Standardized cell, patch, face and processor loop index names

This commit is contained in:
Henry Weller
2016-04-25 12:00:53 +01:00
parent 8c4f6b8fcb
commit a8bf4be58a
525 changed files with 6296 additions and 6296 deletions

View File

@ -208,7 +208,7 @@ void Foam::cellSplitter::setRefinement
// Add other pyramids
for (label i = 1; i < cFaces.size(); i++)
{
label addedCellI =
label addedCelli =
meshMod.setAction
(
polyAddCell
@ -221,7 +221,7 @@ void Foam::cellSplitter::setRefinement
)
);
newCells[i] = addedCellI;
newCells[i] = addedCelli;
}
cellToCells.insert(celli, newCells);
@ -469,17 +469,17 @@ void Foam::cellSplitter::updateMesh(const mapPolyMesh& morphMap)
forAllConstIter(Map<label>, addedPoints_, iter)
{
label oldCellI = iter.key();
label oldCelli = iter.key();
label newCellI = morphMap.reverseCellMap()[oldCellI];
label newCelli = morphMap.reverseCellMap()[oldCelli];
label oldPointI = iter();
label newPointI = morphMap.reversePointMap()[oldPointI];
if (newCellI >= 0 && newPointI >= 0)
if (newCelli >= 0 && newPointI >= 0)
{
newAddedPoints.insert(newCellI, newPointI);
newAddedPoints.insert(newCelli, newPointI);
}
}