Files
OpenFOAM-12/tutorials/modules/incompressibleVoF/DTCHull/system/snappyHexMeshDict
Henry Weller 851c9391be solvers::incompressibleVoF: New solver module for incompressible two-phase flow with VoF
executed with foamRun for single region simulations of foamMultiRun for
multi-region simulations.  Replaces interFoam and all the corresponding
tutorials have been updated and moved to tutorials/modules/incompressibleVoF.

Both incompressibleVoF and compressibleVoF solver modules are derived from the
common two-phase VoF base-class solvers::VoFSolver which handles the
complexities of VoF interface-compression, boundedness and conservation with
2nd-order schemes in space and time using the semi-implicit MULES limiter and
solution proceedure.  This maximises code re-use, improves readability and
simplifies maintenance.

Class
    Foam::solvers::incompressibleVoF

Description
    Solver module for for 2 incompressible, isothermal immiscible fluids using a
    VOF (volume of fluid) phase-fraction based interface capturing approach,
    with optional mesh motion and mesh topology changes including adaptive
    re-meshing.

    The momentum and other fluid properties are of the "mixture" and a single
    momentum equation is solved.

    Either mixture or two-phase transport modelling may be selected.  In the
    mixture approach a single laminar, RAS or LES model is selected to model the
    momentum stress.  In the Euler-Euler two-phase approach separate laminar,
    RAS or LES selected models are selected for each of the phases.

    Uses the flexible PIMPLE (PISO-SIMPLE) solution for time-resolved and
    pseudo-transient and steady simulations.

    Optional fvModels and fvConstraints are provided to enhance the simulation
    in many ways including adding various sources, Lagrangian
    particles, surface film etc. and constraining or limiting the solution.

SourceFiles
    incompressibleVoF.C

See also
    Foam::solvers::VoFSolver
    Foam::solvers::compressibleVoF
2022-12-25 11:38:36 +00:00

267 lines
7.5 KiB
C++

/*--------------------------------*- C++ -*----------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Version: dev
\\/ M anipulation |
\*---------------------------------------------------------------------------*/
FoamFile
{
format ascii;
class dictionary;
object snappyHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Which of the steps to run
castellatedMesh true;
snap true;
addLayers true;
// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
hull
{
type triSurfaceMesh;
file "DTC-scaled.stl";
patchInfo
{
type wall;
}
}
};
// Settings for the castellatedMesh generation.
castellatedMeshControls
{
// Refinement parameters
// ~~~~~~~~~~~~~~~~~~~~~
// If local number of cells is >= maxLocalCells on any processor
// switches from from refinement followed by balancing
// (current method) to (weighted) balancing before refinement.
maxLocalCells 100000;
// Overall cell limit (approximately). Refinement will stop immediately
// upon reaching this number so a refinement level might not complete.
// Note that this is the number of cells before removing the part which
// is not 'visible' from the keepPoint. The final number of cells might
// actually be a lot less.
maxGlobalCells 2000000;
// The surface refinement loop might spend lots of iterations refining just a
// few cells. This setting will cause refinement to stop if <= minimumRefine
// are selected for refinement. Note: it will at least do one iteration
// (unless the number of cells to refine is 0)
minRefinementCells 0;
// Number of buffer layers between different levels.
// 1 means normal 2:1 refinement restriction, larger means slower
// refinement.
nCellsBetweenLevels 3;
// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies a level for any cell intersected by its edges.
// This is a featureEdgeMesh, read from constant/geometry for now.
features
(
{
file "DTC-scaled.eMesh";
level 0;
}
);
// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies two levels for every surface. The first is the minimum level,
// every cell intersecting a surface gets refined up to the minimum level.
// The second level is the maximum level. Cells that 'see' multiple
// intersections where the intersections make an
// angle > resolveFeatureAngle get refined up to the maximum level.
refinementSurfaces
{
hull
{
// Surface-wise min and max refinement level
level (0 0);
}
}
resolveFeatureAngle 45;
// Mesh selection
// ~~~~~~~~~~~~~~
// After refinement patches get added for all refinementSurfaces and
// all cells intersecting the surfaces get put into these patches. The
// section reachable from the insidePoint is kept.
// NOTE: This point should never be on a face, always inside a cell, even
// after refinement.
insidePoint (-0.7 0 0);
// Whether any faceZones (as specified in the refinementSurfaces)
// are only on the boundary of corresponding cellZones or also allow
// free-standing zone faces. Not used if there are no faceZones.
allowFreeStandingZoneFaces true;
}
// Settings for the snapping.
snapControls
{
//- Number of patch smoothing iterations before finding correspondence
// to surface
nSmoothPatch 3;
//- Relative distance for points to be attracted by surface feature point
// or edge. True distance is this factor times local
// maximum edge length.
// tolerance 4.0;
tolerance 1.0;
//- Number of mesh displacement relaxation iterations.
nSolveIter 100;
//- Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
nFeatureSnapIter 10;
}
// Settings for the layer addition.
addLayersControls
{
// Are the thickness parameters below relative to the undistorted
// size of the refined cell outside layer (true) or absolute sizes (false).
relativeSizes true;
// Per final patch (so not geometry!) the layer information
layers
{
hull
{
nSurfaceLayers 3;
}
}
// Expansion factor for layer mesh
expansionRatio 1.5;
// Wanted thickness of final added cell layer. If multiple layers
// is the thickness of the layer furthest away from the wall.
// Relative to undistorted size of cell outside layer.
// See relativeSizes parameter.
finalLayerThickness 0.7;
// Minimum thickness of cell layer. If for any reason layer
// cannot be above minThickness do not add layer.
// See relativeSizes parameter.
minThickness 0.25;
// If points get not extruded do nGrow layers of connected faces that are
// also not grown. This helps convergence of the layer addition process
// close to features.
// Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x)
nGrow 0;
// Advanced settings
// When not to extrude surface. 0 is flat surface, 90 is when two faces
// are perpendicular
featureAngle 60;
// Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
// Number of smoothing iterations of surface normals
nSmoothSurfaceNormals 1;
// Number of smoothing iterations of interior mesh movement direction
nSmoothNormals 3;
// Smooth layer thickness over surface patches
nSmoothThickness 10;
// Stop layer growth on highly warped cells
maxFaceThicknessRatio 0.5;
// Reduce layer growth where ratio thickness to medial
// distance is large
maxThicknessToMedialRatio 0.3;
// Angle used to pick up medial axis points
// Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x.
minMedianAxisAngle 90;
// Create buffer region for new layer terminations
nBufferCellsNoExtrude 0;
// Overall max number of layer addition iterations. The mesher will exit
// if it reaches this number of iterations; possibly with an illegal
// mesh.
nLayerIter 50;
// Max number of iterations after which relaxed meshQuality controls
// get used. Up to nRelaxIter it uses the settings in meshQualityControls,
// after nRelaxIter it uses the values in meshQualityControls::relaxed.
nRelaxedIter 20;
}
// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
#include "meshQualityDict"
}
// Advanced
// Flags for optional output
// 0 : only write final meshes
// 1 : write intermediate meshes
// 2 : write volScalarField with cellLevel for postprocessing
// 4 : write current intersections as .obj files
debug 0;
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1e-6;
// ************************************************************************* //