Files
OpenFOAM-12/applications/test/polygonTriangulate/Test-polygonTriangulate.C
Henry Weller 4dbc23c141 ListOps::identity -> identityMap
to avoid confusion with the tensor identity.
2023-02-03 17:12:31 +00:00

122 lines
3.4 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2021-2023 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "clock.H"
#include "OBJstream.H"
#include "polygonTriangulate.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
argList::validArgs.append("number of edges");
argList::addOption
(
"error",
"value",
"polygon error - default is 0"
);
argList::addOption
(
"seed",
"value",
"random number generator seed - default is clock time"
);
argList::addBoolOption
(
"simple",
"assume polygon as no self intersections"
);
argList::addBoolOption
(
"nonOptimal",
"do not optimise the triangulation quality"
);
Foam::argList args(argc, argv);
Info<< nl;
// Get the size of the polygon
const label n = args.argRead<label>(1);
// Initialise the random number generator
label seed;
if (args.optionFound("seed"))
{
seed = args.optionRead<label>("seed");
}
else
{
seed = clock::getTime();
Info<< "Seeding random number generator with value " << seed
<< nl << endl;
}
Random rndGen(seed);
// Get controls
const bool simple = args.optionFound("simple");
const bool nonOptimal = args.optionFound("nonOptimal");
// Generate a random polygon
const List<point> polygon =
polygonTriangulate::randomPolygon
(
rndGen,
n,
args.optionLookupOrDefault<scalar>("error", 0)
);
// Write the polygon
{
OBJstream os(args[0] + "_polygon.obj");
os.write(face(identityMap(polygon.size())), polygon, false);
}
// Triangulate the polygon
const List<triFace> triPoints =
polygonTriangulate().triangulate(polygon, simple, !nonOptimal);
// Write the triangulation
faceList triFacePoints(triPoints.size());
forAll(triPoints, trii)
{
triFacePoints[trii] = triPoints[trii];
}
{
OBJstream os(args[0] + "_triangulation.obj");
os.write(triFacePoints, pointField(polygon), false);
}
Info<< "End" << nl << endl;
return 0;
}
// ************************************************************************* //