213 lines
5.3 KiB
C++
213 lines
5.3 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Copyright (C) 2016-2023 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "points0MotionSolver.H"
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#include "polyDistributionMap.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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defineTypeNameAndDebug(points0MotionSolver, 0);
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}
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Foam::pointVectorField Foam::points0MotionSolver::readPoints0
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(
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const polyMesh& mesh
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)
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{
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const word instance
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(
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mesh.time().findInstance
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(
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".",
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"points0",
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IOobject::READ_IF_PRESENT
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)
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);
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if (instance != mesh.time().constant())
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{
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// Points0 written to a time folder
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return pointVectorField
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(
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IOobject
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(
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"points0",
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instance,
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mesh,
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IOobject::MUST_READ,
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IOobject::NO_WRITE,
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false
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),
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pointMesh::New(mesh)
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);
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}
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else
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{
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// Return copy of original mesh points
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pointIOField points
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(
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IOobject
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(
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"points",
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mesh.time().constant(),
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polyMesh::meshSubDir,
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mesh,
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IOobject::MUST_READ,
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IOobject::NO_WRITE,
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false
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)
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);
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pointVectorField points0
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(
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IOobject
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(
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"points0",
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instance,
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mesh,
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IOobject::NO_READ,
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IOobject::NO_WRITE,
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false
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),
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pointMesh::New(mesh),
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dimensionedVector(dimLength, Zero)
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);
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points0.primitiveFieldRef() = points;
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return points0;
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}
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::points0MotionSolver::points0MotionSolver
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(
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const word& name,
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const polyMesh& mesh,
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const dictionary& dict,
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const word& type
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)
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:
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motionSolver(name, mesh, dict, type),
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points0_(readPoints0(mesh))
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{
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if (points0_.size() != mesh.nPoints())
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{
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FatalErrorInFunction
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<< "Number of points in mesh " << mesh.nPoints()
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<< " differs from number of points " << points0_.size()
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<< " read from file "
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<< typeIOobject<pointIOField>
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(
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"points",
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mesh.time().constant(),
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polyMesh::meshSubDir,
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mesh,
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IOobject::MUST_READ,
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IOobject::NO_WRITE,
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false
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).filePath()
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<< exit(FatalError);
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}
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}
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// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
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Foam::points0MotionSolver::~points0MotionSolver()
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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void Foam::points0MotionSolver::movePoints(const pointField&)
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{}
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void Foam::points0MotionSolver::topoChange(const polyTopoChangeMap& map)
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{
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NotImplemented;
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}
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void Foam::points0MotionSolver::mapMesh(const polyMeshMap& map)
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{
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points0_.primitiveFieldRef() = mesh().points();
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// The processor boundaries may have changed, so we need to update the
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// boundary field. There is no data in this field, so we don't need to map
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// anything. We can just reset it to a freshly created calculated field.
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points0_.boundaryFieldRef().reset
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(
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pointVectorField::Boundary
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(
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points0_.mesh().boundary(),
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points0_.internalField(),
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calculatedPointPatchVectorField::typeName
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)
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);
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}
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void Foam::points0MotionSolver::distribute
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(
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const polyDistributionMap& map
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)
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{
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map.distributePointData(points0_.primitiveFieldRef());
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// See above
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points0_.boundaryFieldRef().reset
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(
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pointVectorField::Boundary
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(
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points0_.mesh().boundary(),
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points0_.internalField(),
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calculatedPointPatchVectorField::typeName
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)
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);
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}
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bool Foam::points0MotionSolver::write() const
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{
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if (points0_.writeOpt() == IOobject::AUTO_WRITE)
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{
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points0_.write();
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}
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return motionSolver::write();
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}
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// ************************************************************************* //
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