Now faceZones are handled directly by the applications and the new faceZone::topoChange function so that any face can now be in any number of zones, significantly increasing the flexibility and usefulness of faceZones. This completes the generalisation of cellZone, faceZone and pointZone to support multiple zones for each cell, face or point respectively. Next step will be to make zones polymorphic and run-time selectable so that they can alter during the run and adapt to moving meshes for example.
527 lines
14 KiB
C++
527 lines
14 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Copyright (C) 2011-2024 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "mergePolyMesh.H"
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#include "Time.H"
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#include "polyTopoChangeMap.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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defineTypeNameAndDebug(mergePolyMesh, 0);
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}
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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Foam::label Foam::mergePolyMesh::patchIndex(const polyPatch& p)
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{
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// Find the patch name on the list. If the patch is already there
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// and patch types match, return index
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const word& pType = p.type();
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const word& pName = p.name();
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bool nameFound = false;
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forAll(patchNames_, patchi)
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{
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if (patchNames_[patchi] == pName)
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{
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if (word(patchDicts_[patchi]["type"]) == pType)
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{
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// Found name and types match
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return patchi;
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}
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else
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{
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// Found the name, but type is different
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nameFound = true;
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}
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}
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}
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// Patch not found. Append to the list
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{
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OStringStream os;
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p.write(os);
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patchDicts_.append(dictionary(IStringStream(os.str())()));
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}
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if (nameFound)
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{
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// Duplicate name is not allowed. Create a composite name from the
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// patch name and case name
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const word& caseName = p.boundaryMesh().mesh().time().caseName();
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patchNames_.append(pName + "_" + caseName);
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Info<< "label patchIndex(const polyPatch& p) : "
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<< "Patch " << p.index() << " named "
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<< pName << " in mesh " << caseName
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<< " already exists, but patch types "
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<< " do not match.\nCreating a composite name as "
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<< patchNames_.last() << endl;
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}
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else
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{
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patchNames_.append(pName);
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}
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return patchNames_.size() - 1;
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}
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Foam::label Foam::mergePolyMesh::zoneIndex
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(
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DynamicList<word>& names,
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const word& curName
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)
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{
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forAll(names, zonei)
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{
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if (names[zonei] == curName)
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{
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return zonei;
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}
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}
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// Not found. Add new name to the list
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names.append(curName);
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return names.size() - 1;
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::mergePolyMesh::mergePolyMesh(polyMesh& mesh)
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:
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mesh_(mesh),
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meshMod_(mesh_),
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patchNames_(2*mesh_.boundaryMesh().size()),
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patchDicts_(2*mesh_.boundaryMesh().size()),
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pointZoneNames_(),
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faceZoneNames_(),
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cellZoneNames_()
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{
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// Insert the original patches into the list
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wordList curPatchNames = mesh_.boundaryMesh().names();
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forAll(mesh_.boundaryMesh(), patchi)
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{
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patchNames_.append(mesh_.boundaryMesh()[patchi].name());
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OStringStream os;
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mesh_.boundaryMesh()[patchi].write(os);
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patchDicts_.append(dictionary(IStringStream(os.str())()));
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}
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// Insert point, face and cell zones into the list
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// Point zones
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wordList curPointZoneNames = mesh_.pointZones().names();
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if (curPointZoneNames.size())
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{
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pointZoneNames_.setCapacity(2*curPointZoneNames.size());
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}
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forAll(curPointZoneNames, zonei)
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{
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pointZoneNames_.append(curPointZoneNames[zonei]);
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}
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pointZonesAddedPoints_.setSize(pointZoneNames_.size());
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// Face zones
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wordList curFaceZoneNames = mesh_.faceZones().names();
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if (curFaceZoneNames.size())
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{
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faceZoneNames_.setCapacity(2*curFaceZoneNames.size());
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}
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forAll(curFaceZoneNames, zonei)
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{
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faceZoneNames_.append(curFaceZoneNames[zonei]);
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}
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faceZonesAddedFaces_.setSize(faceZoneNames_.size());
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// Cell zones
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wordList curCellZoneNames = mesh_.cellZones().names();
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if (curCellZoneNames.size())
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{
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cellZoneNames_.setCapacity(2*curCellZoneNames.size());
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}
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forAll(curCellZoneNames, zonei)
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{
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cellZoneNames_.append(curCellZoneNames[zonei]);
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}
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cellZonesAddedCells_.setSize(cellZoneNames_.size());
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}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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void Foam::mergePolyMesh::addMesh(const polyMesh& m)
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{
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// Add all the points, faces and cells of the new mesh
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// Add points
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const pointField& p = m.points();
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labelList renumberPoints(p.size());
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const meshPointZones& pz = m.pointZones();
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labelList pointZoneIndices(pz.size());
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forAll(pz, zonei)
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{
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pointZoneIndices[zonei] = zoneIndex(pointZoneNames_, pz[zonei].name());
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pointZonesAddedPoints_.setSize(pointZoneNames_.size());
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}
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forAll(p, pointi)
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{
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renumberPoints[pointi] = meshMod_.addPoint
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(
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p[pointi], // Point to add
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-1, // Master point (straight addition)
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pointi < m.nPoints() // Is in cell?
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);
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const labelList zones(pz.whichZones(pointi));
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forAll(zones, zonei)
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{
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pointZonesAddedPoints_[pointZoneIndices[zonei]]
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.insert(renumberPoints[pointi]);
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}
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}
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// Add cells
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const cellList& c = m.cells();
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labelList renumberCells(c.size());
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const meshCellZones& cz = m.cellZones();
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labelList cellZoneIndices(cz.size());
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forAll(cz, zonei)
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{
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cellZoneIndices[zonei] = zoneIndex(cellZoneNames_, cz[zonei].name());
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cellZonesAddedCells_.setSize(cellZoneNames_.size());
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}
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forAll(c, celli)
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{
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renumberCells[celli] = meshMod_.addCell(-1);
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const labelList zones(cz.whichZones(celli));
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forAll(zones, zonei)
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{
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cellZonesAddedCells_[cellZoneIndices[zonei]]
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.insert(renumberCells[celli]);
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}
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}
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// Add faces
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const polyBoundaryMesh& bm = m.boundaryMesh();
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// Gather the patch indices
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labelList patchIndices(bm.size());
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forAll(patchIndices, patchi)
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{
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patchIndices[patchi] = patchIndex(bm[patchi]);
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}
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// Temporary: update number of allowable patches. This should be
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// determined at the top - before adding anything.
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meshMod_.setNumPatches(patchNames_.size());
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const meshFaceZones& fz = m.faceZones();
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labelList faceZoneIndices(fz.size());
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forAll(fz, zonei)
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{
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faceZoneIndices[zonei] = zoneIndex(faceZoneNames_, fz[zonei].name());
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}
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const faceList& f = m.faces();
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labelList renumberFaces(f.size());
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const labelList& own = m.faceOwner();
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const labelList& nei = m.faceNeighbour();
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label newOwn, newNei, newPatch;
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forAll(f, facei)
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{
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const face& curFace = f[facei];
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face newFace(curFace.size());
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forAll(curFace, pointi)
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{
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newFace[pointi] = renumberPoints[curFace[pointi]];
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}
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if (debug)
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{
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// Check that the face is valid
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if (min(newFace) < 0)
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{
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FatalErrorInFunction
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<< "Error in point mapping for face " << facei
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<< ". Old face: " << curFace << " New face: " << newFace
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<< abort(FatalError);
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}
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}
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if (facei < m.nInternalFaces() || facei >= m.nFaces())
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{
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newPatch = -1;
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}
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else
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{
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newPatch = patchIndices[bm.whichPatch(facei)];
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}
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newOwn = own[facei];
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if (newOwn > -1) newOwn = renumberCells[newOwn];
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if (newPatch > -1)
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{
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newNei = -1;
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}
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else
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{
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newNei = nei[facei];
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newNei = renumberCells[newNei];
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}
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renumberFaces[facei] = meshMod_.addFace
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(
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newFace,
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newOwn,
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newNei,
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-1,
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false,
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newPatch
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);
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const labelList zones(fz.whichZones(facei));
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forAll(zones, zonei)
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{
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const faceZone& fzi = fz[zones[zonei]];
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const bool flip = fzi.flipMap()[fzi.whichFace(facei)];
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faceZonesAddedFaces_[faceZoneIndices[zonei]]
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.insert(renumberFaces[facei], flip);
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}
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}
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}
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void Foam::mergePolyMesh::merge()
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{
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if (debug)
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{
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Info<< "patch names: " << patchNames_ << nl
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<< "patch dicts: " << patchDicts_ << nl
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<< "point zone names: " << pointZoneNames_ << nl
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<< "face zone names: " << faceZoneNames_ << nl
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<< "cell zone names: " << cellZoneNames_ << endl;
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}
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// Add the patches if necessary
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if (patchNames_.size() != mesh_.boundaryMesh().size())
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{
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if (debug)
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{
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Info<< "Copying old patches" << endl;
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}
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List<polyPatch*> newPatches(patchNames_.size());
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const polyBoundaryMesh& oldPatches = mesh_.boundaryMesh();
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// Note. Re-using counter in two for loops
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label patchi = 0;
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for (patchi = 0; patchi < oldPatches.size(); patchi++)
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{
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newPatches[patchi] = oldPatches[patchi].clone(oldPatches).ptr();
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}
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if (debug)
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{
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Info<< "Adding new patches. " << endl;
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}
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label endOfLastPatch =
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patchi == 0
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? 0
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: oldPatches[patchi - 1].start() + oldPatches[patchi - 1].size();
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for (; patchi < patchNames_.size(); patchi++)
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{
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// Add a patch
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dictionary dict(patchDicts_[patchi]);
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dict.set("nFaces", 0);
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dict.set("startFace", endOfLastPatch);
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newPatches[patchi] =
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(
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polyPatch::New
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(
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patchNames_[patchi],
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dict,
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patchi,
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oldPatches
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).ptr()
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);
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}
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mesh_.removeBoundary();
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mesh_.addPatches(newPatches);
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}
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// Add the zones if necessary
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if (pointZoneNames_.size() > mesh_.pointZones().size())
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{
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if (debug)
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{
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Info<< "Adding new pointZones. " << endl;
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}
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label nZones = mesh_.pointZones().size();
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mesh_.pointZones().setSize(pointZoneNames_.size());
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for (label zonei = nZones; zonei < pointZoneNames_.size(); zonei++)
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{
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mesh_.pointZones().set
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(
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zonei,
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new pointZone
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(
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pointZoneNames_[zonei],
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labelList(),
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mesh_.pointZones()
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)
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);
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}
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}
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if (cellZoneNames_.size() > mesh_.cellZones().size())
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{
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if (debug)
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{
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Info<< "Adding new cellZones. " << endl;
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}
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label nZones = mesh_.cellZones().size();
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mesh_.cellZones().setSize(cellZoneNames_.size());
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for (label zonei = nZones; zonei < cellZoneNames_.size(); zonei++)
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{
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mesh_.cellZones().set
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(
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zonei,
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new cellZone
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(
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cellZoneNames_[zonei],
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labelList(),
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mesh_.cellZones()
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)
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);
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}
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}
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if (faceZoneNames_.size() > mesh_.faceZones().size())
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{
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if (debug)
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{
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Info<< "Adding new faceZones. " << endl;
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}
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label nZones = mesh_.faceZones().size();
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mesh_.faceZones().setSize(faceZoneNames_.size());
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for (label zonei = nZones; zonei < faceZoneNames_.size(); zonei++)
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{
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mesh_.faceZones().set
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(
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zonei,
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new faceZone
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(
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faceZoneNames_[zonei],
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labelList(),
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boolList(),
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mesh_.faceZones()
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)
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);
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}
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}
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// Change mesh
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autoPtr<polyTopoChangeMap> map(meshMod_.changeMesh(mesh_));
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// Add the new points to the pointZones in the merged mesh
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forAll(pointZonesAddedPoints_, zonei)
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{
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mesh_.pointZones()[zonei].insert(pointZonesAddedPoints_[zonei]);
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}
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// Add the new faces to the faceZones in the merged mesh
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forAll(faceZonesAddedFaces_, zonei)
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{
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mesh_.faceZones()[zonei].insert(faceZonesAddedFaces_[zonei]);
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}
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// Add the new cells to the cellZones in the merged mesh
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forAll(cellZonesAddedCells_, zonei)
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{
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mesh_.cellZones()[zonei].insert(cellZonesAddedCells_[zonei]);
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}
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mesh_.topoChange(map);
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// Clear topo change for the next operation
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meshMod_.clear();
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}
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// ************************************************************************* //
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