inline Foam::vector Foam::septernion::transformPoint(const vector& v) const
{
return r().transform(v - t());
}
Now there is a 1:1 correspondence between septernion and
spatialTransform and a septernion constructor from spatialTransform
provided.
Additionally "septernion::transform" has been renamed
"septernion::transformPoint" to clarify that it transforms coordinate
points rather than displacements or other relative vectors.