surfaceFeatureExtract: Further refactoring to move the extract surface closeness functionality

to triSurfaceMesh
This commit is contained in:
Henry Weller
2018-04-17 00:16:12 +01:00
parent d2085c7420
commit 2730fbad5c
11 changed files with 432 additions and 457 deletions

View File

@ -87,166 +87,6 @@ void Foam::deleteEdges
}
Foam::surfaceFeatures::edgeStatus Foam::checkNonManifoldEdge
(
const triSurface& surf,
const scalar tol,
const scalar includedAngle,
const label edgei
)
{
const edge& e = surf.edges()[edgei];
const labelList& eFaces = surf.edgeFaces()[edgei];
// Bin according to normal
DynamicList<Foam::vector> normals(2);
DynamicList<labelList> bins(2);
forAll(eFaces, eFacei)
{
const Foam::vector& n = surf.faceNormals()[eFaces[eFacei]];
// Find the normal in normals
label index = -1;
forAll(normals, normalI)
{
if (mag(n&normals[normalI]) > (1-tol))
{
index = normalI;
break;
}
}
if (index != -1)
{
bins[index].append(eFacei);
}
else if (normals.size() >= 2)
{
// Would be third normal. Mark as feature.
//Pout<< "** at edge:" << surf.localPoints()[e[0]]
// << surf.localPoints()[e[1]]
// << " have normals:" << normals
// << " and " << n << endl;
return surfaceFeatures::REGION;
}
else
{
normals.append(n);
bins.append(labelList(1, eFacei));
}
}
// Check resulting number of bins
if (bins.size() == 1)
{
// Note: should check here whether they are two sets of faces
// that are planar or indeed 4 faces al coming together at an edge.
//Pout<< "** at edge:"
// << surf.localPoints()[e[0]]
// << surf.localPoints()[e[1]]
// << " have single normal:" << normals[0]
// << endl;
return surfaceFeatures::NONE;
}
else
{
// Two bins. Check if normals make an angle
//Pout<< "** at edge:"
// << surf.localPoints()[e[0]]
// << surf.localPoints()[e[1]] << nl
// << " normals:" << normals << nl
// << " bins :" << bins << nl
// << endl;
if (includedAngle >= 0)
{
scalar minCos = Foam::cos(degToRad(180.0 - includedAngle));
forAll(eFaces, i)
{
const Foam::vector& ni = surf.faceNormals()[eFaces[i]];
for (label j=i+1; j<eFaces.size(); j++)
{
const Foam::vector& nj = surf.faceNormals()[eFaces[j]];
if (mag(ni & nj) < minCos)
{
//Pout<< "have sharp feature between normal:" << ni
// << " and " << nj << endl;
// Is feature. Keep as region or convert to
// feature angle? For now keep as region.
return surfaceFeatures::REGION;
}
}
}
}
// So now we have two normals bins but need to make sure both
// bins have the same regions in it.
// 1. store + or - region number depending
// on orientation of triangle in bins[0]
const labelList& bin0 = bins[0];
labelList regionAndNormal(bin0.size());
forAll(bin0, i)
{
const labelledTri& t = surf.localFaces()[eFaces[bin0[i]]];
int dir = t.edgeDirection(e);
if (dir > 0)
{
regionAndNormal[i] = t.region()+1;
}
else if (dir == 0)
{
FatalErrorInFunction
<< exit(FatalError);
}
else
{
regionAndNormal[i] = -(t.region()+1);
}
}
// 2. check against bin1
const labelList& bin1 = bins[1];
labelList regionAndNormal1(bin1.size());
forAll(bin1, i)
{
const labelledTri& t = surf.localFaces()[eFaces[bin1[i]]];
int dir = t.edgeDirection(e);
label myRegionAndNormal;
if (dir > 0)
{
myRegionAndNormal = t.region()+1;
}
else
{
myRegionAndNormal = -(t.region()+1);
}
regionAndNormal1[i] = myRegionAndNormal;
label index = findIndex(regionAndNormal, -myRegionAndNormal);
if (index == -1)
{
// Not found.
//Pout<< "cannot find region " << myRegionAndNormal
// << " in regions " << regionAndNormal << endl;
return surfaceFeatures::REGION;
}
}
return surfaceFeatures::NONE;
}
}
void Foam::deleteNonManifoldEdges