Poly patches should not hold non-uniform physical data that needs
mapping on mesh changes (decomposition, reconstruction, topology change,
etc ...). They should only hold uniform data that can be user-specified,
or non-uniform data that can be constructed on the fly from the poly
mesh.
With the recent changes to mappedPatchBase and extrudeToRegionMesh, this
has now been consistenly enforced, and a number of incomplete
implementations of poly patch mapping have therefore been removed.