fvMesh::update() now executes at the beginning of the time-step, before time is incremented and handles topology change, mesh to mesh mapping and redistribution without point motion. Following each of these mesh changes fields are mapped from the previous mesh state to new mesh state in a conservative manner. These mesh changes not occur at most once per time-step. fvMesh::move() is executed after time is incremented and handles point motion mesh morphing during the time-step in an Arbitrary Lagrangian Eulerian approach requiring the mesh motion flux to match the cell volume change. fvMesh::move() can be called any number of times during the time-step to allow iterative update of the coupling between the mesh motion and field solution.
418 lines
12 KiB
C++
418 lines
12 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Copyright (C) 2011-2022 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "mirrorFvMesh.H"
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#include "Time.H"
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#include "plane.H"
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::mirrorFvMesh::mirrorFvMesh(const IOobject& io, const IOobject& dictIO)
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:
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fvMesh(io, false),
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mirrorMeshDict_(dictIO)
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{
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plane mirrorPlane(mirrorMeshDict_);
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scalar planeTolerance
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(
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mirrorMeshDict_.lookup<scalar>("planeTolerance")
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);
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const pointField& oldPoints = points();
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const faceList& oldFaces = faces();
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const cellList& oldCells = cells();
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const label nOldInternalFaces = nInternalFaces();
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const polyPatchList& oldPatches = boundaryMesh();
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// Mirror the points
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Info<< "Mirroring points. Old points: " << oldPoints.size();
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pointField newPoints(2*oldPoints.size());
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label nNewPoints = 0;
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labelList mirrorPointLookup(oldPoints.size(), -1);
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// Grab the old points
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forAll(oldPoints, pointi)
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{
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newPoints[nNewPoints] = oldPoints[pointi];
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nNewPoints++;
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}
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forAll(oldPoints, pointi)
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{
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scalar alpha =
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mirrorPlane.normalIntersect
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(
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oldPoints[pointi],
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mirrorPlane.normal()
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);
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// Check plane on tolerance
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if (mag(alpha) > planeTolerance)
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{
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// The point gets mirrored
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newPoints[nNewPoints] =
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oldPoints[pointi] + 2.0*alpha*mirrorPlane.normal();
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// remember the point correspondence
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mirrorPointLookup[pointi] = nNewPoints;
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nNewPoints++;
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}
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else
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{
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// The point is on the plane and does not get mirrored
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// Adjust plane location
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newPoints[nNewPoints] =
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oldPoints[pointi] + alpha*mirrorPlane.normal();
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mirrorPointLookup[pointi] = pointi;
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}
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}
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// Reset the size of the point list
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Info<< " New points: " << nNewPoints << endl;
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newPoints.setSize(nNewPoints);
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// Construct new to old map
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pointMapPtr_.reset(new labelList(newPoints.size()));
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labelList& pointMap = pointMapPtr_();
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// Insert old points
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forAll(oldPoints, oldPointi)
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{
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pointMap[oldPointi] = oldPointi;
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}
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forAll(mirrorPointLookup, oldPointi)
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{
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pointMap[mirrorPointLookup[oldPointi]] = oldPointi;
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}
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Info<< "Mirroring faces. Old faces: " << oldFaces.size();
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// Algorithm:
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// During mirroring, the faces that were previously boundary faces
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// in the mirror plane may become ineternal faces. In order to
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// deal with the ordering of the faces, the algorithm is split
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// into two parts. For original faces, the internal faces are
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// distributed to their owner cells. Once all internal faces are
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// distributed, the boundary faces are visited and if they are in
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// the mirror plane they are added to the master cells (the future
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// boundary faces are not touched). After the first phase, the
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// internal faces are collected in the cell order and numbering
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// information is added. Then, the internal faces are mirrored
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// and the face numbering data is stored for the mirrored section.
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// Once all the internal faces are mirrored, the boundary faces
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// are added by mirroring the faces patch by patch.
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// Distribute internal faces
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labelListList newCellFaces(oldCells.size());
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const labelUList& oldOwnerStart = lduAddr().ownerStartAddr();
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forAll(newCellFaces, celli)
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{
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labelList& curFaces = newCellFaces[celli];
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const label s = oldOwnerStart[celli];
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const label e = oldOwnerStart[celli + 1];
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curFaces.setSize(e - s);
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forAll(curFaces, i)
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{
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curFaces[i] = s + i;
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}
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}
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// Distribute boundary faces. Remember the faces that have been inserted
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// as internal
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boolListList insertedBouFace(oldPatches.size());
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forAll(oldPatches, patchi)
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{
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const polyPatch& curPatch = oldPatches[patchi];
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if (curPatch.coupled())
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{
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WarningInFunction
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<< "Found coupled patch " << curPatch.name() << endl
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<< " Mirroring faces on coupled patches destroys"
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<< " the ordering. This might be fixed by running a dummy"
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<< " createPatch afterwards." << endl;
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}
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boolList& curInsBouFace = insertedBouFace[patchi];
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curInsBouFace.setSize(curPatch.size());
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curInsBouFace = false;
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// Get faceCells for face insertion
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const labelUList& curFaceCells = curPatch.faceCells();
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const label curStart = curPatch.start();
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forAll(curPatch, facei)
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{
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// Find out if the mirrored face is identical to the
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// original. If so, the face needs to become internal and
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// added to its owner cell
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const face& origFace = curPatch[facei];
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face mirrorFace(origFace.size());
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forAll(mirrorFace, pointi)
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{
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mirrorFace[pointi] = mirrorPointLookup[origFace[pointi]];
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}
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if (origFace == mirrorFace)
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{
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// The mirror is identical to current face. This will
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// become an internal face
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const label oldSize = newCellFaces[curFaceCells[facei]].size();
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newCellFaces[curFaceCells[facei]].setSize(oldSize + 1);
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newCellFaces[curFaceCells[facei]][oldSize] = curStart + facei;
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curInsBouFace[facei] = true;
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}
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}
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}
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// Construct the new list of faces. Boundary faces are added
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// last, cush that each patch is mirrored separately. The
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// addressing is stored in two separate arrays: first for the
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// original cells (face order has changed) and then for the
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// mirrored cells.
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labelList masterFaceLookup(oldFaces.size(), -1);
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labelList mirrorFaceLookup(oldFaces.size(), -1);
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faceList newFaces(2*oldFaces.size());
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label nNewFaces = 0;
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// Insert original (internal) faces
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forAll(newCellFaces, celli)
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{
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const labelList& curCellFaces = newCellFaces[celli];
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forAll(curCellFaces, cfI)
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{
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newFaces[nNewFaces] = oldFaces[curCellFaces[cfI]];
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masterFaceLookup[curCellFaces[cfI]] = nNewFaces;
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nNewFaces++;
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}
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}
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// Mirror internal faces
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for (label facei = 0; facei < nOldInternalFaces; facei++)
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{
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const face& oldFace = oldFaces[facei];
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face& nf = newFaces[nNewFaces];
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nf.setSize(oldFace.size());
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nf[0] = mirrorPointLookup[oldFace[0]];
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for (label i = 1; i < oldFace.size(); i++)
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{
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nf[i] = mirrorPointLookup[oldFace[oldFace.size() - i]];
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}
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mirrorFaceLookup[facei] = nNewFaces;
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nNewFaces++;
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}
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// Mirror boundary faces patch by patch
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labelList newToOldPatch(boundary().size(), -1);
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labelList newPatchSizes(boundary().size(), -1);
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labelList newPatchStarts(boundary().size(), -1);
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label nNewPatches = 0;
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forAll(boundaryMesh(), patchi)
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{
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const label curPatchSize = boundaryMesh()[patchi].size();
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const label curPatchStart = boundaryMesh()[patchi].start();
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const boolList& curInserted = insertedBouFace[patchi];
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newPatchStarts[nNewPatches] = nNewFaces;
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// Master side
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for (label facei = 0; facei < curPatchSize; facei++)
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{
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// Check if the face has already been added. If not, add it and
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// insert the numbering details.
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if (!curInserted[facei])
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{
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newFaces[nNewFaces] = oldFaces[curPatchStart + facei];
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masterFaceLookup[curPatchStart + facei] = nNewFaces;
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nNewFaces++;
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}
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}
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// Mirror side
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for (label facei = 0; facei < curPatchSize; facei++)
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{
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// Check if the face has already been added. If not, add it and
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// insert the numbering details.
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if (!curInserted[facei])
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{
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const face& oldFace = oldFaces[curPatchStart + facei];
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face& nf = newFaces[nNewFaces];
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nf.setSize(oldFace.size());
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nf[0] = mirrorPointLookup[oldFace[0]];
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for (label i = 1; i < oldFace.size(); i++)
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{
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nf[i] = mirrorPointLookup[oldFace[oldFace.size() - i]];
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}
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mirrorFaceLookup[curPatchStart + facei] = nNewFaces;
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nNewFaces++;
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}
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else
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{
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// Grab the index of the master face for the mirror side
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mirrorFaceLookup[curPatchStart + facei] =
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masterFaceLookup[curPatchStart + facei];
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}
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}
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// If patch exists, grab the name and type of the original patch
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if (nNewFaces > newPatchStarts[nNewPatches])
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{
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newToOldPatch[nNewPatches] = patchi;
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newPatchSizes[nNewPatches] =
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nNewFaces - newPatchStarts[nNewPatches];
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nNewPatches++;
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}
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}
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// Tidy up the lists
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newFaces.setSize(nNewFaces);
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Info<< " New faces: " << nNewFaces << endl;
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newToOldPatch.setSize(nNewPatches);
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newPatchSizes.setSize(nNewPatches);
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newPatchStarts.setSize(nNewPatches);
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Info<< "Mirroring patches. Old patches: " << boundary().size()
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<< " New patches: " << nNewPatches << endl;
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Info<< "Mirroring cells. Old cells: " << oldCells.size()
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<< " New cells: " << 2*oldCells.size() << endl;
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cellList newCells(2*oldCells.size());
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label nNewCells = 0;
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// Construct new to old cell map
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cellMapPtr_.reset(new labelList(newCells.size()));
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labelList& cellMap = cellMapPtr_();
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// Grab the original cells. Take care of face renumbering.
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forAll(oldCells, celli)
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{
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const cell& oc = oldCells[celli];
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cell& nc = newCells[nNewCells];
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nc.setSize(oc.size());
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forAll(oc, i)
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{
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nc[i] = masterFaceLookup[oc[i]];
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}
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cellMap[nNewCells] = celli;
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nNewCells++;
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}
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// Mirror the cells
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forAll(oldCells, celli)
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{
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const cell& oc = oldCells[celli];
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cell& nc = newCells[nNewCells];
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nc.setSize(oc.size());
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forAll(oc, i)
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{
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nc[i] = mirrorFaceLookup[oc[i]];
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}
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cellMap[nNewCells] = celli;
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nNewCells++;
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}
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// Mirror the cell shapes
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Info<< "Mirroring cell shapes." << endl;
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Info<< nl << "Creating new mesh" << endl;
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mirrorMeshPtr_.reset
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(
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new fvMesh
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(
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io,
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std::move(newPoints),
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std::move(newFaces),
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std::move(newCells)
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)
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);
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fvMesh& pMesh = mirrorMeshPtr_();
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// Add the boundary patches
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List<polyPatch*> p(newPatchSizes.size());
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forAll(p, patchi)
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{
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p[patchi] = boundaryMesh()[newToOldPatch[patchi]].clone
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(
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pMesh.boundaryMesh(),
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patchi,
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newPatchSizes[patchi],
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newPatchStarts[patchi]
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).ptr();
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}
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pMesh.addPatches(p);
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}
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// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
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Foam::mirrorFvMesh::~mirrorFvMesh()
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{}
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// ************************************************************************* //
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