Files
OpenFOAM-12/tutorials/modules/incompressibleFluid/windAroundBuildings/system/blockMeshDict
Henry Weller ca89189ecd solvers::incompressibleFluid: New solver module for incompressible fluid flow
executed with foamRun for single region simulations of foamMultiRun for
multi-region simulations.  Replaces pimpleFoam, pisoFoam and simpleFoam and all
the corresponding tutorials have been updated and moved to
tutorials/modules/incompressibleFluid.

Class
    Foam::solvers::incompressibleFluid

Description
    Solver module for steady or transient turbulent flow of incompressible
    isothermal fluids with optional mesh motion and change.

    Uses the flexible PIMPLE (PISO-SIMPLE) solution for time-resolved and
    pseudo-transient and steady simulations.

    Optional fvModels and fvConstraints are provided to enhance the simulation
    in many ways including adding various sources, constraining or limiting
    the solution.

    Reference:
    \verbatim
        Greenshields, C. J., & Weller, H. G. (2022).
        Notes on Computational Fluid Dynamics: General Principles.
        CFD Direct Ltd.: Reading, UK.
    \endverbatim

SourceFiles
    incompressibleFluid.C

See also
    Foam::solvers::fluidSolver
    Foam::solvers::isothermalFluid
2022-08-08 22:46:51 +01:00

98 lines
2.0 KiB
C++

/*--------------------------------*- C++ -*----------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Version: dev
\\/ M anipulation |
\*---------------------------------------------------------------------------*/
FoamFile
{
format ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
backgroundMesh
{
xMin -20; // L = 350
xMax 330;
yMin -50; // L = 280
yMax 230;
zMin 0;
zMax 140;
xCells 25;
yCells 20;
zCells 10;
}
convertToMeters 1;
vertices
(
($!backgroundMesh/xMin $!backgroundMesh/yMin $!backgroundMesh/zMin)
($!backgroundMesh/xMax $!backgroundMesh/yMin $!backgroundMesh/zMin)
($!backgroundMesh/xMax $!backgroundMesh/yMax $!backgroundMesh/zMin)
($!backgroundMesh/xMin $!backgroundMesh/yMax $!backgroundMesh/zMin)
($!backgroundMesh/xMin $!backgroundMesh/yMin $!backgroundMesh/zMax)
($!backgroundMesh/xMax $!backgroundMesh/yMin $!backgroundMesh/zMax)
($!backgroundMesh/xMax $!backgroundMesh/yMax $!backgroundMesh/zMax)
($!backgroundMesh/xMin $!backgroundMesh/yMax $!backgroundMesh/zMax)
);
blocks
(
hex (0 1 2 3 4 5 6 7)
(
$!backgroundMesh/xCells
$!backgroundMesh/yCells
$!backgroundMesh/zCells
)
simpleGrading (1 1 1)
);
boundary
(
inlet
{
type patch;
faces
(
(0 3 7 4)
);
}
outlet
{
type patch;
faces
(
(1 5 6 2)
);
}
ground
{
type wall;
faces
(
(0 1 2 3)
);
}
frontAndBack
{
type symmetry;
faces
(
(0 4 5 1)
(3 2 6 7)
(4 7 6 5)
);
}
);
// ************************************************************************* //