The surface mesh setPoints function resets the points without caching the old points or swept areas so is the equivalent of the polyMesh::setPoints rather than movePoints.
131 lines
4.6 KiB
C++
131 lines
4.6 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Copyright (C) 2011-2024 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Application
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surfaceTransformPoints
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Description
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Transform (translate, rotate, scale) a surface.
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Usage
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\b surfaceTransformPoints "\<transformations\>" \<input\> \<output\>
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Supported transformations:
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- \par translate=<translation vector>
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Translational transformation by given vector
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- \par rotate=(\<n1 vector\> \<n2 vector\>)
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Rotational transformation from unit vector n1 to n2
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- \par Rx=\<angle [deg] about x-axis\>
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Rotational transformation by given angle about x-axis
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- \par Ry=\<angle [deg] about y-axis\>
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Rotational transformation by given angle about y-axis
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- \par Rz=\<angle [deg] about z-axis\>
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Rotational transformation by given angle about z-axis
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- \par Ra=\<axis vector\> \<angle [deg] about axis\>
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Rotational transformation by given angle about given axis
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- \par scale=\<x-y-z scaling vector\>
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Anisotropic scaling by the given vector in the x, y, z
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coordinate directions
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Example usage:
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surfaceTransformPoints \
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"translate=(-0.586 0 -0.156), \
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Ry=3.485, \
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translate=(0.586 0 0.156)" \
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constant/geometry/w3_orig.stl constant/geometry/w3.stl
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See also
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Foam::transformer
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transformPoints
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\*---------------------------------------------------------------------------*/
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#include "argList.H"
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#include "unitConversion.H"
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#include "MeshedSurfaces.H"
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using namespace Foam;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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int main(int argc, char *argv[])
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{
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#include "removeCaseOptions.H"
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argList::addNote
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(
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"Transforms a surface geometry "
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"by translation, rotation and/or scaling.\n"
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"The <transformations> are listed comma-separated in a string "
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"and executed in sequence.\n\n"
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"transformations:\n"
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" translate=<vector> "
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"translation by vector, e.g. (1 2 3)\n"
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" rotate=(<n1> <n2>) "
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"rotation from unit vector n1 to n2\n"
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" Rx=<angle> "
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"rotation by given angle [deg], e.g. 90, about x-axis\n"
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" Ry=<angle> "
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"rotation by given angle [deg] about y-axis\n"
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" Rz=<angle> "
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"rotation by given angle [deg] about z-axis\n"
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" Ra=<axis vector> <angle> "
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"rotation by given angle [deg] about specified axis\n"
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" scale=<vector> "
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"scale by factors from vector in x, y, z directions,\n"
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" "
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"e.g. (0.001 0.001 0.001) to scale from mm to m\n\n"
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"example:\n"
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" surfaceTransformPoints \"translate=(1.2 0 0), Rx=90\" "
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"in.stl out.obj"
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);
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argList::noParallel();
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argList::validArgs.append("transformations");
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argList::validArgs.append("surface file");
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argList::validArgs.append("output surface file");
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argList args(argc, argv);
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const string transformationString(args[1]);
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const fileName surfFileName(args[2]);
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const fileName outFileName(args[3]);
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#include "createTransforms.H"
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Info<< "Reading surf from " << surfFileName << " ..." << nl
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<< "Writing surf to " << outFileName << " ..." << endl;
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meshedSurface surf1(surfFileName);
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pointField points(surf1.points());
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transforms.transformPosition(points, points);
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surf1.setPoints(points);
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surf1.write(outFileName);
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Info<< "End\n" << endl;
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return 0;
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}
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// ************************************************************************* //
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