It is the rigidBody equivalent of the sixDoFRigidBodyState functionObject.
Example of function object specification:
rigidBodyState
{
type rigidBodyState;
libs ("librigidBodyState.so");
angleFormat degrees;
}
Based on patch contributed by SeongMo Yeon
Resolves patch request https://bugs.openfoam.org/view.php?id=3180
164 lines
4.5 KiB
C
164 lines
4.5 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Copyright (C) 2019 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "rigidBodyState.H"
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#include "dynamicMotionSolverFvMesh.H"
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#include "motionSolver.H"
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#include "unitConversion.H"
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#include "addToRunTimeSelectionTable.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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namespace functionObjects
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{
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defineTypeNameAndDebug(rigidBodyState, 0);
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addToRunTimeSelectionTable
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(
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functionObject,
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rigidBodyState,
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dictionary
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);
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}
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::functionObjects::rigidBodyState::rigidBodyState
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(
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const word& name,
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const Time& runTime,
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const dictionary& dict
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)
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:
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fvMeshFunctionObject(name, runTime, dict),
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logFiles(obr_, name),
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names_(motion().movingBodyNames())
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{
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read(dict);
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resetNames(names_);
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}
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// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
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Foam::functionObjects::rigidBodyState::~rigidBodyState()
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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const Foam::RBD::rigidBodyMotion&
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Foam::functionObjects::rigidBodyState::motion() const
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{
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const dynamicMotionSolverFvMesh& mesh =
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refCast<const dynamicMotionSolverFvMesh>(obr_);
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return (refCast<const RBD::rigidBodyMotion>(mesh.motion()));
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}
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bool Foam::functionObjects::rigidBodyState::read(const dictionary& dict)
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{
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fvMeshFunctionObject::read(dict);
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angleFormat_ = dict.lookupOrDefault<word>("angleFormat", "radians");
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return true;
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}
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void Foam::functionObjects::rigidBodyState::writeFileHeader(const label i)
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{
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writeHeader(this->files()[i], "Motion State");
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writeHeaderValue(this->files()[i], "Angle Units", angleFormat_);
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writeCommented(this->files()[i], "Time");
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this->files()[i]<< tab
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<< "Centre of rotation" << tab
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<< "Orientation" << tab
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<< "Linear velocity" << tab
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<< "Angular velocity" << endl;
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}
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bool Foam::functionObjects::rigidBodyState::execute()
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{
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return true;
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}
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bool Foam::functionObjects::rigidBodyState::write()
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{
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logFiles::write();
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if (Pstream::master())
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{
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const RBD::rigidBodyMotion& motion = this->motion();
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forAll(names_, i)
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{
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const label bodyID = motion.bodyID(names_[i]);
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const spatialTransform CofR(motion.X0(bodyID));
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const spatialVector vCofR(motion.v(bodyID, Zero));
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vector rotationAngle
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(
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quaternion(CofR.E()).eulerAngles(quaternion::XYZ)
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);
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vector angularVelocity(vCofR.w());
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if (angleFormat_ == "degrees")
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{
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rotationAngle.x() = radToDeg(rotationAngle.x());
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rotationAngle.y() = radToDeg(rotationAngle.y());
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rotationAngle.z() = radToDeg(rotationAngle.z());
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angularVelocity.x() = radToDeg(angularVelocity.x());
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angularVelocity.y() = radToDeg(angularVelocity.y());
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angularVelocity.z() = radToDeg(angularVelocity.z());
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}
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writeTime(files()[i]);
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files()[i]
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<< tab
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<< CofR.r() << tab
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<< rotationAngle << tab
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<< vCofR.l() << tab
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<< angularVelocity << endl;
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}
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}
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return true;
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}
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// ************************************************************************* //
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