326 lines
8.4 KiB
C
326 lines
8.4 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Copyright (C) 2016-2019 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "rigidBodyMeshMotionSolver.H"
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#include "addToRunTimeSelectionTable.H"
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#include "polyMesh.H"
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#include "pointPatchDist.H"
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#include "pointConstraints.H"
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#include "uniformDimensionedFields.H"
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#include "forces.H"
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#include "mathematicalConstants.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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defineTypeNameAndDebug(rigidBodyMeshMotionSolver, 0);
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addToRunTimeSelectionTable
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(
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motionSolver,
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rigidBodyMeshMotionSolver,
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dictionary
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);
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::rigidBodyMeshMotionSolver::bodyMesh::bodyMesh
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(
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const polyMesh& mesh,
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const word& name,
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const label bodyID,
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const dictionary& dict
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)
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:
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name_(name),
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bodyID_(bodyID),
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patches_(wordReList(dict.lookup("patches"))),
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patchSet_(mesh.boundaryMesh().patchSet(patches_))
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{}
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Foam::rigidBodyMeshMotionSolver::rigidBodyMeshMotionSolver
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(
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const polyMesh& mesh,
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const dictionary& dict
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)
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:
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motionSolver(mesh, dict, typeName),
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RBD::rigidBodyMotion
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(
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coeffDict(),
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IOobject
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(
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"rigidBodyMotionState",
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mesh.time().timeName(),
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"uniform",
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mesh
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).typeHeaderOk<IOdictionary>(true)
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? IOdictionary
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(
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IOobject
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(
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"rigidBodyMotionState",
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mesh.time().timeName(),
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"uniform",
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mesh,
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IOobject::READ_IF_PRESENT,
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IOobject::NO_WRITE,
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false
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)
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)
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: coeffDict()
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),
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test_(coeffDict().lookupOrDefault<Switch>("test", false)),
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rhoInf_(1.0),
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rhoName_(coeffDict().lookupOrDefault<word>("rho", "rho")),
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curTimeIndex_(-1),
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meshSolverPtr_
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(
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motionSolver::New
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(
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mesh,
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IOdictionary
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(
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IOobject
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(
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"rigidBodyMotionSolver:meshSolver",
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mesh.time().constant(),
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mesh
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),
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coeffDict().subDict("meshSolver")
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)
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)
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),
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meshSolver_(refCast<displacementMotionSolver>(meshSolverPtr_()))
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{
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if (rhoName_ == "rhoInf")
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{
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rhoInf_ = readScalar(coeffDict().lookup("rhoInf"));
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}
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const dictionary& bodiesDict = coeffDict().subDict("bodies");
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forAllConstIter(IDLList<entry>, bodiesDict, iter)
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{
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const dictionary& bodyDict = iter().dict();
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if (bodyDict.found("patches"))
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{
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const label bodyID = this->bodyID(iter().keyword());
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if (bodyID == -1)
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{
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FatalErrorInFunction
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<< "Body " << iter().keyword()
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<< " has been merged with another body"
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" and cannot be assigned a set of patches"
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<< exit(FatalError);
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}
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bodyMeshes_.append
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(
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new bodyMesh
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(
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mesh,
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iter().keyword(),
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bodyID,
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bodyDict
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)
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);
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}
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}
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}
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// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
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Foam::rigidBodyMeshMotionSolver::~rigidBodyMeshMotionSolver()
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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Foam::tmp<Foam::pointField>
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Foam::rigidBodyMeshMotionSolver::curPoints() const
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{
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return meshSolverPtr_->curPoints();
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}
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void Foam::rigidBodyMeshMotionSolver::solve()
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{
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const Time& t = mesh().time();
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if (mesh().nPoints() != meshSolver_.points0().size())
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{
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FatalErrorInFunction
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<< "The number of points in the mesh seems to have changed." << endl
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<< "In constant/polyMesh there are " << meshSolver_.points0().size()
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<< " points; in the current mesh there are " << mesh().nPoints()
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<< " points." << exit(FatalError);
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}
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// Store the motion state at the beginning of the time-step
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if (curTimeIndex_ != t.timeIndex())
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{
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newTime();
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curTimeIndex_ = t.timeIndex();
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}
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if (mesh().foundObject<uniformDimensionedVectorField>("g"))
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{
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g() =
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mesh().lookupObject<uniformDimensionedVectorField>("g").value();
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}
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if (test_)
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{
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label nIter(coeffDict().lookup<label>("nIter"));
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for (label i=0; i<nIter; i++)
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{
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RBD::rigidBodyMotion::solve
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(
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t.value(),
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t.deltaTValue(),
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scalarField(nDoF(), Zero),
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Field<spatialVector>(nBodies(), Zero)
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);
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}
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}
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else
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{
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Field<spatialVector> fx(nBodies(), Zero);
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forAll(bodyMeshes_, bi)
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{
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const label bodyID = bodyMeshes_[bi].bodyID_;
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dictionary forcesDict;
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forcesDict.add("type", functionObjects::forces::typeName);
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forcesDict.add("patches", bodyMeshes_[bi].patches_);
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forcesDict.add("rhoInf", rhoInf_);
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forcesDict.add("rho", rhoName_);
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forcesDict.add("CofR", vector::zero);
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functionObjects::forces f("forces", t, forcesDict);
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f.calcForcesMoment();
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fx[bodyID] = spatialVector(f.momentEff(), f.forceEff());
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}
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RBD::rigidBodyMotion::solve
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(
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t.value(),
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t.deltaTValue(),
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scalarField(nDoF(), Zero),
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fx
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);
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}
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if (Pstream::master() && report())
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{
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forAll(bodyMeshes_, bi)
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{
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status(bodyMeshes_[bi].bodyID_);
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}
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}
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// Update the displacements
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forAll(bodyMeshes_, bi)
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{
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forAllConstIter(labelHashSet, bodyMeshes_[bi].patchSet_, iter)
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{
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label patchi = iter.key();
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pointField patchPoints0
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(
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meshSolver_.pointDisplacement().boundaryField()[patchi]
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.patchInternalField(meshSolver_.points0())
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);
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meshSolver_.pointDisplacement().boundaryFieldRef()[patchi] ==
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(
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transformPoints
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(
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bodyMeshes_[bi].bodyID_,
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patchPoints0
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) - patchPoints0
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)();
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}
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}
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meshSolverPtr_->solve();
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}
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void Foam::rigidBodyMeshMotionSolver::movePoints(const pointField& points)
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{
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meshSolverPtr_->movePoints(points);
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}
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void Foam::rigidBodyMeshMotionSolver::updateMesh(const mapPolyMesh& mpm)
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{
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meshSolverPtr_->updateMesh(mpm);
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}
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bool Foam::rigidBodyMeshMotionSolver::write() const
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{
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IOdictionary dict
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(
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IOobject
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(
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"rigidBodyMotionState",
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mesh().time().timeName(),
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"uniform",
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mesh(),
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IOobject::NO_READ,
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IOobject::NO_WRITE,
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false
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)
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);
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state().write(dict);
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return
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dict.regIOobject::writeObject
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(
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IOstream::ASCII,
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IOstream::currentVersion,
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mesh().time().writeCompression(),
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true
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)
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&& motionSolver::write();
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}
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// ************************************************************************* //
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