Files
OpenFOAM-12/src/OpenFOAM/meshes/polyMesh/polyPatches/constraint/cyclicSlip/cyclicSlipPolyPatch.H
Will Bainbridge 8c13ec4a8a polyPatch: Removed unnecessary constructors and clone functions
Poly patches should not hold non-uniform physical data that needs
mapping on mesh changes (decomposition, reconstruction, topology change,
etc ...). They should only hold uniform data that can be user-specified,
or non-uniform data that can be constructed on the fly from the poly
mesh.

With the recent changes to mappedPatchBase and extrudeToRegionMesh, this
has now been consistenly enforced, and a number of incomplete
implementations of poly patch mapping have therefore been removed.
2022-08-26 14:43:32 +01:00

161 lines
4.5 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2022 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::cyclicSlipPolyPatch
Description
Copy of cyclicSlip - used to be able to instantiate cyclicSlip pointPatch
which is cyclicSlip with slip constraints
SourceFiles
cyclicSlipPolyPatch.C
\*---------------------------------------------------------------------------*/
#ifndef cyclicSlipPolyPatch_H
#define cyclicSlipPolyPatch_H
#include "cyclicPolyPatch.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class cyclicSlipPolyPatch Declaration
\*---------------------------------------------------------------------------*/
class cyclicSlipPolyPatch
:
public cyclicPolyPatch
{
public:
//- Runtime type information
TypeName("cyclicSlip");
// Constructors
//- Construct from components
cyclicSlipPolyPatch
(
const word& name,
const label size,
const label start,
const label index,
const polyBoundaryMesh& bm,
const word& patchType
)
:
cyclicPolyPatch(name, size, start, index, bm, patchType)
{}
//- Construct from dictionary
cyclicSlipPolyPatch
(
const word& name,
const dictionary& dict,
const label index,
const polyBoundaryMesh& bm,
const word& patchType
)
:
cyclicPolyPatch(name, dict, index, bm, patchType)
{}
//- Construct as copy, resetting the boundary mesh
cyclicSlipPolyPatch
(
const cyclicSlipPolyPatch& pp,
const polyBoundaryMesh& bm
)
:
cyclicPolyPatch(pp, bm)
{}
//- Construct given the original patch and resetting the
// face list and boundary mesh information
cyclicSlipPolyPatch
(
const cyclicSlipPolyPatch& pp,
const polyBoundaryMesh& bm,
const label index,
const label newSize,
const label newStart,
const word& nbrPatchName
)
:
cyclicPolyPatch(pp, bm, index, newSize, newStart, nbrPatchName)
{}
//- Construct and return a clone, resetting the boundary mesh
virtual autoPtr<polyPatch> clone(const polyBoundaryMesh& bm) const
{
return autoPtr<polyPatch>(new cyclicSlipPolyPatch(*this, bm));
}
//- Construct and return a clone, resetting the face list
// and boundary mesh
virtual autoPtr<polyPatch> clone
(
const polyBoundaryMesh& bm,
const label index,
const label newSize,
const label newStart
) const
{
return autoPtr<polyPatch>
(
new cyclicSlipPolyPatch
(
*this,
bm,
index,
newSize,
newStart,
nbrPatchName()
)
);
}
//- Destructor
virtual ~cyclicSlipPolyPatch()
{}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //