Mesh motion and topology change are now combinable run-time selectable options within fvMesh, replacing the restrictive dynamicFvMesh which supported only motion OR topology change. All solvers which instantiated a dynamicFvMesh now instantiate an fvMesh which reads the optional constant/dynamicFvMeshDict to construct an fvMeshMover and/or an fvMeshTopoChanger. These two are specified within the optional mover and topoChanger sub-dictionaries of dynamicFvMeshDict. When the fvMesh is updated the fvMeshTopoChanger is first executed which can change the mesh topology in anyway, adding or removing points as required, for example for automatic mesh refinement/unrefinement, and all registered fields are mapped onto the updated mesh. The fvMeshMover is then executed which moved the points only and calculates the cell volume change and corresponding mesh-fluxes for conservative moving mesh transport. If multiple topological changes or movements are required these would be combined into special fvMeshMovers and fvMeshTopoChangers which handle the processing of a list of changes, e.g. solidBodyMotionFunctions:multiMotion. The tutorials/multiphase/interFoam/laminar/sloshingTank3D3DoF case has been updated to demonstrate this new functionality by combining solid-body motion with mesh refinement/unrefinement: /*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: dev \\/ M anipulation | \*---------------------------------------------------------------------------*/ FoamFile { format ascii; class dictionary; location "constant"; object dynamicMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // mover { type motionSolver; libs ("libfvMeshMovers.so" "libfvMotionSolvers.so"); motionSolver solidBody; solidBodyMotionFunction SDA; CofG (0 0 0); lamda 50; rollAmax 0.2; rollAmin 0.1; heaveA 4; swayA 2.4; Q 2; Tp 14; Tpn 12; dTi 0.06; dTp -0.001; } topoChanger { type refiner; libs ("libfvMeshTopoChangers.so"); // How often to refine refineInterval 1; // Field to be refinement on field alpha.water; // Refine field in between lower..upper lowerRefineLevel 0.001; upperRefineLevel 0.999; // Have slower than 2:1 refinement nBufferLayers 1; // Refine cells only up to maxRefinement levels maxRefinement 1; // Stop refinement if maxCells reached maxCells 200000; // Flux field and corresponding velocity field. Fluxes on changed // faces get recalculated by interpolating the velocity. Use 'none' // on surfaceScalarFields that do not need to be reinterpolated. correctFluxes ( (phi none) (nHatf none) (rhoPhi none) (alphaPhi.water none) (meshPhi none) (meshPhi_0 none) (ghf none) ); // Write the refinement level as a volScalarField dumpLevel true; } // ************************************************************************* // Note that currently this is the only working combination of mesh-motion with topology change within the new framework and further development is required to update the set of topology changers so that topology changes with mapping are separated from the mesh-motion so that they can be combined with any of the other movements or topology changes in any manner. All of the solvers and tutorials have been updated to use the new form of dynamicMeshDict but backward-compatibility was not practical due to the complete reorganisation of the mesh change structure.
363 lines
10 KiB
C++
363 lines
10 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Copyright (C) 2012-2021 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "loadOrCreateMesh.H"
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#include "processorPolyPatch.H"
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#include "processorCyclicPolyPatch.H"
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#include "IOPtrList.H"
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#include "OSspecific.H"
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// * * * * * * * * * * * * * * * Global Functions * * * * * * * * * * * * * //
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namespace Foam
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{
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defineTemplateTypeNameAndDebug(IOPtrList<entry>, 0);
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Read mesh if available. Otherwise create empty mesh with same non-proc
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// patches as proc0 mesh. Requires all processors to have all patches
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// (and in same order).
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Foam::autoPtr<Foam::fvMesh> Foam::loadOrCreateMesh
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(
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const IOobject& io
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)
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{
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fileName meshSubDir;
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if (io.name() == polyMesh::defaultRegion)
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{
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meshSubDir = polyMesh::meshSubDir;
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}
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else
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{
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meshSubDir = io.name()/polyMesh::meshSubDir;
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}
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// Scatter master patches
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PtrList<entry> patchEntries;
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if (Pstream::master())
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{
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// Read PtrList of dictionary as dictionary.
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const word oldTypeName = IOPtrList<entry>::typeName;
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const_cast<word&>(IOPtrList<entry>::typeName) = word::null;
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IOPtrList<entry> dictList
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(
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IOobject
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(
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"boundary",
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io.time().findInstance
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(
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meshSubDir,
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"boundary",
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IOobject::MUST_READ
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),
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meshSubDir,
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io.db(),
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IOobject::MUST_READ,
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IOobject::NO_WRITE,
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false
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)
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);
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const_cast<word&>(IOPtrList<entry>::typeName) = oldTypeName;
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// Fake type back to what was in field
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const_cast<word&>(dictList.type()) = dictList.headerClassName();
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patchEntries.transfer(dictList);
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// Send patches
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for
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(
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int slave=Pstream::firstSlave();
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slave<=Pstream::lastSlave();
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slave++
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)
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{
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OPstream toSlave(Pstream::commsTypes::scheduled, slave);
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toSlave << patchEntries;
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}
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}
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else
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{
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// Receive patches
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IPstream fromMaster
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(
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Pstream::commsTypes::scheduled,
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Pstream::masterNo()
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);
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fromMaster >> patchEntries;
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}
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// Check who has a mesh
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const bool haveMesh = fileHandler().isDir
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(
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fileHandler().filePath(io.time().path()/io.instance()/meshSubDir)
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);
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if (!haveMesh)
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{
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bool oldParRun = Pstream::parRun();
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Pstream::parRun() = false;
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// Create dummy mesh. Only used on procs that don't have mesh.
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IOobject noReadIO(io);
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noReadIO.readOpt() = IOobject::NO_READ;
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fvMesh dummyMesh
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(
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noReadIO,
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pointField(),
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faceList(),
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labelList(),
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labelList(),
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false
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);
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// Add patches
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List<polyPatch*> patches(patchEntries.size());
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label nPatches = 0;
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forAll(patchEntries, patchi)
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{
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const entry& e = patchEntries[patchi];
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const word type(e.dict().lookup("type"));
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const word& name = e.keyword();
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if
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(
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type != processorPolyPatch::typeName
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&& type != processorCyclicPolyPatch::typeName
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)
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{
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dictionary patchDict(e.dict());
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patchDict.set("nFaces", 0);
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patchDict.set("startFace", 0);
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patches[patchi] = polyPatch::New
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(
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name,
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patchDict,
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nPatches++,
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dummyMesh.boundaryMesh()
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).ptr();
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}
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}
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patches.setSize(nPatches);
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dummyMesh.addFvPatches(patches, false); // no parallel comms
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// Add some dummy zones so upon reading it does not read them
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// from the undecomposed case. Should be done as extra argument to
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// regIOobject::readStream?
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List<pointZone*> pz
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(
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1,
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new pointZone
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(
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"dummyPointZone",
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labelList(0),
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0,
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dummyMesh.pointZones()
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)
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);
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List<faceZone*> fz
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(
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1,
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new faceZone
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(
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"dummyFaceZone",
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labelList(0),
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boolList(0),
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0,
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dummyMesh.faceZones()
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)
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);
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List<cellZone*> cz
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(
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1,
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new cellZone
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(
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"dummyCellZone",
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labelList(0),
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0,
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dummyMesh.cellZones()
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)
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);
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dummyMesh.addZones(pz, fz, cz);
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dummyMesh.write();
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Pstream::parRun() = oldParRun;
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}
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autoPtr<fvMesh> meshPtr(new fvMesh(io, false));
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fvMesh& mesh = meshPtr();
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// Sync patches
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// ~~~~~~~~~~~~
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if (!Pstream::master() && haveMesh)
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{
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// Check master names against mine
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const polyBoundaryMesh& patches = mesh.boundaryMesh();
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forAll(patchEntries, patchi)
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{
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const entry& e = patchEntries[patchi];
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const word type(e.dict().lookup("type"));
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const word& name = e.keyword();
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if (type == processorPolyPatch::typeName)
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{
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break;
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}
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if (patchi >= patches.size())
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{
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FatalErrorInFunction
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<< "Non-processor patches not synchronised."
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<< endl
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<< "Processor " << Pstream::myProcNo()
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<< " has only " << patches.size()
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<< " patches, master has "
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<< patchi
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<< exit(FatalError);
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}
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if
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(
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type != patches[patchi].type()
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|| name != patches[patchi].name()
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)
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{
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FatalErrorInFunction
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<< "Non-processor patches not synchronised."
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<< endl
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<< "Master patch " << patchi
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<< " name:" << type
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<< " type:" << type << endl
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<< "Processor " << Pstream::myProcNo()
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<< " patch " << patchi
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<< " has name:" << patches[patchi].name()
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<< " type:" << patches[patchi].type()
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<< exit(FatalError);
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}
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}
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}
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// Determine zones
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// ~~~~~~~~~~~~~~~
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wordList pointZoneNames(mesh.pointZones().names());
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Pstream::scatter(pointZoneNames);
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wordList faceZoneNames(mesh.faceZones().names());
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Pstream::scatter(faceZoneNames);
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wordList cellZoneNames(mesh.cellZones().names());
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Pstream::scatter(cellZoneNames);
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if (!haveMesh)
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{
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// Add the zones. Make sure to remove the old dummy ones first
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mesh.pointZones().clear();
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mesh.faceZones().clear();
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mesh.cellZones().clear();
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List<pointZone*> pz(pointZoneNames.size());
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forAll(pointZoneNames, i)
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{
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pz[i] = new pointZone
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(
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pointZoneNames[i],
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labelList(0),
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i,
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mesh.pointZones()
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);
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}
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List<faceZone*> fz(faceZoneNames.size());
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forAll(faceZoneNames, i)
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{
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fz[i] = new faceZone
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(
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faceZoneNames[i],
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labelList(0),
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boolList(0),
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i,
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mesh.faceZones()
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);
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}
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List<cellZone*> cz(cellZoneNames.size());
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forAll(cellZoneNames, i)
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{
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cz[i] = new cellZone
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(
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cellZoneNames[i],
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labelList(0),
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i,
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mesh.cellZones()
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);
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}
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mesh.addZones(pz, fz, cz);
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}
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if (!haveMesh)
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{
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// We created a dummy mesh file above. Delete it.
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const fileName meshFiles = io.time().path()/io.instance()/meshSubDir;
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// Pout<< "Removing dummy mesh " << meshFiles << endl;
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mesh.removeFiles();
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rmDir(meshFiles);
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}
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// Force recreation of globalMeshData.
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mesh.clearOut();
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mesh.globalData();
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// Do some checks.
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// Check if the boundary definition is unique
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mesh.boundaryMesh().checkDefinition(true);
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// Check if the boundary processor patches are correct
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mesh.boundaryMesh().checkParallelSync(true);
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// Check names of zones are equal
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mesh.cellZones().checkDefinition(true);
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mesh.cellZones().checkParallelSync(true);
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mesh.faceZones().checkDefinition(true);
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mesh.faceZones().checkParallelSync(true);
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mesh.pointZones().checkDefinition(true);
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mesh.pointZones().checkParallelSync(true);
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return meshPtr;
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}
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// ************************************************************************* //
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