Files
OpenFOAM-12/src/functionObjects/utilities/codedFunctionObject/codedFunctionObject.H
Will Bainbridge 700f11fa11 dynamicCode: Put code entries on a list
The dynamic code functionality has been generalised so that the names of
the code entries in the specifying dictionary can be set by the caller.
This means that functions which utilise dynamic code but use different
entry names (e.g., codedFunctionObject uses codeExecute, codeEnd,
etc..., instead of code) now function correctly. The differently named
entries now form part of the library hash, and re-building triggers
appropriately as they are modified.
2019-02-01 09:17:26 +00:00

198 lines
5.6 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2019 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::codedFunctionObject
Description
Provides a general interface to enable dynamic code compilation.
The entries are:
\plaintable
codeInclude | include files
codeOptions | include paths; inserted into EXE_INC in Make/options
codeLibs | link line; inserted into LIB_LIBS in Make/options
codeData | c++; local member data (null constructed);
localCode | c++; local static functions;
codeRead | c++; upon functionObject::read();
codeExecute | c++; upon functionObject::execute();
codeWrite | c++; upon functionObject::write()
codeEnd | c++; upon functionObject::end();
\endplaintable
Example of function object specification:
\verbatim
difference
{
libs ("libutilityFunctionObjects.so");
type coded;
// Name of on-the-fly generated functionObject
name writeMagU;
codeWrite
#{
// Lookup U
const volVectorField& U = mesh().lookupObject<volVectorField>("U");
// Write
mag(U)().write();
#};
}
\endverbatim
See also
Foam::functionObject
Foam::codedBase
SourceFiles
codedFunctionObject.C
\*---------------------------------------------------------------------------*/
#ifndef functionObjects_codedFunctionObject_H
#define functionObjects_codedFunctionObject_H
#include "functionObject.H"
#include "codedBase.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class codedFunctionObject Declaration
\*---------------------------------------------------------------------------*/
class codedFunctionObject
:
public functionObject,
public codedBase
{
protected:
// Protected static data
//- The keywords associated with source code
static const wordList codeKeys_;
// Protected data
//- Reference to the time database
const Time& time_;
//- Input dictionary
dictionary dict_;
//- The name
word name_;
//- Underlying functionObject
mutable autoPtr<functionObject> redirectFunctionObjectPtr_;
// Protected Member Functions
//- Get the loaded dynamic libraries
virtual dlLibraryTable& libs() const;
//- Adapt the context for the current object
virtual void prepare(dynamicCode&, const dynamicCodeContext&) const;
//- Return a description (type + name) for the output
virtual string description() const;
//- Clear any redirected objects
virtual void clearRedirect() const;
//- Get the dictionary to initialize the codeContext
virtual const dictionary& codeDict() const;
//- Get the keywords associated with source code
virtual const wordList& codeKeys() const;
private:
//- Disallow default bitwise copy construct
codedFunctionObject(const codedFunctionObject&);
//- Disallow default bitwise assignment
void operator=(const codedFunctionObject&);
public:
//- Runtime type information
TypeName("coded");
// Constructors
//- Construct from Time and dictionary
codedFunctionObject
(
const word& name,
const Time& time,
const dictionary& dict
);
//- Destructor
virtual ~codedFunctionObject();
// Member Functions
//- Dynamically compiled functionObject
functionObject& redirectFunctionObject() const;
//- Called at each ++ or += of the time-loop.
// postProcess overrides the usual executeControl behaviour and
// forces execution (used in post-processing mode)
virtual bool execute();
//- Called at each ++ or += of the time-loop.
// postProcess overrides the usual writeControl behaviour and
// forces writing always (used in post-processing mode)
virtual bool write();
//- Called when Time::run() determines that the time-loop exits.
// By default it simply calls execute().
virtual bool end();
//- Read and set the function object if its data have changed
virtual bool read(const dictionary&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //