFound = false;
forAll(patchNames_, patchi)
{
if (patchNames_[patchi] == pName)
{
if (word(patchDicts_[patchi]["type"]) == pType)
{
// Found name and types match
return patchi;
}
else
{
// Found the name, but type is different
nameFound = true;
}
}
}
// Patch not found. Append to the list
{
OStringStream os;
p.write(os);
patchDicts_.append(dictionary(IStringStream(os.str())()));
}
if (nameFound)
{
// Duplicate name is not allowed. Create a composite name from the
// patch name and case name
const word& caseName = p.boundaryMesh().mesh().time().caseName();
patchNames_.append(pName + "_" + caseName);
Info<< "label patchIndex(const polyPatch& p) : "
<< "Patch " << p.index() << " named "
<< pName << " in mesh " << caseName
<< " already exists, but patch types "
<< " do not match.\nCreating a composite name as "
<< patchNames_.last() << endl;
}
else
{
patchNames_.append(pName);
}
return patchNames_.size() - 1;
}
Foam::label Foam::mergePolyMesh::zoneIndex
(
DynamicList<word>& names,
const word& curName
)
{
forAll(names, zoneI)
{
if (names[zoneI] == curName)
{
return zoneI;
}
}
// Not found. Add new name to the list
names.append(curName);
return names.size() - 1;
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
Foam::mergePolyMesh::mergePolyMesh(const IOobject& io)
:
polyMesh(io),
meshMod_(*this),
patchNames_(2*boundaryMesh().size()),
patchDicts_(2*boundaryMesh().size()),
pointZoneNames_(),
faceZoneNames_(),
cellZoneNames_()
{
// Insert the original patches into the list
wordList curPatchNames = boundaryMesh().names();
forAll(boundaryMesh(), patchi)
{
patchNames_.append(boundaryMesh()[patchi].name());
OStringStream os;
boundaryMesh()[patchi].write(os);
patchDicts_.append(dictionary(IStringStream(os.str())()));
}
// Insert point, face and cell zones into the list
// Point zones
wordList curPointZoneNames = pointZones().names();
if (curPointZoneNames.size())
{
pointZoneNames_.setCapacity(2*curPointZoneNames.size());
}
forAll(curPointZoneNames, zoneI)
{
pointZoneNames_.append(curPointZoneNames[zoneI]);
}
// Face zones
wordList curFaceZoneNames = faceZones().names();
if (curFaceZoneNames.size())
{
faceZoneNames_.setCapacity(2*curFaceZoneNames.size());
}
forAll(curFaceZoneNames, zoneI)
{
faceZoneNames_.append(curFaceZoneNames[zoneI]);
}
// Cell zones
wordList curCellZoneNames = cellZones().names();
if (curCellZoneNames.size())
{
cellZoneNames_.setCapacity(2*curCellZoneNames.size());
}
forAll(curCellZoneNames, zoneI)
{
cellZoneNames_.append(curCellZoneNames[zoneI]);
}
}
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
void Foam::mergePolyMesh::addMesh(const polyMesh& m)
{
// Add all the points, faces and cells of the new mesh
// Add points
label zoneID = -1;
const pointField& p = m.points();
labelList renumberPoints(p.size());
const meshPointZones& pz = m.pointZones();
labelList pointZoneIndices(pz.size());
forAll(pz, zoneI)
{
pointZoneIndices[zoneI] = zoneIndex(pointZoneNames_, pz[zoneI].name());
}
forAll(p, pointi)
{
// Grab zone ID. If a point is not in a zone, it will return -1
zoneID = pz.whichZone(pointi);
if (zoneID >= 0)
{
// Translate zone ID into the new index
zoneID = pointZoneIndices[zoneID];
}
renumberPoints[pointi] =
meshMod_.setAction
(
polyAddPoint
(
p[pointi], // Point to add
-1, // Master point (straight addition)
zoneID, // Zone for point
pointi < m.nPoints() // Is in cell?
)
);
}
// Add cells
const cellList& c = m.cells();
labelList renumberCells(c.size());
const meshCellZones& cz = m.cellZones();
labelList cellZoneIndices(cz.size());
forAll(cz, zoneI)
{
cellZoneIndices[zoneI] = zoneIndex(cellZoneNames_, cz[zoneI].name());
}
forAll(c, celli)
{
// Grab zone ID. If a cell is not in a zone, it will return -1
zoneID = cz.whichZone(celli);
if (zoneID >= 0)
{
// Translate zone ID into the new index
zoneID = cellZoneIndices[zoneID];
}
renumberCells[celli] =
meshMod_.setAction
(
polyAddCell
(
-1, // Master point
-1, // Master edge
-1, // Master face
-1, // Master cell
zoneID // Zone for cell
)
);
}
// Add faces
const polyBoundaryMesh& bm = m.boundaryMesh();
// Gather the patch indices
labelList patchIndices(bm.size());
forAll(patchIndices, patchi)
{
patchIndices[patchi] = patchIndex(bm[patchi]);
}
// Temporary: update number of allowable patches. This should be
// determined at the top - before adding anything.
meshMod_.setNumPatches(patchNames_.size());
const meshFaceZones& fz = m.faceZones();
labelList faceZoneIndices(fz.size());
forAll(fz, zoneI)
{
faceZoneIndices[zoneI] = zoneIndex(faceZoneNames_, fz[zoneI].name());
}
const faceList& f = m.faces();
labelList renumberFaces(f.size());
const labelList& own = m.faceOwner();
const labelList& nei = m.faceNeighbour();
label newOwn, newNei, newPatch, newZone;
bool newZoneFlip;
forAll(f, facei)
{
const face& curFace = f[facei];
face newFace(curFace.size());
forAll(curFace, pointi)
{
newFace[pointi] = renumberPoints[curFace[pointi]];
}
if (debug)
{
// Check that the face is valid
if (min(newFace) < 0)
{
FatalErrorInFunction
<< "Error in point mapping for face " << facei
<< ". Old face: " << curFace << " New face: " << newFace
<< abort(FatalError);
}
}
if (facei < m.nInternalFaces() || facei >= m.nFaces())
{
newPatch = -1;
}
else
{
newPatch = patchIndices[bm.whichPatch(facei)];
}
newOwn = own[facei];
if (newOwn > -1) newOwn = renumberCells[newOwn];
if (newPatch > -1)
{
newNei = -1;
}
else
{
newNei = nei[facei];
newNei = renumberCells[newNei];
}
newZone = fz.whichZone(facei);
newZoneFlip = false;
if (newZone >= 0)
{
newZoneFlip = fz[newZone].flipMap()[fz[newZone].whichFace(facei)];
// Grab the new zone
newZone = faceZoneIndices[newZone];
}
renumberFaces[facei] =
meshMod_.setAction
(
polyAddFace
(
newFace,
newOwn,
newNei,
-1,
-1,
-1,
false,
newPatch,
newZone,
newZoneFlip
)
);
}
}
void Foam::mergePolyMesh::merge()
{
Info<< "patch names: " << patchNames_ << nl
<< "patch dicts: " << patchDicts_ << nl
<< "point zone names: " << pointZoneNames_ << nl
<< "face zone names: " << faceZoneNames_ << nl
<< "cell zone names: " << cellZoneNames_ << endl;
// Add the patches if necessary
if (patchNames_.size() != boundaryMesh().size())
{
Info<< "Copying old patches" << endl;
List<polyPatch*> newPatches(patchNames_.size());
const polyBoundaryMesh& oldPatches = boundaryMesh();
// Note. Re-using counter in two for loops
label patchi = 0;
for (patchi = 0; patchi < oldPatches.size(); patchi++)
{
newPatches[patchi] = oldPatches[patchi].clone(oldPatches).ptr();
}
Info<< "Adding new patches. " << endl;
label endOfLastPatch =
patchi == 0
? 0
: oldPatches[patchi - 1].start() + oldPatches[patchi - 1].size();
for (; patchi < patchNames_.size(); patchi++)
{
// Add a patch
dictionary dict(patchDicts_[patchi]);
dict.set("nFaces", 0);
dict.set("startFace", endOfLastPatch);
newPatches[patchi] =
(
polyPatch::New
(
patchNames_[patchi],
dict,
patchi,
oldPatches
).ptr()
);
}
removeBoundary();
addPatches(newPatches);
}
// Add the zones if necessary
if (pointZoneNames_.size() > pointZones().size())
{
Info<< "Adding new pointZones. " << endl;
label nZones = pointZones().size();
pointZones().setSize(pointZoneNames_.size());
for (label zoneI = nZones; zoneI < pointZoneNames_.size(); zoneI++)
{
pointZones().set
(
zoneI,
new pointZone
(
pointZoneNames_[zoneI],
labelList(),
zoneI,
pointZones()
)
);
}
}
if (cellZoneNames_.size() > cellZones().size())
{
Info<< "Adding new cellZones. " << endl;
label nZones = cellZones().size();
cellZones().setSize(cellZoneNames_.size());
for (label zoneI = nZones; zoneI < cellZoneNames_.size(); zoneI++)
{
cellZones().set
(
zoneI,
new cellZone
(
cellZoneNames_[zoneI],
labelList(),
zoneI,
cellZones()
)
);
}
}
if (faceZoneNames_.size() > faceZones().size())
{
Info<< "Adding new faceZones. " << endl;
label nZones = faceZones().size();
faceZones().setSize(faceZoneNames_.size());
for (label zoneI = nZones; zoneI < faceZoneNames_.size(); zoneI++)
{
faceZones().set
(
zoneI,
new faceZone
(
faceZoneNames_[zoneI],
labelList(),
boolList(),
zoneI,
faceZones()
)
);
}
}
// Change mesh. No inflation
meshMod_.changeMesh(*this, false);
// Clear topo change for the next operation
meshMod_.clear();
}
// ************************************************************************* //