190 lines
5.8 KiB
C++
190 lines
5.8 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Copyright (C) 2021-2022 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::patchToPatches::intersection
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Description
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Class to generate patchToPatch coupling geometry. Coupling is determined by
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means of comparing the bound boxes generated by the intersection method.
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This generates an outer "envelope" of possible intersections that can be
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used for ray shooting and Lagrangian transfer.
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Note that this method is not added to the run-time selection table, as it
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is not a method which facilitates patch coupling or mapping.
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SourceFiles
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rays.C
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\*---------------------------------------------------------------------------*/
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#ifndef raysPatchToPatch_H
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#define raysPatchToPatch_H
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#include "patchToPatch.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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namespace patchToPatches
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{
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/*---------------------------------------------------------------------------*\
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Class rays Declaration
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\*---------------------------------------------------------------------------*/
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class rays
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:
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public patchToPatch
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{
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// Private Data
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// Parallel
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//- Cache of the part of the source patch local to the target
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autoPtr<PrimitiveOldTimePatch<faceList, pointField>>
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localSrcPatchPtr_;
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//- Cache of the part of the target patch local to the source
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autoPtr<PrimitiveOldTimePatch<faceList, pointField>>
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localTgtPatchPtr_;
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// Private Member Functions
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//- Get the bound box for a source face
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virtual treeBoundBox srcBox
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(
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const face& srcFace,
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const pointField& srcPoints,
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const vectorField& srcPointNormals
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) const;
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//- Intersect two faces
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virtual bool intersectFaces
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(
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const primitiveOldTimePatch& srcPatch,
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const vectorField& srcPointNormals,
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const vectorField& srcPointNormals0,
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const primitiveOldTimePatch& tgtPatch,
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const label srcFacei,
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const label tgtFacei
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);
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//- Subset the local target patch so that only parts that actually
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// intersect the source remain
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virtual labelList subsetLocalTgt
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(
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const primitiveOldTimePatch& localTgtPatch
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);
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//- Distribute the source patch so that any information needed by
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// the target is locally available
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virtual void distributeSrc(const primitiveOldTimePatch& srcPatch);
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//- Finalising
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virtual label finalise
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(
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const primitiveOldTimePatch& srcPatch,
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const vectorField& srcPointNormals,
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const vectorField& srcPointNormals0,
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const primitiveOldTimePatch& tgtPatch,
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const transformer& tgtToSrc
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);
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//- Compute a ray intersection
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remote ray
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(
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const primitiveOldTimePatch& outPatch,
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const autoPtr<PrimitiveOldTimePatch<faceList, pointField>>&
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localOutPatchPtr,
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const autoPtr<List<remote>>& localOutProcFacesPtr,
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const List<DynamicList<label>>& inLocalOutFacesPtr,
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const scalar fraction,
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const label inFacei,
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const point& inP,
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const vector& inN,
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point& outP
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) const;
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//- For each source face, the coupled target weights
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virtual tmpNrc<List<DynamicList<scalar>>> srcWeights() const;
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//- For each target face, the coupled source weights
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virtual tmpNrc<List<DynamicList<scalar>>> tgtWeights() const;
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public:
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//- Runtime type information
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TypeName("rays");
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// Constructors
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//- Construct from components
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rays(const bool reverse);
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//- Destructor
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~rays();
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// Member Functions
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//- Compute a ray intersection from the source side to the target
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remote srcToTgtRay
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(
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const primitiveOldTimePatch& tgtPatch,
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const scalar fraction,
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const label srcFacei,
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const vector& srcP,
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const vector& srcN,
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point& tgtP
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) const;
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//- Compute a ray intersection from the target side to the source
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remote tgtToSrcRay
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(
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const primitiveOldTimePatch& srcPatch,
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const scalar fraction,
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const label tgtFacei,
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const vector& tgtP,
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const vector& tgtN,
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point& srcP
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) const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace patchToPatches
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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