to provide smoother behavior on start-up when an acceleration impulse is
applied, e.g. if the body is suddenly released. e.g.
dynamicFvMesh dynamicMotionSolverFvMesh;
motionSolverLibs ("librigidBodyMeshMotion.so");
solver rigidBodyMotion;
rigidBodyMotionCoeffs
{
report on;
solver
{
type Newmark;
}
ramp
{
type quadratic;
start 0;
duration 10;
}
.
.
.
will quadratically ramp the forces from 0 to their full values over the first
10s of the run starting from 0. If the 'ramp' entry is omitted no force ramping
is applied.