executed with foamRun for single region simulations of foamMultiRun for
multi-region simulations. Replaces pimpleFoam, pisoFoam and simpleFoam and all
the corresponding tutorials have been updated and moved to
tutorials/modules/incompressibleFluid.
Class
Foam::solvers::incompressibleFluid
Description
Solver module for steady or transient turbulent flow of incompressible
isothermal fluids with optional mesh motion and change.
Uses the flexible PIMPLE (PISO-SIMPLE) solution for time-resolved and
pseudo-transient and steady simulations.
Optional fvModels and fvConstraints are provided to enhance the simulation
in many ways including adding various sources, constraining or limiting
the solution.
Reference:
\verbatim
Greenshields, C. J., & Weller, H. G. (2022).
Notes on Computational Fluid Dynamics: General Principles.
CFD Direct Ltd.: Reading, UK.
\endverbatim
SourceFiles
incompressibleFluid.C
See also
Foam::solvers::fluidSolver
Foam::solvers::isothermalFluid
98 lines
2.0 KiB
C++
98 lines
2.0 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Version: dev
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\\/ M anipulation |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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format ascii;
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class dictionary;
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object blockMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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backgroundMesh
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{
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xMin -20; // L = 350
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xMax 330;
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yMin -50; // L = 280
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yMax 230;
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zMin 0;
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zMax 140;
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xCells 25;
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yCells 20;
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zCells 10;
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}
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convertToMeters 1;
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vertices
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(
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($!backgroundMesh/xMin $!backgroundMesh/yMin $!backgroundMesh/zMin)
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($!backgroundMesh/xMax $!backgroundMesh/yMin $!backgroundMesh/zMin)
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($!backgroundMesh/xMax $!backgroundMesh/yMax $!backgroundMesh/zMin)
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($!backgroundMesh/xMin $!backgroundMesh/yMax $!backgroundMesh/zMin)
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($!backgroundMesh/xMin $!backgroundMesh/yMin $!backgroundMesh/zMax)
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($!backgroundMesh/xMax $!backgroundMesh/yMin $!backgroundMesh/zMax)
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($!backgroundMesh/xMax $!backgroundMesh/yMax $!backgroundMesh/zMax)
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($!backgroundMesh/xMin $!backgroundMesh/yMax $!backgroundMesh/zMax)
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);
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blocks
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(
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hex (0 1 2 3 4 5 6 7)
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(
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$!backgroundMesh/xCells
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$!backgroundMesh/yCells
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$!backgroundMesh/zCells
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)
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simpleGrading (1 1 1)
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);
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boundary
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(
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inlet
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{
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type patch;
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faces
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(
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(0 3 7 4)
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);
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}
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outlet
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{
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type patch;
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faces
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(
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(1 5 6 2)
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);
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}
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ground
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{
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type wall;
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faces
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(
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(0 1 2 3)
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);
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}
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frontAndBack
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{
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type symmetry;
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faces
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(
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(0 4 5 1)
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(3 2 6 7)
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(4 7 6 5)
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);
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}
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);
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// ************************************************************************* //
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