Files
OpenFOAM-12/src/rigidBodyState/rigidBodyState.C
Henry Weller d399b83f08 rigidBodyState: New functionObject which writes the state of the rigid body model
It is the rigidBody equivalent of the sixDoFRigidBodyState functionObject.

    Example of function object specification:
    rigidBodyState
    {
        type           rigidBodyState;
        libs           ("librigidBodyState.so");
        angleFormat    degrees;
    }

Based on patch contributed by SeongMo Yeon
Resolves patch request https://bugs.openfoam.org/view.php?id=3180
2019-03-01 13:49:08 +00:00

164 lines
4.5 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2019 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "rigidBodyState.H"
#include "dynamicMotionSolverFvMesh.H"
#include "motionSolver.H"
#include "unitConversion.H"
#include "addToRunTimeSelectionTable.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
namespace functionObjects
{
defineTypeNameAndDebug(rigidBodyState, 0);
addToRunTimeSelectionTable
(
functionObject,
rigidBodyState,
dictionary
);
}
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
Foam::functionObjects::rigidBodyState::rigidBodyState
(
const word& name,
const Time& runTime,
const dictionary& dict
)
:
fvMeshFunctionObject(name, runTime, dict),
logFiles(obr_, name),
names_(motion().movingBodyNames())
{
read(dict);
resetNames(names_);
}
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
Foam::functionObjects::rigidBodyState::~rigidBodyState()
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
const Foam::RBD::rigidBodyMotion&
Foam::functionObjects::rigidBodyState::motion() const
{
const dynamicMotionSolverFvMesh& mesh =
refCast<const dynamicMotionSolverFvMesh>(obr_);
return (refCast<const RBD::rigidBodyMotion>(mesh.motion()));
}
bool Foam::functionObjects::rigidBodyState::read(const dictionary& dict)
{
fvMeshFunctionObject::read(dict);
angleFormat_ = dict.lookupOrDefault<word>("angleFormat", "radians");
return true;
}
void Foam::functionObjects::rigidBodyState::writeFileHeader(const label i)
{
writeHeader(this->files()[i], "Motion State");
writeHeaderValue(this->files()[i], "Angle Units", angleFormat_);
writeCommented(this->files()[i], "Time");
this->files()[i]<< tab
<< "Centre of rotation" << tab
<< "Orientation" << tab
<< "Linear velocity" << tab
<< "Angular velocity" << endl;
}
bool Foam::functionObjects::rigidBodyState::execute()
{
return true;
}
bool Foam::functionObjects::rigidBodyState::write()
{
logFiles::write();
if (Pstream::master())
{
const RBD::rigidBodyMotion& motion = this->motion();
forAll(names_, i)
{
const label bodyID = motion.bodyID(names_[i]);
const spatialTransform CofR(motion.X0(bodyID));
const spatialVector vCofR(motion.v(bodyID, Zero));
vector rotationAngle
(
quaternion(CofR.E()).eulerAngles(quaternion::XYZ)
);
vector angularVelocity(vCofR.w());
if (angleFormat_ == "degrees")
{
rotationAngle.x() = radToDeg(rotationAngle.x());
rotationAngle.y() = radToDeg(rotationAngle.y());
rotationAngle.z() = radToDeg(rotationAngle.z());
angularVelocity.x() = radToDeg(angularVelocity.x());
angularVelocity.y() = radToDeg(angularVelocity.y());
angularVelocity.z() = radToDeg(angularVelocity.z());
}
writeTime(files()[i]);
files()[i]
<< tab
<< CofR.r() << tab
<< rotationAngle << tab
<< vCofR.l() << tab
<< angularVelocity << endl;
}
}
return true;
}
// ************************************************************************* //