Files
OpenFOAM-12/applications/utilities/mesh/manipulation/moveEngineMesh/moveEngineMesh.C
Henry Weller e10830632e engineTime: Completely replaced engineTime derived from Time
with the run-time selectable engine userTime embedded in Time.

All parts of the original engineTime relating to the engine geometry have been
moved to engineMesh.  This is part of the process of integrating engine
simulations within the standard moving-mesh solvers.
2021-11-03 19:33:41 +00:00

68 lines
2.1 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2021 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Application
moveEngineMesh
Description
Solver for moving meshes for engine calculations.
\*---------------------------------------------------------------------------*/
#include "fvCFD.H"
#include "engineMesh.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
#include "setRootCase.H"
#include "createTime.H"
#include "createEngineMesh.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
Info<< "\nStarting time loop\n" << endl;
while (runTime.loop())
{
Info<< "Time = " << runTime.timeName() << endl;
mesh.move();
runTime.write();
Info<< "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
<< " ClockTime = " << runTime.elapsedClockTime() << " s"
<< nl << endl;
}
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //