Poly patches should not hold non-uniform physical data that needs mapping on mesh changes (decomposition, reconstruction, topology change, etc ...). They should only hold uniform data that can be user-specified, or non-uniform data that can be constructed on the fly from the poly mesh. With the recent changes to mappedPatchBase and extrudeToRegionMesh, this has now been consistenly enforced, and a number of incomplete implementations of poly patch mapping have therefore been removed.
161 lines
4.5 KiB
C++
161 lines
4.5 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Copyright (C) 2011-2022 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::cyclicSlipPolyPatch
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Description
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Copy of cyclicSlip - used to be able to instantiate cyclicSlip pointPatch
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which is cyclicSlip with slip constraints
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SourceFiles
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cyclicSlipPolyPatch.C
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\*---------------------------------------------------------------------------*/
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#ifndef cyclicSlipPolyPatch_H
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#define cyclicSlipPolyPatch_H
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#include "cyclicPolyPatch.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class cyclicSlipPolyPatch Declaration
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\*---------------------------------------------------------------------------*/
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class cyclicSlipPolyPatch
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:
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public cyclicPolyPatch
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{
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public:
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//- Runtime type information
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TypeName("cyclicSlip");
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// Constructors
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//- Construct from components
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cyclicSlipPolyPatch
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(
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const word& name,
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const label size,
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const label start,
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const label index,
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const polyBoundaryMesh& bm,
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const word& patchType
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)
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:
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cyclicPolyPatch(name, size, start, index, bm, patchType)
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{}
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//- Construct from dictionary
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cyclicSlipPolyPatch
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(
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const word& name,
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const dictionary& dict,
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const label index,
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const polyBoundaryMesh& bm,
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const word& patchType
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)
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:
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cyclicPolyPatch(name, dict, index, bm, patchType)
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{}
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//- Construct as copy, resetting the boundary mesh
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cyclicSlipPolyPatch
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(
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const cyclicSlipPolyPatch& pp,
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const polyBoundaryMesh& bm
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)
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:
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cyclicPolyPatch(pp, bm)
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{}
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//- Construct given the original patch and resetting the
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// face list and boundary mesh information
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cyclicSlipPolyPatch
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(
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const cyclicSlipPolyPatch& pp,
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const polyBoundaryMesh& bm,
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const label index,
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const label newSize,
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const label newStart,
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const word& nbrPatchName
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)
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:
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cyclicPolyPatch(pp, bm, index, newSize, newStart, nbrPatchName)
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{}
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//- Construct and return a clone, resetting the boundary mesh
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virtual autoPtr<polyPatch> clone(const polyBoundaryMesh& bm) const
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{
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return autoPtr<polyPatch>(new cyclicSlipPolyPatch(*this, bm));
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}
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//- Construct and return a clone, resetting the face list
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// and boundary mesh
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virtual autoPtr<polyPatch> clone
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(
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const polyBoundaryMesh& bm,
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const label index,
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const label newSize,
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const label newStart
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) const
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{
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return autoPtr<polyPatch>
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(
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new cyclicSlipPolyPatch
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(
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*this,
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bm,
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index,
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newSize,
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newStart,
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nbrPatchName()
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)
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);
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}
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//- Destructor
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virtual ~cyclicSlipPolyPatch()
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{}
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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