Files
OpenFOAM-12/applications/utilities/preProcessing/changeDictionary/changeDictionary.C
Henry Weller cc92330253 IOobject, regIOobject: rationalised handling of paths for global and local objects
now all path functions in 'IOobject' are either templated on the type or require a
'globalFile' argument to specify if the type is case global e.g. 'IOdictionary' or
decomposed in parallel, e.g. almost everything else.

The 'global()' and 'globalFile()' virtual functions are now in 'regIOobject'
abstract base-class and overridden as required by derived classes.  The path
functions using 'global()' and 'globalFile()' to differentiate between global
and processor local objects are now also in 'regIOobject' rather than 'IOobject'
to ensure the path returned is absolutely consistent with the type.

Unfortunately there is still potential for unexpected IO behaviour inconsistent
with the global/local nature of the type due to the 'fileOperation' classes
searching the processor directory for case global objects before searching the
case directory.  This approach appears to be a work-around for incomplete
integration with and rationalisation of 'IOobject' but with the changes above it
is no longer necessary.  Unfortunately this "up" searching is baked-in at a low
level and mixed-up with various complex ways to pick the processor directory
name out of the object path and will take some unravelling but this work will
undertaken as time allows.
2021-08-09 21:23:12 +01:00

708 lines
20 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2021 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Application
changeDictionary
Description
Utility to change dictionary entries, e.g. can be used to change the patch
type in the field and polyMesh/boundary files.
Reads dictionaries (fields) and entries to change from a dictionary.
E.g. to make the \em movingWall a \em fixedValue for \em p but all other
\em Walls a zeroGradient boundary condition, the
\c system/changeDictionaryDict would contain the following:
\verbatim
p // field to change
{
boundaryField
{
".*Wall" // entry to change
{
type zeroGradient;
}
movingWall // entry to change
{
type fixedValue;
value uniform 123.45;
}
}
}
\endverbatim
Replacement entries starting with '~' will remove the entry.
Usage
\b changeDictionary [OPTION]
Options:
- \par -subDict
Specify the subDict name of the replacements dictionary.
- \par -literalRE
Do not interpret regular expressions or patchGroups; treat them as any
other keyword.
- \par -enableFunctionEntries
Enable function entries (default: disabled)
- \par -disablePatchGroups
Disable the default checking for keys being patchGroups
Note
changeDictionary has been superseded by foamDictionary
and is now deprecated.
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "IOobjectList.H"
#include "IOPtrList.H"
#include "volFields.H"
#include "stringListOps.H"
#include "timeSelector.H"
#include "systemDict.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
defineTemplateTypeNameAndDebug(IOPtrList<entry>, 0);
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Extract groupPatch info from boundary file info
HashTable<wordList, word> extractPatchGroups(const dictionary& boundaryDict)
{
HashTable<wordList, word> groupToPatch;
forAllConstIter(dictionary, boundaryDict, iter)
{
const word& patchName = iter().keyword();
const dictionary& patchDict = iter().dict();
wordList groups;
if (patchDict.readIfPresent("inGroups", groups))
{
forAll(groups, i)
{
HashTable<wordList, word>::iterator fndGroup = groupToPatch.find
(
groups[i]
);
if (fndGroup == groupToPatch.end())
{
groupToPatch.insert(groups[i], wordList(1, patchName));
}
else
{
fndGroup().append(patchName);
}
}
}
}
return groupToPatch;
}
bool merge
(
dictionary&,
const dictionary&,
const bool,
const HashTable<wordList, word>&
);
// Add thisEntry to dictionary thisDict.
bool addEntry
(
dictionary& thisDict,
entry& thisEntry,
const entry& mergeEntry,
const bool literalRE,
const HashTable<wordList, word>& shortcuts
)
{
bool changed = false;
// Recursively merge sub-dictionaries
// TODO: merge without copying
if (thisEntry.isDict() && mergeEntry.isDict())
{
if
(
merge
(
const_cast<dictionary&>(thisEntry.dict()),
mergeEntry.dict(),
literalRE,
shortcuts
)
)
{
changed = true;
}
}
else
{
// Should use in-place modification instead of adding
thisDict.add(mergeEntry.clone(thisDict).ptr(), true);
changed = true;
}
return changed;
}
// List of indices into thisKeys
labelList findMatches
(
const HashTable<wordList, word>& shortcuts,
const wordList& shortcutNames,
const wordList& thisKeys,
const keyType& key
)
{
labelList matches;
if (key.isPattern())
{
// Wildcard match
matches = findStrings(key, thisKeys);
}
else if (shortcuts.size())
{
// See if patchGroups expand to valid thisKeys
labelList indices = findStrings(key, shortcutNames);
forAll(indices, i)
{
const word& name = shortcutNames[indices[i]];
const wordList& keys = shortcuts[name];
forAll(keys, j)
{
label index = findIndex(thisKeys, keys[j]);
if (index != -1)
{
matches.append(index);
}
}
}
}
return matches;
}
// Dictionary merging/editing.
// literalRE:
// - true: behave like dictionary::merge, i.e. add regexps just like
// any other key.
// - false : interpret wildcard as a rule for items to be matched.
bool merge
(
dictionary& thisDict,
const dictionary& mergeDict,
const bool literalRE,
const HashTable<wordList, word>& shortcuts
)
{
const wordList shortcutNames(shortcuts.toc());
bool changed = false;
// Save current (non-wildcard) keys before adding items.
HashSet<word> thisKeysSet;
{
List<keyType> keys = thisDict.keys(false);
forAll(keys, i)
{
thisKeysSet.insert(keys[i]);
}
}
// Pass 1. All literal matches
forAllConstIter(IDLList<entry>, mergeDict, mergeIter)
{
const keyType& key = mergeIter().keyword();
if (key[0] == '~')
{
word eraseKey = key(1, key.size()-1);
if (thisDict.remove(eraseKey))
{
// Mark thisDict entry as having been match for wildcard
// handling later on.
thisKeysSet.erase(eraseKey);
}
changed = true;
}
else if (literalRE || !(key.isPattern() || shortcuts.found(key)))
{
entry* entryPtr = thisDict.lookupEntryPtr
(
key,
false, // recursive
false // patternMatch
);
if (entryPtr)
{
// Mark thisDict entry as having been match for wildcard
// handling later on.
thisKeysSet.erase(entryPtr->keyword());
if
(
addEntry
(
thisDict,
*entryPtr,
mergeIter(),
literalRE,
shortcuts
)
)
{
changed = true;
}
}
else
{
// not found - just add
thisDict.add(mergeIter().clone(thisDict).ptr());
changed = true;
}
}
}
// Pass 2. Wildcard or shortcut matches (if any) on any non-match keys.
if (!literalRE && thisKeysSet.size() > 0)
{
// Pick up remaining dictionary entries
wordList thisKeys(thisKeysSet.toc());
forAllConstIter(IDLList<entry>, mergeDict, mergeIter)
{
const keyType& key = mergeIter().keyword();
if (key[0] == '~')
{
word eraseKey = key(1, key.size()-1);
// List of indices into thisKeys
labelList matches
(
findMatches
(
shortcuts,
shortcutNames,
thisKeys,
eraseKey
)
);
// Remove all matches
forAll(matches, i)
{
const word& thisKey = thisKeys[matches[i]];
thisKeysSet.erase(thisKey);
}
changed = true;
}
else
{
// List of indices into thisKeys
labelList matches
(
findMatches
(
shortcuts,
shortcutNames,
thisKeys,
key
)
);
// Add all matches
forAll(matches, i)
{
const word& thisKey = thisKeys[matches[i]];
entry& thisEntry = const_cast<entry&>
(
thisDict.lookupEntry(thisKey, false, false)
);
if
(
addEntry
(
thisDict,
thisEntry,
mergeIter(),
literalRE,
HashTable<wordList, word>(0) // no shortcuts
// at deeper levels
)
)
{
changed = true;
}
}
}
}
}
return changed;
}
int main(int argc, char *argv[])
{
#include "addDictOption.H"
argList::addOption
(
"subDict",
"name",
"specify the subDict name of the replacements dictionary"
);
argList::addOption
(
"instance",
"name",
"override instance setting (default is the time name)"
);
// Add explicit time option
timeSelector::addOptions();
argList::addBoolOption
(
"literalRE",
"treat regular expressions literally (i.e., as a keyword)"
);
argList::addBoolOption
(
"enableFunctionEntries",
"enable expansion of dictionary directives - #include, #codeStream etc"
);
argList::addBoolOption
(
"disablePatchGroups",
"disable matching keys to patch groups"
);
#include "addRegionOption.H"
#include "setRootCase.H"
Warning
<< nl
<< "changeDictionary has been superseded by foamDictionary"
" and is now deprecated."
<< nl << endl;
#include "createTime.H"
// Optionally override controlDict time with -time options
instantList times = timeSelector::selectIfPresent(runTime, args);
if (times.size() < 1)
{
FatalErrorInFunction
<< "No times selected." << exit(FatalError);
}
forAll(times, timei)
{
word instance;
if (args.optionFound("instance"))
{
if (times.size() > 1)
{
FatalErrorInFunction
<< "Multiple times selected with 'instance' option"
<< exit(FatalError);
}
args.optionLookup("instance")() >> instance;
}
else
{
runTime.setTime(times[timei], timei);
instance = runTime.timeName();
}
#include "createNamedMesh.H"
const bool literalRE = args.optionFound("literalRE");
if (literalRE)
{
Info<< "Not interpreting any regular expressions (RE)"
<< " in the changeDictionaryDict." << endl
<< "Instead they are handled as any other entry, i.e. added if"
<< " not present." << endl;
}
const bool enableEntries = args.optionFound("enableFunctionEntries");
if (enableEntries)
{
Info<< "Allowing dictionary preprocessing "
"('#include', '#codeStream')."
<< endl;
}
int oldFlag = entry::disableFunctionEntries;
if (!enableEntries)
{
// By default disable dictionary expansion for fields
entry::disableFunctionEntries = 1;
}
const bool disablePatchGroups = args.optionFound("disablePatchGroups");
if (disablePatchGroups)
{
Info<< "Not interpreting any keys in the changeDictionary"
<< " as patchGroups"
<< endl;
}
fileName regionPrefix = "";
if (regionName != fvMesh::defaultRegion)
{
regionPrefix = regionName;
}
// Make sure we do not use the master-only reading since we read
// fields (different per processor) as dictionaries.
regIOobject::fileModificationChecking = regIOobject::timeStamp;
// Get the replacement rules from a dictionary
const dictionary dict(systemDict("changeDictionaryDict", args, mesh));
const dictionary* replaceDictsPtr = &dict;
if (args.optionFound("subDict"))
{
word subDictName(args.optionLookup("subDict")());
replaceDictsPtr = &dict.subDict(subDictName);
}
const dictionary& replaceDicts = *replaceDictsPtr;
Info<< "Read dictionary " << dict.name()
<< " with replacements for dictionaries "
<< replaceDicts.toc() << endl;
// Always read boundary to get patch groups
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Info<< "Reading polyMesh/boundary file to extract patch names"
<< endl;
// Read PtrList of dictionary as dictionary.
const word oldTypeName = IOPtrList<entry>::typeName;
const_cast<word&>(IOPtrList<entry>::typeName) = word::null;
IOPtrList<entry> dictList
(
IOobject
(
"boundary",
runTime.findInstance
(
regionPrefix/polyMesh::meshSubDir,
"boundary",
IOobject::READ_IF_PRESENT
),
polyMesh::meshSubDir,
mesh,
IOobject::READ_IF_PRESENT,
IOobject::NO_WRITE,
false
)
);
const_cast<word&>(IOPtrList<entry>::typeName) = oldTypeName;
// Fake type back to what was in field
const_cast<word&>(dictList.type()) = dictList.headerClassName();
// Temporary convert to dictionary
dictionary fieldDict;
forAll(dictList, i)
{
fieldDict.add(dictList[i].keyword(), dictList[i].dict());
}
if (dictList.size())
{
Info<< "Loaded dictionary " << dictList.name()
<< " with entries " << fieldDict.toc() << endl;
}
// Extract any patchGroups information (= shortcut for set of
// patches)
HashTable<wordList, word> patchGroups;
if (!disablePatchGroups)
{
patchGroups = extractPatchGroups(fieldDict);
if (patchGroups.size())
{
Info<< "Extracted patch groups:" << endl;
wordList groups(patchGroups.sortedToc());
forAll(groups, i)
{
Info<< " group " << groups[i] << " with patches "
<< patchGroups[groups[i]] << endl;
}
}
}
// Every replacement is a dictionary name and a keyword in this
forAllConstIter(dictionary, replaceDicts, fieldIter)
{
const word& fieldName = fieldIter().keyword();
Info<< "Replacing entries in dictionary " << fieldName << endl;
// Handle 'boundary' specially:
// - is PtrList of dictionaries
// - is in polyMesh/
if (fieldName == "boundary")
{
Info<< "Special handling of " << fieldName
<< " as polyMesh/boundary file." << endl;
// Get the replacement dictionary for the field
const dictionary& replaceDict = fieldIter().dict();
Info<< "Merging entries from " << replaceDict.toc() << endl;
// Merge the replacements in
merge(fieldDict, replaceDict, literalRE, patchGroups);
Info<< "fieldDict:" << fieldDict << endl;
// Convert back into dictList
wordList doneKeys(dictList.size());
label nEntries = fieldDict.size();
forAll(dictList, i)
{
doneKeys[i] = dictList[i].keyword();
dictList.set
(
i,
fieldDict.lookupEntry
(
doneKeys[i],
false,
true
).clone()
);
fieldDict.remove(doneKeys[i]);
}
// Add remaining entries
label sz = dictList.size();
dictList.setSize(nEntries);
forAllConstIter(dictionary, fieldDict, iter)
{
dictList.set(sz++, iter().clone());
}
Info<< "Writing modified " << fieldName << endl;
dictList.writeObject
(
runTime.writeFormat(),
runTime.writeFormat(),
IOstream::UNCOMPRESSED,
true
);
}
else
{
// Read dictionary. (disable class type checking so we can load
// field)
Info<< "Loading dictionary " << fieldName << endl;
const word oldTypeName = localIOdictionary::typeName;
const_cast<word&>(localIOdictionary::typeName) = word::null;
localIOdictionary fieldDict
(
IOobject
(
fieldName,
instance,
mesh,
IOobject::MUST_READ_IF_MODIFIED,
IOobject::NO_WRITE,
false
)
);
const_cast<word&>(localIOdictionary::typeName) = oldTypeName;
// Fake type back to what was in field
const_cast<word&>(fieldDict.type()) =
fieldDict.headerClassName();
Info<< "Loaded dictionary " << fieldName
<< " with entries " << fieldDict.toc() << endl;
// Get the replacement dictionary for the field
const dictionary& replaceDict = fieldIter().dict();
Info<< "Merging entries from " << replaceDict.toc() << endl;
// Merge the replacements in
merge(fieldDict, replaceDict, literalRE, patchGroups);
Info<< "Writing modified fieldDict " << fieldName << endl;
fieldDict.regIOobject::write();
}
}
entry::disableFunctionEntries = oldFlag;
}
Info<< "\nEnd\n" << endl;
return 0;
}
// ************************************************************************* //