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particle: Added trackToCell function
This is equivalent to track to face, but it additionally crosses internal faces at the end of the track to move into the next cell. This is a common procedure when performing post-processing tracking operations.
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@ -570,6 +570,23 @@ Foam::scalar Foam::particle::track
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}
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Foam::scalar Foam::particle::trackToCell
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(
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const vector& displacement,
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const scalar fraction
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)
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{
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const scalar f = trackToFace(displacement, fraction);
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if (onInternalFace())
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{
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changeCell();
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}
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return f;
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}
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Foam::scalar Foam::particle::trackToFace
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Foam::scalar Foam::particle::trackToFace
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(
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(
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const vector& displacement,
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const vector& displacement,
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@ -513,16 +513,23 @@ public:
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const scalar fraction
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const scalar fraction
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);
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);
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//- As particle::track, but also stops on internal faces.
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//- As particle::track, but stops when a new cell is reached.
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scalar trackToCell
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(
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const vector& displacement,
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const scalar fraction
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);
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//- As particle::track, but stops when a face is hit.
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scalar trackToFace
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scalar trackToFace
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(
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(
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const vector& displacement,
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const vector& displacement,
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const scalar fraction
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const scalar fraction
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);
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);
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//- As particle::trackToFace, but also stops on tet triangles. On
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//- As particle::trackToFace, but stops when a tet triangle is hit. On
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// exit, tetTriI is set to the index of the tet triangle that was
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// exit, tetTriI is set to the index of the tet triangle that was hit,
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// hit, or -1 if the end position was reached.
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// or -1 if the end position was reached.
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scalar trackToTri
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scalar trackToTri
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(
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(
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const vector& displacement,
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const vector& displacement,
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