Replaced all uses of complex Xfer class with C++11 "move" constructors and assignment operators. Removed the now redundant Xfer class. This substantial changes improves consistency between OpenFOAM and the C++11 STL containers and algorithms, reduces memory allocation and copy overhead when returning containers from functions and simplifies maintenance of the core libraries significantly.
315 lines
7.0 KiB
C
315 lines
7.0 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Copyright (C) 2011-2019 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "treeDataCell.H"
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#include "indexedOctree.H"
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#include "polyMesh.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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defineTypeNameAndDebug(treeDataCell, 0);
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}
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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Foam::treeBoundBox Foam::treeDataCell::calcCellBb(const label celli) const
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{
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const cellList& cells = mesh_.cells();
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const faceList& faces = mesh_.faces();
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const pointField& points = mesh_.points();
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treeBoundBox cellBb
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(
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vector(great, great, great),
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vector(-great, -great, -great)
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);
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const cell& cFaces = cells[celli];
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forAll(cFaces, cFacei)
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{
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const face& f = faces[cFaces[cFacei]];
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forAll(f, fp)
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{
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const point& p = points[f[fp]];
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cellBb.min() = min(cellBb.min(), p);
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cellBb.max() = max(cellBb.max(), p);
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}
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}
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return cellBb;
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}
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void Foam::treeDataCell::update()
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{
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if (cacheBb_)
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{
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bbs_.setSize(cellLabels_.size());
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forAll(cellLabels_, i)
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{
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bbs_[i] = calcCellBb(cellLabels_[i]);
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}
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}
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::treeDataCell::treeDataCell
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(
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const bool cacheBb,
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const polyMesh& mesh,
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const labelUList& cellLabels,
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const polyMesh::cellDecomposition decompMode
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)
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:
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mesh_(mesh),
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cellLabels_(cellLabels),
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cacheBb_(cacheBb),
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decompMode_(decompMode)
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{
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update();
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}
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Foam::treeDataCell::treeDataCell
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(
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const bool cacheBb,
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const polyMesh& mesh,
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labelList&& cellLabels,
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const polyMesh::cellDecomposition decompMode
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)
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:
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mesh_(mesh),
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cellLabels_(move(cellLabels)),
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cacheBb_(cacheBb),
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decompMode_(decompMode)
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{
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update();
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}
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Foam::treeDataCell::treeDataCell
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(
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const bool cacheBb,
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const polyMesh& mesh,
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const polyMesh::cellDecomposition decompMode
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)
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:
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mesh_(mesh),
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cellLabels_(identity(mesh_.nCells())),
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cacheBb_(cacheBb),
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decompMode_(decompMode)
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{
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update();
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}
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Foam::treeDataCell::findNearestOp::findNearestOp
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(
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const indexedOctree<treeDataCell>& tree
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)
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:
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tree_(tree)
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{}
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Foam::treeDataCell::findIntersectOp::findIntersectOp
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(
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const indexedOctree<treeDataCell>& tree
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)
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:
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tree_(tree)
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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Foam::pointField Foam::treeDataCell::shapePoints() const
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{
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pointField cc(cellLabels_.size());
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forAll(cellLabels_, i)
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{
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cc[i] = mesh_.cellCentres()[cellLabels_[i]];
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}
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return cc;
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}
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bool Foam::treeDataCell::overlaps
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(
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const label index,
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const treeBoundBox& cubeBb
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) const
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{
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if (cacheBb_)
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{
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return cubeBb.overlaps(bbs_[index]);
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}
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else
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{
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return cubeBb.overlaps(calcCellBb(cellLabels_[index]));
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}
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}
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bool Foam::treeDataCell::contains
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(
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const label index,
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const point& sample
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) const
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{
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return mesh_.pointInCell(sample, cellLabels_[index], decompMode_);
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}
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void Foam::treeDataCell::findNearestOp::operator()
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(
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const labelUList& indices,
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const point& sample,
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scalar& nearestDistSqr,
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label& minIndex,
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point& nearestPoint
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) const
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{
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const treeDataCell& shape = tree_.shapes();
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forAll(indices, i)
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{
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label index = indices[i];
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label celli = shape.cellLabels()[index];
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scalar distSqr = magSqr(sample - shape.mesh().cellCentres()[celli]);
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if (distSqr < nearestDistSqr)
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{
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nearestDistSqr = distSqr;
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minIndex = index;
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nearestPoint = shape.mesh().cellCentres()[celli];
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}
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}
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}
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void Foam::treeDataCell::findNearestOp::operator()
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(
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const labelUList& indices,
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const linePointRef& ln,
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treeBoundBox& tightest,
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label& minIndex,
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point& linePoint,
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point& nearestPoint
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) const
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{
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NotImplemented;
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}
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bool Foam::treeDataCell::findIntersectOp::operator()
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(
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const label index,
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const point& start,
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const point& end,
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point& intersectionPoint
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) const
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{
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const treeDataCell& shape = tree_.shapes();
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// Do quick rejection test
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if (shape.cacheBb_)
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{
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const treeBoundBox& cellBb = shape.bbs_[index];
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if ((cellBb.posBits(start) & cellBb.posBits(end)) != 0)
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{
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// Start and end in same block outside of cellBb.
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return false;
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}
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}
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else
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{
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const treeBoundBox cellBb = shape.calcCellBb(shape.cellLabels_[index]);
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if ((cellBb.posBits(start) & cellBb.posBits(end)) != 0)
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{
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// Start and end in same block outside of cellBb.
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return false;
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}
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}
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// Do intersection with all faces of cell
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Disable picking up intersections behind us.
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scalar oldTol = intersection::setPlanarTol(0.0);
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const cell& cFaces = shape.mesh_.cells()[shape.cellLabels_[index]];
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const vector dir(end - start);
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scalar minDistSqr = magSqr(dir);
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bool hasMin = false;
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forAll(cFaces, i)
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{
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const face& f = shape.mesh_.faces()[cFaces[i]];
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pointHit inter = f.ray
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(
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start,
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dir,
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shape.mesh_.points(),
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intersection::algorithm::halfRay
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);
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if (inter.hit() && sqr(inter.distance()) <= minDistSqr)
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{
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// Note: no extra test on whether intersection is in front of us
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// since using half_ray AND zero tolerance. (note that tolerance
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// is used to look behind us)
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minDistSqr = sqr(inter.distance());
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intersectionPoint = inter.hitPoint();
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hasMin = true;
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}
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}
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// Restore picking tolerance
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intersection::setPlanarTol(oldTol);
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return hasMin;
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}
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// ************************************************************************* //
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