Files
OpenFOAM-12/applications/utilities/mesh/manipulation/mergeBaffles/mergeBaffles.C
Will Bainbridge 45a0059026 splitBaffles, mergeBaffles: New utilities to replace mergeOrSplitBaffles
splitBaffles identifies baffle faces; i.e., faces on the mesh boundary
which share the exact same set of points as another boundary face. It
then splits the points to convert these faces into completely separate
boundary patches. This functionality was previously provided by calling
mergeOrSplitBaffles with the "-split" option.

mergeBaffles also identifes the duplicate baffle faces, but then merges
them, converting them into a single set of internal faces. This
functionality was previously provided by calling mergeOrSplitBaffles
without the "-split" option.
2021-06-25 10:30:39 +01:00

245 lines
7.4 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2021 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Application
mergeOrSplitBaffles
Description
Detects faces that share points (baffles) and merge them into internal
faces.
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "Time.H"
#include "syncTools.H"
#include "faceSet.H"
#include "pointSet.H"
#include "meshTools.H"
#include "polyTopoChange.H"
#include "polyRemoveFace.H"
#include "polyModifyFace.H"
#include "indirectPrimitivePatch.H"
#include "processorPolyPatch.H"
#include "localPointRegion.H"
#include "duplicatePoints.H"
#include "ReadFields.H"
#include "volFields.H"
#include "surfaceFields.H"
#include "pointFields.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
void mergeDuplicateBoundaryFaces
(
const polyMesh& mesh,
polyTopoChange& meshMod
)
{
// Get all duplicate face labels in the boundary
labelList duplicates = localPointRegion::findDuplicateFaces
(
mesh,
identity(mesh.nFaces() - mesh.nInternalFaces())
+ mesh.nInternalFaces()
);
// Check that none are on processor patches
const polyBoundaryMesh& patches = mesh.boundaryMesh();
forAll(duplicates, bFacei)
{
if (duplicates[bFacei] != -1)
{
label facei = mesh.nInternalFaces() + bFacei;
label patchi = patches.whichPatch(facei);
if (isA<processorPolyPatch>(patches[patchi]))
{
FatalErrorInFunction
<< "Duplicate face " << facei
<< " is on a processorPolyPatch."
<< "This is not allowed." << nl
<< "Face:" << facei
<< " is on patch:" << patches[patchi].name()
<< abort(FatalError);
}
}
}
const faceList& faces = mesh.faces();
const labelList& faceOwner = mesh.faceOwner();
const faceZoneMesh& faceZones = mesh.faceZones();
forAll(duplicates, bFacei)
{
label otherFacei = duplicates[bFacei];
if (otherFacei != -1 && otherFacei > bFacei)
{
// Two duplicate faces. Merge.
label face0 = mesh.nInternalFaces() + bFacei;
label face1 = mesh.nInternalFaces() + otherFacei;
label own0 = faceOwner[face0];
label own1 = faceOwner[face1];
if (own0 < own1)
{
// Use face0 as the new internal face.
label zoneID = faceZones.whichZone(face0);
bool zoneFlip = false;
if (zoneID >= 0)
{
const faceZone& fZone = faceZones[zoneID];
zoneFlip = fZone.flipMap()[fZone.whichFace(face0)];
}
meshMod.setAction(polyRemoveFace(face1));
meshMod.setAction
(
polyModifyFace
(
faces[face0], // modified face
face0, // label of face being modified
own0, // owner
own1, // neighbour
false, // face flip
-1, // patch for face
false, // remove from zone
zoneID, // zone for face
zoneFlip // face flip in zone
)
);
}
else
{
// Use face1 as the new internal face.
label zoneID = faceZones.whichZone(face1);
bool zoneFlip = false;
if (zoneID >= 0)
{
const faceZone& fZone = faceZones[zoneID];
zoneFlip = fZone.flipMap()[fZone.whichFace(face1)];
}
meshMod.setAction(polyRemoveFace(face0));
meshMod.setAction
(
polyModifyFace
(
faces[face1], // modified face
face1, // label of face being modified
own1, // owner
own0, // neighbour
false, // face flip
-1, // patch for face
false, // remove from zone
zoneID, // zone for face
zoneFlip // face flip in zone
)
);
}
}
}
}
int main(int argc, char *argv[])
{
argList::addNote
(
"Detect faces that share points (baffles)\n"
"and merge them into internal faces."
);
#include "addOverwriteOption.H"
#include "addRegionOption.H"
argList::addBoolOption
(
"fields",
"update fields"
);
#include "setRootCase.H"
#include "createTime.H"
runTime.functionObjects().off();
#include "createNamedMesh.H"
const bool overwrite = args.optionFound("overwrite");
const bool fields = args.optionFound("fields");
const word oldInstance = mesh.pointsInstance();
// Read objects in time directory
IOobjectList objects(mesh, runTime.timeName());
if (fields) Info<< "Reading geometric fields" << nl << endl;
#include "readVolFields.H"
#include "readSurfaceFields.H"
#include "readPointFields.H"
// Mesh change engine
polyTopoChange meshMod(mesh);
// Merge duplicate boundary faces into internal faces.
mergeDuplicateBoundaryFaces(mesh, meshMod);
if (!overwrite)
{
runTime++;
}
// Change the mesh. No inflation.
autoPtr<mapPolyMesh> map = meshMod.changeMesh(mesh, false);
// Update fields
mesh.updateMesh(map);
// Move mesh (since morphing does not do this)
if (map().hasMotionPoints())
{
mesh.movePoints(map().preMotionPoints());
}
if (overwrite)
{
mesh.setInstance(oldInstance);
}
Info<< "Writing mesh to time " << runTime.timeName() << endl;
mesh.write();
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //