The FOAM file format has not changed from version 2.0 in many years and so there is no longer a need for the 'version' entry in the FoamFile header to be required and to reduce unnecessary clutter it is now optional, defaulting to the current file format 2.0.
278 lines
8.1 KiB
C++
278 lines
8.1 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Version: dev
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\\/ M anipulation |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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format ascii;
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class dictionary;
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object snappyHexMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Which of the steps to run
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castellatedMesh false;
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snap false;
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addLayers true;
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// Geometry. Definition of all surfaces. All surfaces are of class
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// searchableSurface.
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// Surfaces are used
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// - to specify refinement for any mesh cell intersecting it
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// - to specify refinement for any mesh cell inside/outside/near
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// - to 'snap' the mesh boundary to the surface
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geometry
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{
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// motorBike
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// {
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// type triSurfaceMesh;
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// file "motorBike.obj";
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// }
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//
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// refinementBox
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// {
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// type searchableBox;
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// min (-1.0 -0.7 0.0);
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// max ( 8.0 0.7 2.5);
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// }
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};
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// Settings for the castellatedMesh generation.
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castellatedMeshControls
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{
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// Refinement parameters
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// ~~~~~~~~~~~~~~~~~~~~~
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// If local number of cells is >= maxLocalCells on any processor
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// switches from from refinement followed by balancing
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// (current method) to (weighted) balancing before refinement.
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maxLocalCells 100000;
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// Overall cell limit (approximately). Refinement will stop immediately
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// upon reaching this number so a refinement level might not complete.
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// Note that this is the number of cells before removing the part which
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// is not 'visible' from the keepPoint. The final number of cells might
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// actually be a lot less.
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maxGlobalCells 2000000;
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// The surface refinement loop might spend lots of iterations refining just a
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// few cells. This setting will cause refinement to stop if <= minimumRefine
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// are selected for refinement. Note: it will at least do one iteration
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// (unless the number of cells to refine is 0)
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minRefinementCells 10;
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// Allow a certain level of imbalance during refining
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// (since balancing is quite expensive)
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// Expressed as fraction of perfect balance (= overall number of cells /
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// nProcs). 0=balance always.
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maxLoadUnbalance 0.10;
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// Number of buffer layers between different levels.
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// 1 means normal 2:1 refinement restriction, larger means slower
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// refinement.
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nCellsBetweenLevels 3;
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// Explicit feature edge refinement
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Specifies a level for any cell intersected by its edges.
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// This is a featureEdgeMesh, read from constant/geometry for now.
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features
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(
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//{
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// file "someLine.eMesh";
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// level 2;
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//}
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);
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// Surface based refinement
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// ~~~~~~~~~~~~~~~~~~~~~~~~
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// Specifies two levels for every surface. The first is the minimum level,
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// every cell intersecting a surface gets refined up to the minimum level.
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// The second level is the maximum level. Cells that 'see' multiple
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// intersections where the intersections make an
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// angle > resolveFeatureAngle get refined up to the maximum level.
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refinementSurfaces
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{
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// motorBike
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// {
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// // Surface-wise min and max refinement level
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// level (5 6);
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//
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// // Optional specification of patch type (default is wall). No
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// // constraint types (cyclic, symmetry) etc. are allowed.
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// patchInfo
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// {
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// type wall;
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// inGroups (motorBike);
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// }
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// }
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}
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// Resolve sharp angles
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resolveFeatureAngle 30;
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// Mesh selection
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// ~~~~~~~~~~~~~~
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// After refinement patches get added for all refinementSurfaces and
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// all cells intersecting the surfaces get put into these patches. The
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// section reachable from the locationInMesh is kept.
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// NOTE: This point should never be on a face, always inside a cell, even
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// after refinement.
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locationInMesh (-1 0 0);
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// Whether any faceZones (as specified in the refinementSurfaces)
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// are only on the boundary of corresponding cellZones or also allow
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// free-standing zone faces. Not used if there are no faceZones.
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allowFreeStandingZoneFaces true;
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}
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// Settings for the snapping.
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snapControls
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{
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//- Number of patch smoothing iterations before finding correspondence
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// to surface
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nSmoothPatch 3;
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//- Relative distance for points to be attracted by surface feature point
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// or edge. True distance is this factor times local
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// maximum edge length.
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tolerance 4.0;
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//- Number of mesh displacement relaxation iterations.
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nSolveIter 0;
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//- Maximum number of snapping relaxation iterations. Should stop
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// before upon reaching a correct mesh.
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nRelaxIter 5;
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//- Highly experimental and wip: number of feature edge snapping
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// iterations. Leave out altogether to disable.
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// Do not use here since mesh resolution too low and baffles present
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// nFeatureSnapIter 10;
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}
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// Settings for the layer addition.
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addLayersControls
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{
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// Are the thickness parameters below relative to the undistorted
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// size of the refined cell outside layer (true) or absolute sizes (false).
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relativeSizes false;
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// Per final patch (so not geometry!) the layer information
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layers
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{
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blob.stl_patch1
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{
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nSurfaceLayers 4;
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}
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}
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// Expansion factor for layer mesh
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expansionRatio 1.5;
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// Wanted thickness of final added cell layer. If multiple layers
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// is the thickness of the layer furthest away from the wall.
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// Relative to undistorted size of cell outside layer.
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// See relativeSizes parameter.
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finalLayerThickness 0.02;
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// Minimum thickness of cell layer. If for any reason layer
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// cannot be above minThickness do not add layer.
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// Relative to undistorted size of cell outside layer.
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minThickness 0.005;
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// If points get not extruded do nGrow layers of connected faces that are
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// also not grown. This helps convergence of the layer addition process
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// close to features.
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// Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x)
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nGrow 0;
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// Advanced settings
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// When not to extrude surface. 0 is flat surface, 90 is when two faces
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// are perpendicular
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featureAngle 90;
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// Maximum number of snapping relaxation iterations. Should stop
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// before upon reaching a correct mesh.
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nRelaxIter 3;
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// Number of smoothing iterations of surface normals
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nSmoothSurfaceNormals 1;
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// Number of smoothing iterations of interior mesh movement direction
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nSmoothNormals 3;
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// Smooth layer thickness over surface patches
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nSmoothThickness 10;
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// Stop layer growth on highly warped cells
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maxFaceThicknessRatio 1000;
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// Reduce layer growth where ratio thickness to medial
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// distance is large
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maxThicknessToMedialRatio 0.3;
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// Angle used to pick up medial axis points
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// Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x.
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minMedianAxisAngle 90;
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// Create buffer region for new layer terminations
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nBufferCellsNoExtrude 0;
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// Overall max number of layer addition iterations. The mesher will exit
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// if it reaches this number of iterations; possibly with an illegal
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// mesh.
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nLayerIter 50;
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}
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// Generic mesh quality settings. At any undoable phase these determine
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// where to undo.
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meshQualityControls
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{
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#include "meshQualityDict"
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// Advanced
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//- Number of error distribution iterations
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nSmoothScale 4;
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//- Amount to scale back displacement at error points
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errorReduction 0.75;
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}
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// Advanced
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// Merge tolerance. Is fraction of overall bounding box of initial mesh.
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// Note: the write tolerance needs to be higher than this.
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mergeTolerance 1e-6;
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// ************************************************************************* //
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