functionObjects: Simplified the handling of the post-processing mode

Replaced the 'postProcess' argument to the 'write' and 'execute'
functions with the single static member 'postProcess' in the
functionObject base-class.
This commit is contained in:
Henry Weller
2016-06-13 08:36:03 +01:00
parent 41c2e4bc11
commit b3f4d5855d
102 changed files with 190 additions and 254 deletions

View File

@ -121,7 +121,7 @@ bool ${typeName}FunctionObject::read(const dictionary& dict)
}
bool ${typeName}FunctionObject::execute(const bool postProcess)
bool ${typeName}FunctionObject::execute()
{
if (${verbose:-false})
{
@ -136,7 +136,7 @@ bool ${typeName}FunctionObject::execute(const bool postProcess)
}
bool ${typeName}FunctionObject::write(const bool postProcess)
bool ${typeName}FunctionObject::write()
{
if (${verbose:-false})
{

View File

@ -100,13 +100,13 @@ public:
virtual bool read(const dictionary&);
//- Execute the "executeCalls" at each time-step
virtual bool execute(const bool postProcess = false);
virtual bool execute();
//- Execute the "endCalls" at the final time-loop
virtual bool end();
//- Write, execute the "writeCalls"
virtual bool write(const bool postProcess = false);
virtual bool write();
};

View File

@ -76,7 +76,7 @@ bool Foam::functionObjects::FUNCTIONOBJECT::read(const dictionary& dict)
}
bool Foam::functionObjects::FUNCTIONOBJECT::execute(const bool postProcess)
bool Foam::functionObjects::FUNCTIONOBJECT::execute()
{
return true;
}
@ -88,7 +88,7 @@ bool Foam::functionObjects::FUNCTIONOBJECT::end()
}
bool Foam::functionObjects::FUNCTIONOBJECT::write(const bool postProcess)
bool Foam::functionObjects::FUNCTIONOBJECT::write()
{
return true;
}

View File

@ -125,13 +125,13 @@ public:
virtual bool read(const dictionary&);
//- Execute, currently does nothing
virtual bool execute(const bool postProcess = false);
virtual bool execute();
//- Execute at the final time-loop, currently does nothing
virtual bool end();
//- Write the FUNCTIONOBJECT
virtual bool write(const bool postProcess = false);
virtual bool write();
};