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Add the OpenFOAM source tree
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2013 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::codedFunctionObject
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Group
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grpUtilitiesFunctionObjects
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Description
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This function object provides a general interface to enable dynamic code
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compilation.
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The entries are
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code : c++; upon functionObject::write()
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codeInclude : include files
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codeOptions : include paths; inserted into EXE_INC in Make/options
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codeLibs : link line; inserted into LIB_LIBS in Make/options
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codeExecute : c++;upon functionObject::execute();
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codeRead : c++; upon functionObject::read();
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codeEnd : c++; upon functionObject::end();
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codeData : c++; local member data (null constructed);
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codeTimeSet : c++; upon functionObject::timeSet();
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localCode : c++; local static functions
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Example of function object specification:
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\verbatim
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difference
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{
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functionObjectLibs ("libutilityFunctionObjects.so");
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type coded;
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// Name of on-the-fly generated functionObject
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redirectType writeMagU;
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code
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#{
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// Lookup U
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const volVectorField& U = mesh().lookupObject<volVectorField>("U");
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// Write
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mag(U).write();
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}
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}
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\endverbatim
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SeeAlso
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Foam::functionObject
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Foam::OutputFilterFunctionObject
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Foam::codedBase
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SourceFiles
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codedFunctionObject.C
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\*---------------------------------------------------------------------------*/
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#ifndef codedFunctionObject_H
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#define codedFunctionObject_H
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#include "functionObject.H"
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#include "codedBase.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class codedFunctionObject Declaration
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\*---------------------------------------------------------------------------*/
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class codedFunctionObject
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:
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public functionObject,
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public codedBase
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{
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protected:
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// Protected data
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//- Reference to the time database
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const Time& time_;
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//- Input dictionary
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dictionary dict_;
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word redirectType_;
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string codeData_;
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string codeRead_;
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string codeExecute_;
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string codeEnd_;
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string codeTimeSet_;
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//- Underlying functionObject
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mutable autoPtr<functionObject> redirectFunctionObjectPtr_;
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// Protected Member Functions
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//- get the loaded dynamic libraries
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virtual dlLibraryTable& libs() const;
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//- adapt the context for the current object
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virtual void prepare(dynamicCode &,const dynamicCodeContext&) const;
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// Return a description (type + name) for the output
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virtual string description() const;
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// Clear any redirected objects
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virtual void clearRedirect() const;
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// Get the dictionary to initialize the codeContext
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virtual const dictionary& codeDict() const;
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private:
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//- Disallow default bitwise copy construct
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codedFunctionObject(const codedFunctionObject&);
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//- Disallow default bitwise assignment
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void operator=(const codedFunctionObject&);
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public:
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//- Runtime type information
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TypeName("coded");
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// Constructors
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//- Construct for given objectRegistry and dictionary.
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// Allow the possibility to load fields from files
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codedFunctionObject
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(
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const word& name,
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const Time& time,
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const dictionary& dict,
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bool readNow=true // allow child-classes to avoid compilation
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);
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//- Destructor
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virtual ~codedFunctionObject();
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// Member Functions
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//- Dynamically compiled functionObject
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functionObject& redirectFunctionObject() const;
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//- Called at the start of the time-loop
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virtual bool start();
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//- Called at each ++ or += of the time-loop. forceWrite overrides the
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// outputControl behaviour.
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virtual bool execute(const bool forceWrite);
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//- Called when Time::run() determines that the time-loop exits.
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// By default it simply calls execute().
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virtual bool end();
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//- Called when time was set at the end of the Time::operator++
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virtual bool timeSet();
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//- Read and set the function object if its data have changed
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virtual bool read(const dictionary&);
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//- Update mesh
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virtual void updateMesh(const mapPolyMesh&);
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//- Move points
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virtual void movePoints(const polyMesh&);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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