Files
OpenFOAM-12/applications/utilities/mesh/manipulation/splitMesh/splitMesh.C
Henry Weller 3ace8f434b polyTopoChangeMap: Renamed from mapPolyMesh to clarify purpose and scope
The polyTopoChangeMap is the map specifically relating to polyMesh topological
changes generated by polyTopoChange and used to update and map mesh related
types and fields following the topo-change.
2022-03-31 22:05:37 +01:00

294 lines
7.3 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2022 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Application
splitMesh
Description
Splits mesh by making internal faces external. Uses attachDetach.
Generates a meshModifier of the form:
Splitter
{
type attachDetach;
faceZoneName membraneFaces;
masterPatchName masterPatch;
slavePatchName slavePatch;
triggerTimes runTime.value();
}
so will detach at the current time and split all faces in membraneFaces
into masterPatch and slavePatch (which have to be present but of 0 size)
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "polyMesh.H"
#include "Time.H"
#include "polyTopoChange.H"
#include "polyTopoChangeMap.H"
#include "faceSet.H"
#include "attachDetach.H"
#include "attachPolyTopoChanger.H"
#include "regionSide.H"
#include "primitiveFacePatch.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Find edge between points v0 and v1.
label findEdge(const primitiveMesh& mesh, const label v0, const label v1)
{
const labelList& pEdges = mesh.pointEdges()[v0];
forAll(pEdges, pEdgeI)
{
label edgeI = pEdges[pEdgeI];
const edge& e = mesh.edges()[edgeI];
if (e.otherVertex(v0) == v1)
{
return edgeI;
}
}
FatalErrorInFunction
<< "Cannot find edge between mesh points " << v0 << " and " << v1
<< abort(FatalError);
return -1;
}
// Checks whether patch present
void checkPatch(const polyBoundaryMesh& bMesh, const word& name)
{
const label patchi = bMesh.findPatchID(name);
if (patchi == -1)
{
FatalErrorInFunction
<< "Cannot find patch " << name << nl
<< "It should be present but of zero size" << endl
<< "Valid patches are " << bMesh.names()
<< exit(FatalError);
}
if (bMesh[patchi].size())
{
FatalErrorInFunction
<< "Patch " << name << " is present but non-zero size"
<< exit(FatalError);
}
}
int main(int argc, char *argv[])
{
argList::noParallel();
#include "addOverwriteOption.H"
argList::validArgs.append("faceSet");
argList::validArgs.append("masterPatch");
argList::validArgs.append("slavePatch");
#include "setRootCase.H"
#include "createTime.H"
runTime.functionObjects().off();
#include "createPolyMesh.H"
const word oldInstance = mesh.pointsInstance();
const word setName = args[1];
const word masterPatch = args[2];
const word slavePatch = args[3];
const bool overwrite = args.optionFound("overwrite");
// List of faces to split
faceSet facesSet(mesh, setName);
Info<< "Read " << facesSet.size() << " faces to split" << endl << endl;
// Convert into labelList and check
labelList faces(facesSet.toc());
forAll(faces, i)
{
if (!mesh.isInternalFace(faces[i]))
{
FatalErrorInFunction
<< "Face " << faces[i] << " in faceSet " << setName
<< " is not an internal face."
<< exit(FatalError);
}
}
// Check for empty master and slave patches
checkPatch(mesh.boundaryMesh(), masterPatch);
checkPatch(mesh.boundaryMesh(), slavePatch);
//
// Find 'side' of all faces on splitregion. Uses regionSide which needs
// set of edges on side of this region. Use PrimitivePatch to find these.
//
// Addressing on faces only in mesh vertices.
primitiveFacePatch fPatch
(
faceList
(
UIndirectList<face>
(
mesh.faces(),
faces
)
),
mesh.points()
);
const labelList& meshPoints = fPatch.meshPoints();
// Mark all fence edges : edges on boundary of fPatch but not on boundary
// of polyMesh
labelHashSet fenceEdges(fPatch.size());
const labelListList& allEdgeFaces = fPatch.edgeFaces();
forAll(allEdgeFaces, patchEdgeI)
{
if (allEdgeFaces[patchEdgeI].size() == 1)
{
const edge& e = fPatch.edges()[patchEdgeI];
label edgeI =
findEdge
(
mesh,
meshPoints[e.start()],
meshPoints[e.end()]
);
fenceEdges.insert(edgeI);
}
}
// Find sides reachable from 0th face of faceSet
label startFacei = faces[0];
regionSide regionInfo
(
mesh,
facesSet,
fenceEdges,
mesh.faceOwner()[startFacei],
startFacei
);
// Determine flip state for all faces in faceSet
boolList zoneFlip(faces.size());
forAll(faces, i)
{
zoneFlip[i] = !regionInfo.sideOwner().found(faces[i]);
}
// Create and add face zones and mesh modifiers
List<pointZone*> pz(0);
List<faceZone*> fz(1);
List<cellZone*> cz(0);
fz[0] =
new faceZone
(
"membraneFaces",
faces,
zoneFlip,
0,
mesh.faceZones()
);
Info<< "Adding point and face zones" << endl;
mesh.addZones(pz, fz, cz);
attachPolyTopoChanger splitter(mesh);
splitter.setSize(1);
// Add the sliding interface mesh modifier to start working at current
// time
splitter.set
(
0,
new attachDetach
(
"Splitter",
0,
splitter,
"membraneFaces",
masterPatch,
slavePatch,
scalarField(1, runTime.value())
)
);
Info<< nl << "Constructed topologyModifier:" << endl;
splitter[0].writeDict(Info);
if (!overwrite)
{
runTime++;
}
splitter.attach();
if (overwrite)
{
mesh.setInstance(oldInstance);
}
else
{
mesh.setInstance(runTime.timeName());
}
Info<< "Writing mesh to " << runTime.timeName() << endl;
if (!mesh.write())
{
FatalErrorInFunction
<< "Failed writing polyMesh."
<< exit(FatalError);
}
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //