executed with foamRun for single region simulations of foamMultiRun for
multi-region simulations. Replaces pimpleFoam, pisoFoam and simpleFoam and all
the corresponding tutorials have been updated and moved to
tutorials/modules/incompressibleFluid.
Class
Foam::solvers::incompressibleFluid
Description
Solver module for steady or transient turbulent flow of incompressible
isothermal fluids with optional mesh motion and change.
Uses the flexible PIMPLE (PISO-SIMPLE) solution for time-resolved and
pseudo-transient and steady simulations.
Optional fvModels and fvConstraints are provided to enhance the simulation
in many ways including adding various sources, constraining or limiting
the solution.
Reference:
\verbatim
Greenshields, C. J., & Weller, H. G. (2022).
Notes on Computational Fluid Dynamics: General Principles.
CFD Direct Ltd.: Reading, UK.
\endverbatim
SourceFiles
incompressibleFluid.C
See also
Foam::solvers::fluidSolver
Foam::solvers::isothermalFluid
101 lines
1.6 KiB
C++
101 lines
1.6 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Version: dev
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\\/ M anipulation |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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format ascii;
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class dictionary;
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object blockMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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convertToMeters 1;
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vertices
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(
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(0 0.3 0)
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(1 0.3 0)
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(1 0.7 0)
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(0 0.7 0)
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(0 0.3 0.1)
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(1 0.3 0.1)
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(1 0.7 0.1)
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(0 0.7 0.1)
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(1 0 0)
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(3 0 0)
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(3 1 0)
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(1 1 0)
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(1 0 0.1)
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(3 0 0.1)
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(3 1 0.1)
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(1 1 0.1)
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);
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blocks
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(
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hex (0 1 2 3 4 5 6 7) inletChannel (80 40 1) simpleGrading (1 1 1)
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hex (8 9 10 11 12 13 14 15) (80 96 1) simpleGrading (1 1 1)
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);
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edges
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(
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);
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boundary
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(
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inlet
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{
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type patch;
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faces
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(
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(0 4 7 3)
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);
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}
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outlet
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{
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type patch;
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faces
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(
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(10 14 13 9)
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);
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}
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walls
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{
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type wall;
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faces
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(
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(3 7 6 2)
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(1 5 4 0)
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(11 15 14 10)
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(9 13 12 8)
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);
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}
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nonCouple1
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{
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type wall;
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faces
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(
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(2 6 5 1)
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);
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}
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nonCouple2
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{
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type wall;
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faces
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(
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(8 12 15 11)
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);
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}
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);
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mergePatchPairs
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(
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);
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// ************************************************************************* //
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