Originally the only supported geometry specification were triangulated surfaces, hence the name of the directory: constant/triSurface, however now that other surface specifications are supported and provided it is much more logical that the directory is named accordingly: constant/geometry. All tutorial and template cases have been updated. Note that backward compatibility is provided such that if the constant/geometry directory does not exist but constant/triSurface does then the geometry files are read from there.
486 lines
14 KiB
C++
486 lines
14 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Copyright (C) 2011-2021 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "surfaceDisplacementPointPatchVectorField.H"
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#include "addToRunTimeSelectionTable.H"
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#include "Time.H"
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#include "transformField.H"
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#include "dynamicMotionSolverFvMesh.H"
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#include "displacementMotionSolver.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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template<>
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const char*
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NamedEnum<surfaceDisplacementPointPatchVectorField::projectMode, 3>::
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names[] =
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{
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"nearest",
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"pointNormal",
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"fixedNormal"
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};
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const NamedEnum<surfaceDisplacementPointPatchVectorField::projectMode, 3>
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surfaceDisplacementPointPatchVectorField::projectModeNames_;
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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void surfaceDisplacementPointPatchVectorField::calcProjection
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(
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vectorField& displacement
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) const
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{
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const polyMesh& mesh = patch().boundaryMesh().mesh()();
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const pointField& localPoints = patch().localPoints();
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const labelList& meshPoints = patch().meshPoints();
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// const scalar deltaT = mesh.time().deltaTValue();
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// Construct large enough vector in direction of projectDir so
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// we're guaranteed to hit something.
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//- Per point projection vector:
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const scalar projectLen = mag(mesh.bounds().max()-mesh.bounds().min());
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// For case of fixed projection vector:
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vector projectVec(Zero);
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if (projectMode_ == FIXEDNORMAL)
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{
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vector n = projectDir_/mag(projectDir_);
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projectVec = projectLen*n;
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}
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// Get fixed points (bit of a hack)
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const pointZone* zonePtr = nullptr;
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if (frozenPointsZone_.size() > 0)
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{
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const pointZoneMesh& pZones = mesh.pointZones();
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zonePtr = &pZones[frozenPointsZone_];
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Pout<< "surfaceDisplacementPointPatchVectorField : Fixing all "
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<< zonePtr->size() << " points in pointZone " << zonePtr->name()
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<< endl;
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}
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// Get the motionSolver from the dynamic mesh
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const motionSolver& motion =
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refCast<const dynamicMotionSolverFvMesh>(mesh).motion();
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// Get the starting locations from the motionSolver
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const pointField& points0 =
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refCast<const displacementMotionSolver>(motion).points0();
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pointField start(meshPoints.size());
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forAll(start, i)
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{
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start[i] = points0[meshPoints[i]] + displacement[i];
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}
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label nNotProjected = 0;
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if (projectMode_ == NEAREST)
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{
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List<pointIndexHit> nearest;
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labelList hitSurfaces;
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surfaces().findNearest
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(
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start,
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scalarField(start.size(), sqr(projectLen)),
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hitSurfaces,
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nearest
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);
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forAll(nearest, i)
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{
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if (zonePtr && (zonePtr->whichPoint(meshPoints[i]) >= 0))
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{
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// Fixed point. Reset to point0 location.
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displacement[i] = points0[meshPoints[i]] - localPoints[i];
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}
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else if (nearest[i].hit())
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{
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displacement[i] =
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nearest[i].hitPoint()
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- points0[meshPoints[i]];
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}
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else
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{
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nNotProjected++;
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if (debug)
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{
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Pout<< " point:" << meshPoints[i]
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<< " coord:" << localPoints[i]
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<< " did not find any surface within " << projectLen
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<< endl;
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}
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}
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}
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}
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else
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{
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// Do tests on all points. Combine later on.
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// 1. Check if already on surface
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List<pointIndexHit> nearest;
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{
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labelList nearestSurface;
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surfaces().findNearest
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(
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start,
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scalarField(start.size(), sqr(small)),
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nearestSurface,
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nearest
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);
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}
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// 2. intersection. (combined later on with information from nearest
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// above)
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vectorField projectVecs(start.size(), projectVec);
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if (projectMode_ == POINTNORMAL)
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{
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projectVecs = projectLen*patch().pointNormals();
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}
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// Knock out any wedge component
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scalarField offset(start.size(), 0.0);
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if (wedgePlane_ >= 0 && wedgePlane_ <= vector::nComponents)
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{
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forAll(offset, i)
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{
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offset[i] = start[i][wedgePlane_];
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start[i][wedgePlane_] = 0;
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projectVecs[i][wedgePlane_] = 0;
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}
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}
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List<pointIndexHit> rightHit;
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{
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labelList rightSurf;
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surfaces().findAnyIntersection
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(
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start,
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start+projectVecs,
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rightSurf,
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rightHit
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);
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}
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List<pointIndexHit> leftHit;
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{
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labelList leftSurf;
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surfaces().findAnyIntersection
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(
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start,
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start-projectVecs,
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leftSurf,
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leftHit
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);
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}
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// 3. Choose either -fixed, nearest, right, left.
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forAll(displacement, i)
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{
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if (zonePtr && (zonePtr->whichPoint(meshPoints[i]) >= 0))
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{
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// Fixed point. Reset to point0 location.
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displacement[i] = points0[meshPoints[i]] - localPoints[i];
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}
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else if (nearest[i].hit())
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{
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// Found nearest.
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displacement[i] =
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nearest[i].hitPoint()
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- points0[meshPoints[i]];
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}
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else
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{
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pointIndexHit interPt;
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if (rightHit[i].hit())
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{
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if (leftHit[i].hit())
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{
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if
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(
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magSqr(rightHit[i].hitPoint()-start[i])
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< magSqr(leftHit[i].hitPoint()-start[i])
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)
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{
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interPt = rightHit[i];
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}
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else
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{
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interPt = leftHit[i];
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}
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}
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else
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{
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interPt = rightHit[i];
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}
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}
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else
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{
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if (leftHit[i].hit())
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{
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interPt = leftHit[i];
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}
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}
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if (interPt.hit())
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{
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if (wedgePlane_ >= 0 && wedgePlane_ <= vector::nComponents)
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{
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interPt.rawPoint()[wedgePlane_] += offset[i];
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}
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displacement[i] = interPt.rawPoint()-points0[meshPoints[i]];
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}
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else
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{
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nNotProjected++;
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if (debug)
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{
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Pout<< " point:" << meshPoints[i]
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<< " coord:" << localPoints[i]
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<< " did not find any intersection between"
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<< " ray from " << start[i]-projectVecs[i]
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<< " to " << start[i]+projectVecs[i] << endl;
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}
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}
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}
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}
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}
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reduce(nNotProjected, sumOp<label>());
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if (nNotProjected > 0)
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{
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Info<< "surfaceDisplacement :"
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<< " on patch " << patch().name()
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<< " did not project " << nNotProjected
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<< " out of " << returnReduce(localPoints.size(), sumOp<label>())
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<< " points." << endl;
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}
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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surfaceDisplacementPointPatchVectorField::
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surfaceDisplacementPointPatchVectorField
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(
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const pointPatch& p,
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const DimensionedField<vector, pointMesh>& iF
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)
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:
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fixedValuePointPatchVectorField(p, iF),
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velocity_(Zero),
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projectMode_(NEAREST),
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projectDir_(Zero),
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wedgePlane_(-1)
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{}
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surfaceDisplacementPointPatchVectorField::
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surfaceDisplacementPointPatchVectorField
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(
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const pointPatch& p,
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const DimensionedField<vector, pointMesh>& iF,
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const dictionary& dict
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)
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:
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fixedValuePointPatchVectorField(p, iF, dict),
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velocity_(dict.lookup("velocity")),
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surfacesDict_(dict.subDict("geometry")),
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projectMode_(projectModeNames_.read(dict.lookup("projectMode"))),
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projectDir_(dict.lookup("projectDirection")),
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wedgePlane_(dict.lookupOrDefault("wedgePlane", -1)),
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frozenPointsZone_(dict.lookupOrDefault("frozenPointsZone", word::null))
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{
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if (velocity_.x() < 0 || velocity_.y() < 0 || velocity_.z() < 0)
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{
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FatalErrorInFunction
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<< "All components of velocity have to be positive : "
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<< velocity_ << nl
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<< "Set velocity components to a great value if no clipping"
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<< " necessary." << exit(FatalError);
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}
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}
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surfaceDisplacementPointPatchVectorField::
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surfaceDisplacementPointPatchVectorField
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(
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const surfaceDisplacementPointPatchVectorField& ppf,
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const pointPatch& p,
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const DimensionedField<vector, pointMesh>& iF,
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const pointPatchFieldMapper& mapper
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)
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:
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fixedValuePointPatchVectorField(ppf, p, iF, mapper),
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velocity_(ppf.velocity_),
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surfacesDict_(ppf.surfacesDict_),
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projectMode_(ppf.projectMode_),
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projectDir_(ppf.projectDir_),
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wedgePlane_(ppf.wedgePlane_),
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frozenPointsZone_(ppf.frozenPointsZone_)
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{}
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surfaceDisplacementPointPatchVectorField::
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surfaceDisplacementPointPatchVectorField
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(
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const surfaceDisplacementPointPatchVectorField& ppf,
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const DimensionedField<vector, pointMesh>& iF
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)
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:
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fixedValuePointPatchVectorField(ppf, iF),
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velocity_(ppf.velocity_),
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surfacesDict_(ppf.surfacesDict_),
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projectMode_(ppf.projectMode_),
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projectDir_(ppf.projectDir_),
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wedgePlane_(ppf.wedgePlane_),
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frozenPointsZone_(ppf.frozenPointsZone_)
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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const searchableSurfaces&
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surfaceDisplacementPointPatchVectorField::surfaces() const
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{
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if (surfacesPtr_.empty())
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{
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surfacesPtr_.reset
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(
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new searchableSurfaces
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(
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IOobject
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(
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"abc", // dummy name
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db().time().constant(),
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searchableSurface::geometryDir(db().time()),
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db().time(),
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IOobject::MUST_READ,
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IOobject::NO_WRITE
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),
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surfacesDict_,
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true // allow single-region shortcut
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)
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);
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}
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return surfacesPtr_();
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}
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void surfaceDisplacementPointPatchVectorField::updateCoeffs()
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{
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if (this->updated())
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{
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return;
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}
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const polyMesh& mesh = patch().boundaryMesh().mesh()();
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vectorField currentDisplacement(this->patchInternalField());
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// Calculate intersections with surface w.r.t points0.
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vectorField displacement(currentDisplacement);
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calcProjection(displacement);
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// offset wrt current displacement
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vectorField offset(displacement-currentDisplacement);
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// Clip offset to maximum displacement possible: velocity*timestep
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const scalar deltaT = mesh.time().deltaTValue();
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const vector clipVelocity = velocity_*deltaT;
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forAll(displacement, i)
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{
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vector& d = offset[i];
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for (direction cmpt = 0; cmpt < vector::nComponents; cmpt++)
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{
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if (d[cmpt] < 0)
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{
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d[cmpt] = max(d[cmpt], -clipVelocity[cmpt]);
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}
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else
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{
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d[cmpt] = min(d[cmpt], clipVelocity[cmpt]);
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}
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}
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}
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this->operator==(currentDisplacement+offset);
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fixedValuePointPatchVectorField::updateCoeffs();
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}
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void surfaceDisplacementPointPatchVectorField::write(Ostream& os) const
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{
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fixedValuePointPatchVectorField::write(os);
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writeEntry(os, "velocity", velocity_);
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writeEntry(os, "geometry", surfacesDict_);
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writeEntry(os, "projectMode", projectModeNames_[projectMode_]);
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writeEntry(os, "projectDirection", projectDir_);
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writeEntry(os, "wedgePlane", wedgePlane_);
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if (frozenPointsZone_ != word::null)
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{
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writeEntry(os, "frozenPointsZone", frozenPointsZone_);
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}
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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makePointPatchTypeField
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(
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fixedValuePointPatchVectorField,
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surfaceDisplacementPointPatchVectorField
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);
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// ************************************************************************* //
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