Files
OpenFOAM-12/applications/utilities/mesh/advanced/refineHexMesh/refineHexMesh.C
Henry Weller 3ace8f434b polyTopoChangeMap: Renamed from mapPolyMesh to clarify purpose and scope
The polyTopoChangeMap is the map specifically relating to polyMesh topological
changes generated by polyTopoChange and used to update and map mesh related
types and fields following the topo-change.
2022-03-31 22:05:37 +01:00

179 lines
5.0 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2022 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Application
refineHexMesh
Description
Refines a hex mesh by 2x2x2 cell splitting.
\*---------------------------------------------------------------------------*/
#include "fvMesh.H"
#include "pointMesh.H"
#include "argList.H"
#include "Time.H"
#include "hexRef8.H"
#include "cellSet.H"
#include "OFstream.H"
#include "meshTools.H"
#include "IFstream.H"
#include "polyTopoChange.H"
#include "polyTopoChangeMap.H"
#include "volMesh.H"
#include "surfaceMesh.H"
#include "volFields.H"
#include "surfaceFields.H"
#include "pointFields.H"
#include "ReadFields.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
#include "addOverwriteOption.H"
#include "addRegionOption.H"
argList::validArgs.append("cellSet");
argList::addBoolOption
(
"minSet",
"remove cells from input cellSet to keep to 2:1 ratio"
" (default is to extend set)"
);
argList::addBoolOption
(
"noFields",
"do not update fields"
);
#include "setRootCase.H"
#include "createTime.H"
runTime.functionObjects().off();
const bool overwrite = args.optionFound("overwrite");
const bool minSet = args.optionFound("minSet");
const bool fields = !args.optionFound("noFields");
#include "createNamedMesh.H"
const word oldInstance = mesh.pointsInstance();
word cellSetName(args.args()[1]);
Info<< "Reading cells to refine from cellSet " << cellSetName
<< nl << endl;
cellSet cellsToRefine(mesh, cellSetName);
Info<< "Read " << returnReduce(cellsToRefine.size(), sumOp<label>())
<< " cells to refine from cellSet " << cellSetName << nl
<< endl;
// Read objects in time directory
IOobjectList objects(mesh, runTime.timeName());
if (fields) Info<< "Reading geometric fields" << nl << endl;
#include "readVolFields.H"
#include "readSurfaceFields.H"
#include "readPointFields.H"
Info<< endl;
// Construct refiner without unrefinement. Read existing point/cell level.
hexRef8 meshCutter(mesh);
// Some stats
Info<< "Read mesh:" << nl
<< " cells:" << mesh.globalData().nTotalCells() << nl
<< " faces:" << mesh.globalData().nTotalFaces() << nl
<< " points:" << mesh.globalData().nTotalPoints() << nl
<< " cellLevel :"
<< " min:" << gMin(meshCutter.cellLevel())
<< " max:" << gMax(meshCutter.cellLevel()) << nl
<< " pointLevel :"
<< " min:" << gMin(meshCutter.pointLevel())
<< " max:" << gMax(meshCutter.pointLevel()) << nl
<< endl;
// Maintain 2:1 ratio
labelList newCellsToRefine
(
meshCutter.consistentRefinement
(
cellsToRefine.toc(),
!minSet // extend set
)
);
// Mesh changing engine.
polyTopoChange meshMod(mesh);
// Play refinement commands into mesh changer.
meshCutter.setRefinement(newCellsToRefine, meshMod);
if (!overwrite)
{
runTime++;
}
// Create mesh, return map from old to new mesh.
autoPtr<polyTopoChangeMap> map = meshMod.changeMesh(mesh, false);
// Update fields
mesh.updateMesh(map);
// Update numbering of cells/vertices.
meshCutter.updateMesh(map);
// Optionally inflate mesh
if (map().hasMotionPoints())
{
mesh.movePoints(map().preMotionPoints());
}
Info<< "Refined from " << returnReduce(map().nOldCells(), sumOp<label>())
<< " to " << mesh.globalData().nTotalCells() << " cells." << nl << endl;
if (overwrite)
{
mesh.setInstance(oldInstance);
meshCutter.setInstance(oldInstance);
}
Info<< "Writing mesh to " << runTime.timeName() << endl;
mesh.write();
meshCutter.write();
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //