sixDoFRigidBodyMotion/sixDoFRigidBodyMotion.C sixDoFRigidBodyMotion/sixDoFRigidBodyMotionIO.C sixDoFRigidBodyMotion/sixDoFRigidBodyMotionState.C sixDoFRigidBodyMotion/sixDoFRigidBodyMotionStateIO.C restraints = sixDoFRigidBodyMotion/restraints $(restraints)/sixDoFRigidBodyMotionRestraint/sixDoFRigidBodyMotionRestraint.C $(restraints)/sixDoFRigidBodyMotionRestraint/sixDoFRigidBodyMotionRestraintNew.C $(restraints)/linearAxialAngularSpring/linearAxialAngularSpring.C $(restraints)/linearSpring/linearSpring.C $(restraints)/sphericalAngularSpring/sphericalAngularSpring.C $(restraints)/tabulatedAxialAngularSpring/tabulatedAxialAngularSpring.C $(restraints)/linearDamper/linearDamper.C $(restraints)/sphericalAngularDamper/sphericalAngularDamper.C constraints = sixDoFRigidBodyMotion/constraints $(constraints)/sixDoFRigidBodyMotionConstraint/sixDoFRigidBodyMotionConstraint.C $(constraints)/sixDoFRigidBodyMotionConstraint/sixDoFRigidBodyMotionConstraintNew.C $(constraints)/axis/sixDoFRigidBodyMotionAxisConstraint.C $(constraints)/line/sixDoFRigidBodyMotionLineConstraint.C $(constraints)/orientation/sixDoFRigidBodyMotionOrientationConstraint.C $(constraints)/plane/sixDoFRigidBodyMotionPlaneConstraint.C $(constraints)/point/sixDoFRigidBodyMotionPointConstraint.C pointPatchFields/derived/sixDoFRigidBodyDisplacement/sixDoFRigidBodyDisplacementPointPatchVectorField.C pointPatchFields/derived/uncoupledSixDoFRigidBodyDisplacement/uncoupledSixDoFRigidBodyDisplacementPointPatchVectorField.C sixDoFRigidBodyMotionSolver/sixDoFRigidBodyMotionSolver.C sixDoFRigidBodyMotionSolver/externalPointEdgePoint.C sixDoFRigidBodyMotionSolver/pointPatchDist.C sixDoFSolvers/sixDoFSolver/sixDoFSolver.C sixDoFSolvers/sixDoFSolver/newSixDoFSolver.C sixDoFSolvers/symplectic/symplectic.C sixDoFSolvers/CrankNicolson/CrankNicolson.C sixDoFSolvers/Newmark/Newmark.C LIB = $(FOAM_LIBBIN)/libsixDoFRigidBodyMotion