Patches contributed by Mattijs Janssens:

splitMeshRegions: handle flipping of faces for surface fields

subsetMesh: subset dimensionedFields

decomposePar: use run-time selection of decomposition constraints. Used to
    keep cells on particular processors. See the decomposeParDict in

$FOAM_UTILITIES/parallel/decomposePar:
  - preserveBaffles: keep baffle faces on same processor
  - preserveFaceZones: keep faceZones owner and neighbour on same processor
  - preservePatches: keep owner and neighbour on same processor. Note: not
    suitable for cyclicAMI since these are not coupled on the patch level
  - singleProcessorFaceSets: keep complete faceSet on a single processor
  - refinementHistory: keep cells originating from a single cell on the
    same processor.

decomposePar: clean up decomposition of refinement data from snappyHexMesh

reconstructPar: reconstruct refinement data (refineHexMesh, snappyHexMesh)

reconstructParMesh: reconstruct refinement data (refineHexMesh, snappyHexMesh)

redistributePar:
  - corrected mapping surfaceFields
  - adding processor patches in order consistent with decomposePar

argList: check that slaves are running same version as master

fvMeshSubset: move to dynamicMesh library

fvMeshDistribute:
  - support for mapping dimensionedFields
  - corrected mapping of surfaceFields

parallel routines: allow parallel running on single processor

Field: support for
  - distributed mapping
  - mapping with flipping

mapDistribute: support for flipping

AMIInterpolation: avoid constructing localPoints
This commit is contained in:
Henry Weller
2016-05-15 16:36:48 +01:00
parent 26658647fa
commit 1441f8cab0
93 changed files with 9230 additions and 2650 deletions

View File

@ -200,6 +200,7 @@ void subsetSurfaceFields
(
const fvMesh& mesh,
const fvMesh& subMesh,
const labelList& cellMap,
const labelList& faceMap,
const labelHashSet& addedPatches
)
@ -223,6 +224,7 @@ void subsetSurfaceFields
fld,
subMesh,
patchMap,
cellMap,
faceMap
)
);
@ -828,6 +830,7 @@ void createAndWriteRegion
(
mesh,
newMesh(),
map().cellMap(),
map().faceMap(),
addedPatches
);
@ -835,6 +838,7 @@ void createAndWriteRegion
(
mesh,
newMesh(),
map().cellMap(),
map().faceMap(),
addedPatches
);
@ -842,6 +846,7 @@ void createAndWriteRegion
(
mesh,
newMesh(),
map().cellMap(),
map().faceMap(),
addedPatches
);
@ -849,6 +854,7 @@ void createAndWriteRegion
(
mesh,
newMesh(),
map().cellMap(),
map().faceMap(),
addedPatches
);
@ -856,6 +862,7 @@ void createAndWriteRegion
(
mesh,
newMesh(),
map().cellMap(),
map().faceMap(),
addedPatches
);