Files
OpenFOAM-12/tutorials/modules/incompressibleMultiphaseVoF/damBreak4phase/system/blockMeshDict
Henry Weller ffdb211bdc solvers::incompressibleMultiphaseVoF: New solver module for multiphase VoF simulations
executed with foamRun for single region simulations of foamMultiRun for
multi-region simulations.  Replaces multiphaseInterFoam and all the
corresponding tutorials have been updated and moved to
tutorials/modules/incompressibleMultiphaseVoF.

incompressibleMultiphaseVoF is derived from the multiphaseVoFSolver which adds
multiphase capability to the VoFSolver base-class used as the basis of all
two-phase and multiphase VoF solvers.

Class
    Foam::solvers::incompressibleMultiphaseVoF

Description
    Solver module for the solution of multiple incompressible, isothermal
    immiscible fluids using a VOF (volume of fluid) phase-fraction based
    interface capturing approach, with optional mesh motion and mesh topology
    changes including adaptive re-meshing.

    The momentum and other fluid properties are of the "mixture" and a single
    momentum equation is solved.

    A mixture approach for momentum transport is provided in which a single
    laminar, RAS or LES model is selected to model the momentum stress.

    Uses the flexible PIMPLE (PISO-SIMPLE) solution for time-resolved and
    pseudo-transient and steady simulations.

SourceFiles
    incompressibleMultiphaseVoF.C

See also
    Foam::solvers::VoFSolver
    Foam::solvers::multiphaseVoFSolver
2023-01-10 10:12:43 +00:00

106 lines
2.0 KiB
C++

/*--------------------------------*- C++ -*----------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Version: dev
\\/ M anipulation |
\*---------------------------------------------------------------------------*/
FoamFile
{
format ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
convertToMeters 0.146;
vertices
(
(0 0 0)
(2 0 0)
(2.16438 0 0)
(4 0 0)
(0 0.32876 0)
(2 0.32876 0)
(2.16438 0.32876 0)
(4 0.32876 0)
(0 4 0)
(2 4 0)
(2.16438 4 0)
(4 4 0)
(0 0 0.1)
(2 0 0.1)
(2.16438 0 0.1)
(4 0 0.1)
(0 0.32876 0.1)
(2 0.32876 0.1)
(2.16438 0.32876 0.1)
(4 0.32876 0.1)
(0 4 0.1)
(2 4 0.1)
(2.16438 4 0.1)
(4 4 0.1)
);
blocks
(
hex (0 1 5 4 12 13 17 16) (23 8 1) simpleGrading (1 1 1)
hex (2 3 7 6 14 15 19 18) (19 8 1) simpleGrading (1 1 1)
hex (4 5 9 8 16 17 21 20) (23 42 1) simpleGrading (1 1 1)
hex (5 6 10 9 17 18 22 21) (4 42 1) simpleGrading (1 1 1)
hex (6 7 11 10 18 19 23 22) (19 42 1) simpleGrading (1 1 1)
);
defaultPatch
{
type empty;
}
boundary
(
leftWall
{
type wall;
faces
(
(0 12 16 4)
(4 16 20 8)
);
}
rightWall
{
type wall;
faces
(
(7 19 15 3)
(11 23 19 7)
);
}
lowerWall
{
type wall;
faces
(
(0 1 13 12)
(1 5 17 13)
(5 6 18 17)
(2 14 18 6)
(2 3 15 14)
);
}
atmosphere
{
type patch;
faces
(
(8 20 21 9)
(9 21 22 10)
(10 22 23 11)
);
}
);
// ************************************************************************* //