Also provide fields and curFields functions which return the list of registered fields not including the geometryFields and current registered fields not including the geometryFields or old-time fields to simplify mapping code for NCC, mesh-to-mesh mapping and load-balancing.
187 lines
5.0 KiB
C++
187 lines
5.0 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Copyright (C) 2011-2023 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::pointMesh
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Description
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Mesh representing a set of points created from polyMesh.
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\*---------------------------------------------------------------------------*/
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#ifndef pointMesh_H
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#define pointMesh_H
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#include "GeoMesh.H"
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#include "DemandDrivenMeshObject.H"
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#include "polyMesh.H"
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#include "pointBoundaryMesh.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class pointMesh Declaration
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\*---------------------------------------------------------------------------*/
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class pointMesh
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:
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public DemandDrivenMeshObject<polyMesh, PatchMeshObject, pointMesh>,
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public GeoMesh<polyMesh>
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{
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// Permanent data
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//- Boundary mesh
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pointBoundaryMesh boundary_;
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protected:
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friend class DemandDrivenMeshObject<polyMesh, PatchMeshObject, pointMesh>;
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// Protected Constructors
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//- Construct from polyMesh
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explicit pointMesh(const polyMesh& pMesh);
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public:
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// Public Typedefs
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typedef pointMesh Mesh;
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typedef pointBoundaryMesh BoundaryMesh;
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// Declare name of the class and its debug switch
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ClassName("pointMesh");
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// Static data
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//- Set of names of registered geometric fields
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const static HashSet<word> geometryFields;
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// Constructors
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//- Disallow default bitwise copy construction
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pointMesh(const pointMesh&) = delete;
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//- Destructor
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~pointMesh();
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// Member Functions
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//- Return number of points
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label size() const
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{
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return size(*this);
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}
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//- Return number of points
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static label size(const Mesh& mesh)
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{
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return mesh.GeoMesh<polyMesh>::mesh_.nPoints();
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}
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//- Return reference to boundary mesh
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const pointBoundaryMesh& boundary() const
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{
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return boundary_;
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}
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//- Return parallel info
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const globalMeshData& globalData() const
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{
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return GeoMesh<polyMesh>::mesh_.globalData();
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}
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//- Return database. For now is its polyMesh.
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const objectRegistry& thisDb() const
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{
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return GeoMesh<polyMesh>::mesh_.thisDb();
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}
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//- Reset pointMesh with respect to the updated polyMesh
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// For run-time mesh replacement and mesh to mesh mapping
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void reset();
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// Mesh callbacks
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//- Move points
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virtual bool movePoints();
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//- Update the mesh corresponding to given map
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virtual void topoChange(const polyTopoChangeMap&);
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//- Update from another mesh using the given map
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virtual void mapMesh(const polyMeshMap&);
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Reordered/removed trailing patches. If validBoundary call is
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// parallel synced and all add the same patch with same settings
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virtual void reorderPatches
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(
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const labelUList& newToOld,
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const bool validBoundary
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);
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//- Inserted patch at patchi
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virtual void addPatch(const label patchi);
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// Member Operators
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//- Disallow default bitwise assignment
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void operator=(const pointMesh&) = delete;
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bool operator!=(const pointMesh& pm) const
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{
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return &pm != this;
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}
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bool operator==(const pointMesh& pm) const
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{
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return &pm == this;
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}
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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