This makes usage of transformPoints the same as for
surfaceTransformPoints. Transformations are supplied as a string and are
applied in sequence.
Usage
transformPoints "\<transformations\>" [OPTION]
Supported transformations:
- "translate=<translation vector>"
Translational transformation by given vector
- "rotate=(<n1 vector> <n2 vector>)"
Rotational transformation from unit vector n1 to n2
- "Rx=<angle [deg] about x-axis>"
Rotational transformation by given angle about x-axis
- "Ry=<angle [deg] about y-axis>"
Rotational transformation by given angle about y-axis
- "Rz=<angle [deg] about z-axis>"
Rotational transformation by given angle about z-axis
- "Ra=<axis vector> <angle [deg] about axis>"
Rotational transformation by given angle about given axis
- "scale=<x-y-z scaling vector>"
Anisotropic scaling by the given vector in the x, y, z
coordinate directions
Example usage:
transformPoints \
"translate=(-0.05 -0.05 0), \
Rz=45, \
translate=(0.05 0.05 0)"
2008-10-23 Contents: surfaceAdd - adds to surface files. (but does not intersect or anything) surfaceBooleanOp - Boolean operations (add, or, xor) on closed surfaces. Probably not working. surfaceCheck - checks surface for incorrect topology. Checks normals of neighbouring faces. surfaceCoarsen - Stan Melax coarsening algorithm surfaceConvert - Converts surfaces to/from various formats surfaceFind - Finds nearest vertex and face to given point. surfaceMeshTriangulate - Triangulate external faces of mesh and write as surface. surfacePointMerge - Explicit point merge of surface. surfaceSetOutside - Orient normals on (closed) surface. surfaceSmooth - Laplacian smoothing on surface vertices surfaceSubset - Subsets surface surfaceToPatch - Applies region information of surfaces to mesh. Each external face of mesh gets region number of nearest surface triangle. ------------------------------------------------------------------------------- surfaceMeshConvert - Similar to surfaceConvert, but uses surfMesh library