The FOAM file format has not changed from version 2.0 in many years and so there is no longer a need for the 'version' entry in the FoamFile header to be required and to reduce unnecessary clutter it is now optional, defaulting to the current file format 2.0.
197 lines
5.3 KiB
C++
197 lines
5.3 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Version: dev
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\\/ M anipulation |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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format ascii;
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class dictionary;
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object blockMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Example configuration:
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// - Cylindrical mesh along z-axis (0 < z < 10)
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// - External boundary (fixed.obj) radius = 3
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// - Rotating zone (rotatingZone.obj) radius = 1
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backgroundMesh
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{
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radOut 3.06; // larger than fixed.obj by ~ 1/cos(45/boxCells)
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radIn 1.02; // larger than rotatingZone.obj (see above)
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radBox 0.30; // ~30% of rotatingZone.obj
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zMin 0;
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zMax 10; // External boundary axial length
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boxCells 5; // Cells across inner box-shaped block
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inCells 5; // Cells in radial direction, inner cylinder
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outCells 8; // Cells in radial direction, outer cylinder
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zCells 50; // Cells in axial direction
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outGrading 2.0; // Expansion ratio in outer region, radial direction
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radOutN #neg $radOut;
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radInN #neg $radIn;
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radBoxN #neg $radBox;
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}
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geometry
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{
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rotatingZone
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{
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type searchableCylinder;
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point1 (0 0 -100);
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point2 (0 0 100);
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radius $!backgroundMesh/radIn;
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}
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fixed
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{
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type searchableCylinder;
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point1 (0 0 -100);
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point2 (0 0 100);
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radius $!backgroundMesh/radOut;
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}
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}
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convertToMeters 1;
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vertices
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(
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($!backgroundMesh/radBoxN $!backgroundMesh/radBoxN $!backgroundMesh/zMin)
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($!backgroundMesh/radBox $!backgroundMesh/radBoxN $!backgroundMesh/zMin)
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($!backgroundMesh/radBox $!backgroundMesh/radBox $!backgroundMesh/zMin)
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($!backgroundMesh/radBoxN $!backgroundMesh/radBox $!backgroundMesh/zMin)
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project
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($!backgroundMesh/radInN $!backgroundMesh/radInN $!backgroundMesh/zMin)
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(rotatingZone)
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project
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($!backgroundMesh/radIn $!backgroundMesh/radInN $!backgroundMesh/zMin)
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(rotatingZone)
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project
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($!backgroundMesh/radIn $!backgroundMesh/radIn $!backgroundMesh/zMin)
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(rotatingZone)
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project
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($!backgroundMesh/radInN $!backgroundMesh/radIn $!backgroundMesh/zMin)
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(rotatingZone)
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project
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($!backgroundMesh/radOutN $!backgroundMesh/radOutN $!backgroundMesh/zMin)
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(fixed)
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project
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($!backgroundMesh/radOut $!backgroundMesh/radOutN $!backgroundMesh/zMin)
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(fixed)
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project
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($!backgroundMesh/radOut $!backgroundMesh/radOut $!backgroundMesh/zMin)
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(fixed)
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project
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($!backgroundMesh/radOutN $!backgroundMesh/radOut $!backgroundMesh/zMin)
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(fixed)
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($!backgroundMesh/radBoxN $!backgroundMesh/radBoxN $!backgroundMesh/zMax)
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($!backgroundMesh/radBox $!backgroundMesh/radBoxN $!backgroundMesh/zMax)
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($!backgroundMesh/radBox $!backgroundMesh/radBox $!backgroundMesh/zMax)
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($!backgroundMesh/radBoxN $!backgroundMesh/radBox $!backgroundMesh/zMax)
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project
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($!backgroundMesh/radInN $!backgroundMesh/radInN $!backgroundMesh/zMax)
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(rotatingZone)
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project
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($!backgroundMesh/radIn $!backgroundMesh/radInN $!backgroundMesh/zMax)
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(rotatingZone)
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project
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($!backgroundMesh/radIn $!backgroundMesh/radIn $!backgroundMesh/zMax)
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(rotatingZone)
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project
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($!backgroundMesh/radInN $!backgroundMesh/radIn $!backgroundMesh/zMax)
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(rotatingZone)
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project
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($!backgroundMesh/radOutN $!backgroundMesh/radOutN $!backgroundMesh/zMax)
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(fixed)
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project
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($!backgroundMesh/radOut $!backgroundMesh/radOutN $!backgroundMesh/zMax)
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(fixed)
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project
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($!backgroundMesh/radOut $!backgroundMesh/radOut $!backgroundMesh/zMax)
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(fixed)
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project
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($!backgroundMesh/radOutN $!backgroundMesh/radOut $!backgroundMesh/zMax)
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(fixed)
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);
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boxMesh
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($!backgroundMesh/boxCells $!backgroundMesh/boxCells $!backgroundMesh/zCells)
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simpleGrading (1 1 1);
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inMesh
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($!backgroundMesh/boxCells $!backgroundMesh/inCells $!backgroundMesh/zCells)
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simpleGrading (1 1 1);
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outMesh
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($!backgroundMesh/boxCells $!backgroundMesh/outCells $!backgroundMesh/zCells)
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simpleGrading (1 $!backgroundMesh/outGrading 1);
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blocks
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(
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hex (0 1 2 3 12 13 14 15) $boxMesh
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hex (1 0 4 5 13 12 16 17) $inMesh
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hex (0 3 7 4 12 15 19 16) $inMesh
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hex (2 1 5 6 14 13 17 18) $inMesh
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hex (3 2 6 7 15 14 18 19) $inMesh
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hex (5 4 8 9 17 16 20 21) $outMesh
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hex (4 7 11 8 16 19 23 20) $outMesh
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hex (6 5 9 10 18 17 21 22) $outMesh
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hex (7 6 10 11 19 18 22 23) $outMesh
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);
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edges
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(
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project 4 5 (rotatingZone)
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project 5 6 (rotatingZone)
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project 6 7 (rotatingZone)
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project 7 4 (rotatingZone)
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project 16 17 (rotatingZone)
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project 17 18 (rotatingZone)
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project 18 19 (rotatingZone)
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project 19 16 (rotatingZone)
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project 8 9 (fixed)
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project 9 10 (fixed)
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project 10 11 (fixed)
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project 11 8 (fixed)
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project 20 21 (fixed)
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project 21 22 (fixed)
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project 22 23 (fixed)
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project 23 20 (fixed)
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);
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boundary
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(
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);
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mergePatchPairs
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(
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);
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// ************************************************************************* //
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