Files
OpenFOAM-12/tutorials/modules/incompressibleVoF/floatingObject/constant/dynamicMeshDict
Henry Weller 0d49a11326 fvMeshTopoChangersRefiner: The correctFluxes entry in dynamicMeshDict is now optional
Solvers ensure fluxes are maintained and updated correctly after topology change
and it no longer the responsibility of fvMeshTopoChangersRefiner to attempt
this.
2023-02-07 17:05:45 +00:00

120 lines
2.8 KiB
C++

/*--------------------------------*- C++ -*----------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Version: dev
\\/ M anipulation |
\*---------------------------------------------------------------------------*/
FoamFile
{
format ascii;
class dictionary;
object dynamicMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
mover
{
type motionSolver;
libs ("libfvMeshMovers.so" "librigidBodyMeshMotion.so");
motionSolver rigidBodyMotion;
rigidBodyMotionCoeffs
{
report on;
solver
{
type Newmark;
}
accelerationRelaxation 0.7;
bodies
{
floatingObject
{
type cuboid;
parent root;
// Cuboid dimensions
Lx 0.3;
Ly 0.2;
Lz 0.5;
// Density of the cuboid
rho 500;
// Cuboid mass
mass #calc "$rho*$Lx*$Ly*$Lz";
L ($Lx $Ly $Lz);
centreOfMass (0 0 0.25);
transform (1 0 0 0 1 0 0 0 1) (0.5 0.45 0.1);
joint
{
type composite;
joints
(
{
type Py;
}
{
type Ry;
}
);
}
patches (floatingObject);
innerDistance 0.05;
outerDistance 0.35;
}
}
}
}
topoChanger
{
type refiner;
libs ("libfvMeshTopoChangers.so");
// How often to refine
refineInterval 1;
// Field to be refinement on
field alpha.water;
// Refine field in between lower..upper
lowerRefineLevel 0.001;
upperRefineLevel 0.999;
// Have slower than 2:1 refinement
nBufferLayers 1;
// Refine cells only up to maxRefinement levels
maxRefinement 1;
// Stop refinement if maxCells reached
maxCells 200000;
// Write the refinement level as a volScalarField
dumpLevel true;
}
distributor
{
type distributor;
libs ("libfvMeshDistributors.so");
redistributionInterval 10;
}
// ************************************************************************* //