-closedDomain domain does not contain inlets or outlets
-minDimCells <int> number of cells in the shortest direction, e.g. 10
-region <name> specify alternative mesh region
123 lines
2.9 KiB
C++
123 lines
2.9 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Copyright (C) 2023-2024 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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InNamespace
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Foam
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Description
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Functions for calculating the bounds and number of cells of a background
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mesh configured within a blockMeshDict file
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\*---------------------------------------------------------------------------*/
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#ifndef blockMeshFunctions_H
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#define blockMeshFunctions_H
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#include "vector.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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inline bool isEven(const label l)
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{
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return (l % 2 == 0) ? true : false;
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}
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inline bool isEven(const Vector<label>& vl)
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{
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return isEven(vl.x()) && isEven(vl.y()) && isEven(vl.z());
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}
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inline int order(const scalar s)
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{
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return std::round(Foam::log10(mag(s)));
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}
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inline scalar roundingScale(const scalar s)
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{
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return (s == 0) ? 0 : Foam::pow(10.0, order(s) - 1);
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}
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inline scalar roundDown(const scalar x, const scalar s)
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{
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return floor(x/s)*s;
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}
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inline scalar roundUp(const scalar x, const scalar s)
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{
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return ceil(x/s)*s;
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}
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inline vector roundDown(const vector& v, const scalar s)
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{
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return vector
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(
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roundDown(v.x(), s),
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roundDown(v.y(), s),
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roundDown(v.z(), s)
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);
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}
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inline vector roundUp(const vector& v, const scalar s)
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{
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return vector
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(
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roundUp(v.x(), s),
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roundUp(v.y(), s),
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roundUp(v.z(), s)
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);
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}
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inline Vector<label> setMinDimCells(const vector& v, const scalar s)
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{
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const scalar m(cmptMin(v)/s);
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return Vector<label>
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(
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round(v.x()/m),
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round(v.y()/m),
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round(v.z()/m)
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);
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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