Files
OpenFOAM-12/src/fvMotionSolver/pointPatchFields/derived/surfaceDisplacement/surfaceDisplacementPointPatchVectorField.C
Henry Weller 66c62e9296 searchableSurface: Renamed geometry directory triSurface -> geometry
Originally the only supported geometry specification were triangulated surfaces,
hence the name of the directory: constant/triSurface, however now that other
surface specifications are supported and provided it is much more logical that
the directory is named accordingly: constant/geometry.  All tutorial and
template cases have been updated.

Note that backward compatibility is provided such that if the constant/geometry
directory does not exist but constant/triSurface does then the geometry files
are read from there.
2021-02-04 13:51:48 +00:00

486 lines
14 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2021 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "surfaceDisplacementPointPatchVectorField.H"
#include "addToRunTimeSelectionTable.H"
#include "Time.H"
#include "transformField.H"
#include "dynamicMotionSolverFvMesh.H"
#include "displacementMotionSolver.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
template<>
const char*
NamedEnum<surfaceDisplacementPointPatchVectorField::projectMode, 3>::
names[] =
{
"nearest",
"pointNormal",
"fixedNormal"
};
const NamedEnum<surfaceDisplacementPointPatchVectorField::projectMode, 3>
surfaceDisplacementPointPatchVectorField::projectModeNames_;
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
void surfaceDisplacementPointPatchVectorField::calcProjection
(
vectorField& displacement
) const
{
const polyMesh& mesh = patch().boundaryMesh().mesh()();
const pointField& localPoints = patch().localPoints();
const labelList& meshPoints = patch().meshPoints();
// const scalar deltaT = mesh.time().deltaTValue();
// Construct large enough vector in direction of projectDir so
// we're guaranteed to hit something.
//- Per point projection vector:
const scalar projectLen = mag(mesh.bounds().max()-mesh.bounds().min());
// For case of fixed projection vector:
vector projectVec(Zero);
if (projectMode_ == FIXEDNORMAL)
{
vector n = projectDir_/mag(projectDir_);
projectVec = projectLen*n;
}
// Get fixed points (bit of a hack)
const pointZone* zonePtr = nullptr;
if (frozenPointsZone_.size() > 0)
{
const pointZoneMesh& pZones = mesh.pointZones();
zonePtr = &pZones[frozenPointsZone_];
Pout<< "surfaceDisplacementPointPatchVectorField : Fixing all "
<< zonePtr->size() << " points in pointZone " << zonePtr->name()
<< endl;
}
// Get the motionSolver from the dynamic mesh
const motionSolver& motion =
refCast<const dynamicMotionSolverFvMesh>(mesh).motion();
// Get the starting locations from the motionSolver
const pointField& points0 =
refCast<const displacementMotionSolver>(motion).points0();
pointField start(meshPoints.size());
forAll(start, i)
{
start[i] = points0[meshPoints[i]] + displacement[i];
}
label nNotProjected = 0;
if (projectMode_ == NEAREST)
{
List<pointIndexHit> nearest;
labelList hitSurfaces;
surfaces().findNearest
(
start,
scalarField(start.size(), sqr(projectLen)),
hitSurfaces,
nearest
);
forAll(nearest, i)
{
if (zonePtr && (zonePtr->whichPoint(meshPoints[i]) >= 0))
{
// Fixed point. Reset to point0 location.
displacement[i] = points0[meshPoints[i]] - localPoints[i];
}
else if (nearest[i].hit())
{
displacement[i] =
nearest[i].hitPoint()
- points0[meshPoints[i]];
}
else
{
nNotProjected++;
if (debug)
{
Pout<< " point:" << meshPoints[i]
<< " coord:" << localPoints[i]
<< " did not find any surface within " << projectLen
<< endl;
}
}
}
}
else
{
// Do tests on all points. Combine later on.
// 1. Check if already on surface
List<pointIndexHit> nearest;
{
labelList nearestSurface;
surfaces().findNearest
(
start,
scalarField(start.size(), sqr(small)),
nearestSurface,
nearest
);
}
// 2. intersection. (combined later on with information from nearest
// above)
vectorField projectVecs(start.size(), projectVec);
if (projectMode_ == POINTNORMAL)
{
projectVecs = projectLen*patch().pointNormals();
}
// Knock out any wedge component
scalarField offset(start.size(), 0.0);
if (wedgePlane_ >= 0 && wedgePlane_ <= vector::nComponents)
{
forAll(offset, i)
{
offset[i] = start[i][wedgePlane_];
start[i][wedgePlane_] = 0;
projectVecs[i][wedgePlane_] = 0;
}
}
List<pointIndexHit> rightHit;
{
labelList rightSurf;
surfaces().findAnyIntersection
(
start,
start+projectVecs,
rightSurf,
rightHit
);
}
List<pointIndexHit> leftHit;
{
labelList leftSurf;
surfaces().findAnyIntersection
(
start,
start-projectVecs,
leftSurf,
leftHit
);
}
// 3. Choose either -fixed, nearest, right, left.
forAll(displacement, i)
{
if (zonePtr && (zonePtr->whichPoint(meshPoints[i]) >= 0))
{
// Fixed point. Reset to point0 location.
displacement[i] = points0[meshPoints[i]] - localPoints[i];
}
else if (nearest[i].hit())
{
// Found nearest.
displacement[i] =
nearest[i].hitPoint()
- points0[meshPoints[i]];
}
else
{
pointIndexHit interPt;
if (rightHit[i].hit())
{
if (leftHit[i].hit())
{
if
(
magSqr(rightHit[i].hitPoint()-start[i])
< magSqr(leftHit[i].hitPoint()-start[i])
)
{
interPt = rightHit[i];
}
else
{
interPt = leftHit[i];
}
}
else
{
interPt = rightHit[i];
}
}
else
{
if (leftHit[i].hit())
{
interPt = leftHit[i];
}
}
if (interPt.hit())
{
if (wedgePlane_ >= 0 && wedgePlane_ <= vector::nComponents)
{
interPt.rawPoint()[wedgePlane_] += offset[i];
}
displacement[i] = interPt.rawPoint()-points0[meshPoints[i]];
}
else
{
nNotProjected++;
if (debug)
{
Pout<< " point:" << meshPoints[i]
<< " coord:" << localPoints[i]
<< " did not find any intersection between"
<< " ray from " << start[i]-projectVecs[i]
<< " to " << start[i]+projectVecs[i] << endl;
}
}
}
}
}
reduce(nNotProjected, sumOp<label>());
if (nNotProjected > 0)
{
Info<< "surfaceDisplacement :"
<< " on patch " << patch().name()
<< " did not project " << nNotProjected
<< " out of " << returnReduce(localPoints.size(), sumOp<label>())
<< " points." << endl;
}
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
surfaceDisplacementPointPatchVectorField::
surfaceDisplacementPointPatchVectorField
(
const pointPatch& p,
const DimensionedField<vector, pointMesh>& iF
)
:
fixedValuePointPatchVectorField(p, iF),
velocity_(Zero),
projectMode_(NEAREST),
projectDir_(Zero),
wedgePlane_(-1)
{}
surfaceDisplacementPointPatchVectorField::
surfaceDisplacementPointPatchVectorField
(
const pointPatch& p,
const DimensionedField<vector, pointMesh>& iF,
const dictionary& dict
)
:
fixedValuePointPatchVectorField(p, iF, dict),
velocity_(dict.lookup("velocity")),
surfacesDict_(dict.subDict("geometry")),
projectMode_(projectModeNames_.read(dict.lookup("projectMode"))),
projectDir_(dict.lookup("projectDirection")),
wedgePlane_(dict.lookupOrDefault("wedgePlane", -1)),
frozenPointsZone_(dict.lookupOrDefault("frozenPointsZone", word::null))
{
if (velocity_.x() < 0 || velocity_.y() < 0 || velocity_.z() < 0)
{
FatalErrorInFunction
<< "All components of velocity have to be positive : "
<< velocity_ << nl
<< "Set velocity components to a great value if no clipping"
<< " necessary." << exit(FatalError);
}
}
surfaceDisplacementPointPatchVectorField::
surfaceDisplacementPointPatchVectorField
(
const surfaceDisplacementPointPatchVectorField& ppf,
const pointPatch& p,
const DimensionedField<vector, pointMesh>& iF,
const pointPatchFieldMapper& mapper
)
:
fixedValuePointPatchVectorField(ppf, p, iF, mapper),
velocity_(ppf.velocity_),
surfacesDict_(ppf.surfacesDict_),
projectMode_(ppf.projectMode_),
projectDir_(ppf.projectDir_),
wedgePlane_(ppf.wedgePlane_),
frozenPointsZone_(ppf.frozenPointsZone_)
{}
surfaceDisplacementPointPatchVectorField::
surfaceDisplacementPointPatchVectorField
(
const surfaceDisplacementPointPatchVectorField& ppf,
const DimensionedField<vector, pointMesh>& iF
)
:
fixedValuePointPatchVectorField(ppf, iF),
velocity_(ppf.velocity_),
surfacesDict_(ppf.surfacesDict_),
projectMode_(ppf.projectMode_),
projectDir_(ppf.projectDir_),
wedgePlane_(ppf.wedgePlane_),
frozenPointsZone_(ppf.frozenPointsZone_)
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
const searchableSurfaces&
surfaceDisplacementPointPatchVectorField::surfaces() const
{
if (surfacesPtr_.empty())
{
surfacesPtr_.reset
(
new searchableSurfaces
(
IOobject
(
"abc", // dummy name
db().time().constant(),
searchableSurface::geometryDir(db().time()),
db().time(),
IOobject::MUST_READ,
IOobject::NO_WRITE
),
surfacesDict_,
true // allow single-region shortcut
)
);
}
return surfacesPtr_();
}
void surfaceDisplacementPointPatchVectorField::updateCoeffs()
{
if (this->updated())
{
return;
}
const polyMesh& mesh = patch().boundaryMesh().mesh()();
vectorField currentDisplacement(this->patchInternalField());
// Calculate intersections with surface w.r.t points0.
vectorField displacement(currentDisplacement);
calcProjection(displacement);
// offset wrt current displacement
vectorField offset(displacement-currentDisplacement);
// Clip offset to maximum displacement possible: velocity*timestep
const scalar deltaT = mesh.time().deltaTValue();
const vector clipVelocity = velocity_*deltaT;
forAll(displacement, i)
{
vector& d = offset[i];
for (direction cmpt = 0; cmpt < vector::nComponents; cmpt++)
{
if (d[cmpt] < 0)
{
d[cmpt] = max(d[cmpt], -clipVelocity[cmpt]);
}
else
{
d[cmpt] = min(d[cmpt], clipVelocity[cmpt]);
}
}
}
this->operator==(currentDisplacement+offset);
fixedValuePointPatchVectorField::updateCoeffs();
}
void surfaceDisplacementPointPatchVectorField::write(Ostream& os) const
{
fixedValuePointPatchVectorField::write(os);
writeEntry(os, "velocity", velocity_);
writeEntry(os, "geometry", surfacesDict_);
writeEntry(os, "projectMode", projectModeNames_[projectMode_]);
writeEntry(os, "projectDirection", projectDir_);
writeEntry(os, "wedgePlane", wedgePlane_);
if (frozenPointsZone_ != word::null)
{
writeEntry(os, "frozenPointsZone", frozenPointsZone_);
}
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
makePointPatchTypeField
(
fixedValuePointPatchVectorField,
surfaceDisplacementPointPatchVectorField
);
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// ************************************************************************* //